My servers won't start the passing in co-op mode after the latest
update unless I remove all custom vpk files in the addons folder.

I hope Valve fixes this soon.



2010/4/28 ics <[email protected]>:
> So i tried with a bunch of people to get passing on today. Some of them
> hadn't played it yet so we set up a lobby, used
> mm_dedicated_force_servers to get into our own servers. Every time we
> connected with the passing, server crashed. All other campaigns worked fine.
>
> It crashes after this error appears on console:
>
> 5/ - survivor_bot:  UTIL_SetModel:  not precached:
> models/survivors/survivor_teenangst.mdl
> 5/ - survivor_bot:  UTIL_SetModel:  not precached:
> models/survivors/survivor_teenangst.mdl
>
> before you say anything, it also crashes if the model is
> survivor_biker.mdl (francis). Here is the full server log after it got
> reservation and i would appreciate if someone else could verify this. I
> have ran -verify_all multiple times but the problem won't go away.
>
> -ics
> -> Reservation cookie 18406c9ae546800:  reason ReplyReservationRequest
> L 04/28/2010 - 20:29:23: Preventing spawning
> L 04/28/2010 - 20:29:23: server_message: "quit"
> L 04/28/2010 - 20:29:23: Log file closed
> L 04/28/2010 - 20:29:23: server_message: "restart"
> ---- Host_NewGame ----
> Server logging data to file logs/L089_166_050_111_27105_201004282029_001.log
> L 04/28/2010 - 20:29:23: Log file started (file
> "logs/L089_166_050_111_27105_201004282029_001.log") (game
> "/home/game/l4d2_priv/left4dead2/left4dead2") (version "4188")
> L 04/28/2010 - 20:29:23: Loading map "c6m1_riverbank"
> L 04/28/2010 - 20:29:23: server cvars start
> L 04/28/2010 - 20:29:23: "sv_maxspeed" = "1000.000000"
> L 04/28/2010 - 20:29:23: "sv_rollangle" = "0"
> L 04/28/2010 - 20:29:23: "tauntfrequency" = "1"
> L 04/28/2010 - 20:29:23: "r_AirboatViewZHeight" = "0.0"
> L 04/28/2010 - 20:29:23: "sv_cheats" = "0"
> L 04/28/2010 - 20:29:23: "r_VehicleViewDampen" = "1"
> L 04/28/2010 - 20:29:23: "mp_allowNPCs" = "1"
> L 04/28/2010 - 20:29:23: "god" = "0"
> L 04/28/2010 - 20:29:23: "mp_tournament" = "0"
> L 04/28/2010 - 20:29:23: "buddha" = "0"
> L 04/28/2010 - 20:29:23: "mp_flashlight" = "1"
> L 04/28/2010 - 20:29:23: "mp_maxrounds" = "0"
> L 04/28/2010 - 20:29:23: "sv_tags" = ""
> L 04/28/2010 - 20:29:23: "sv_stepsize" = "18"
> L 04/28/2010 - 20:29:23: "mp_teamlist" = "hgrunt;scientist"
> L 04/28/2010 - 20:29:23: "sv_alltalk" = "0"
> L 04/28/2010 - 20:29:23: "survivor_limit" = "4"
> L 04/28/2010 - 20:29:23: "mp_footsteps" = "1"
> L 04/28/2010 - 20:29:23: "sv_noclipaccelerate" = "5"
> L 04/28/2010 - 20:29:23: "sv_wateraccelerate" = "10"
> L 04/28/2010 - 20:29:23: "mp_autocrosshair" = "1"
> L 04/28/2010 - 20:29:23: "mp_stalemate_enable" = "0"
> L 04/28/2010 - 20:29:23: "sv_rollspeed" = "200"
> L 04/28/2010 - 20:29:23: "sv_airaccelerate" = "10"
> L 04/28/2010 - 20:29:23: "mp_teams_unbalance_limit" = "1"
> L 04/28/2010 - 20:29:23: "mp_timelimit" = "0"
> L 04/28/2010 - 20:29:23: "mp_fadetoblack" = "0"
> L 04/28/2010 - 20:29:23: "sv_noclipfriction" = "4"
> L 04/28/2010 - 20:29:23: "sv_waterfriction" = "1"
> L 04/28/2010 - 20:29:23: "sv_steamgroup" = "18548"
> L 04/28/2010 - 20:29:23: "coop" = "0"
> L 04/28/2010 - 20:29:23: "nextlevel" = ""
> L 04/28/2010 - 20:29:23: "sv_stopspeed" = "75"
> L 04/28/2010 - 20:29:23: "sv_specaccelerate" = "5"
> L 04/28/2010 - 20:29:23: "deathmatch" = "1"
> L 04/28/2010 - 20:29:23: "tv_enable" = "0"
> L 04/28/2010 - 20:29:23: "mp_falldamage" = "0"
> L 04/28/2010 - 20:29:23: "mp_freezetime" = "6"
> L 04/28/2010 - 20:29:23: "sv_voiceenable" = "1"
> L 04/28/2010 - 20:29:23: "tf_arena_max_streak" = "5"
> L 04/28/2010 - 20:29:23: "sv_bounce" = "0"
> L 04/28/2010 - 20:29:23: "mp_disable_respawn_times" = "0"
> L 04/28/2010 - 20:29:23: "r_AirboatViewDampenFreq" = "7.0"
> L 04/28/2010 - 20:29:23: "mp_weaponstay" = "0"
> L 04/28/2010 - 20:29:23: "mp_friendlyfire" = "1"
> L 04/28/2010 - 20:29:23: "sv_noclipspeed" = "5"
> L 04/28/2010 - 20:29:23: "r_JeepViewDampenDamp" = "1.0"
> L 04/28/2010 - 20:29:23: "mp_c4timer" = "45"
> L 04/28/2010 - 20:29:23: "r_AirboatViewDampenDamp" = "1.0"
> L 04/28/2010 - 20:29:23: "mp_stalemate_at_timelimit" = "0"
> L 04/28/2010 - 20:29:23: "sv_footsteps" = "1"
> L 04/28/2010 - 20:29:23: "mp_limitteams" = "2"
> L 04/28/2010 - 20:29:23: "tv_relaypassword" = ""
> L 04/28/2010 - 20:29:23: "tf_arena_round_time" = "0"
> L 04/28/2010 - 20:29:23: "mp_teamplay" = "0"
> L 04/28/2010 - 20:29:23: "r_JeepViewDampenFreq" = "7.0"
> L 04/28/2010 - 20:29:23: "sv_specnoclip" = "1"
> L 04/28/2010 - 20:29:23: "sv_friction" = "4"
> L 04/28/2010 - 20:29:23: "mp_autoteambalance" = "1"
> L 04/28/2010 - 20:29:23: "sv_contact" = ""
> L 04/28/2010 - 20:29:23: "director_afk_timeout" = "45"
> L 04/28/2010 - 20:29:23: "mp_roundtime" = "5"
> L 04/28/2010 - 20:29:23: "mp_fraglimit" = "0"
> L 04/28/2010 - 20:29:23: "mp_forcerespawn" = "1"
> L 04/28/2010 - 20:29:23: "decalfrequency" = "10"
> L 04/28/2010 - 20:29:23: "mp_winlimit" = "0"
> L 04/28/2010 - 20:29:23: "sv_accelerate" = "5"
> L 04/28/2010 - 20:29:23: "sv_gravity" = "800"
> L 04/28/2010 - 20:29:23: "sv_password" = ""
> L 04/28/2010 - 20:29:23: "r_JeepViewZHeight" = "10.0"
> L 04/28/2010 - 20:29:23: "tf_arena_preround_time" = "10"
> L 04/28/2010 - 20:29:23: "tv_password" = ""
> L 04/28/2010 - 20:29:23: "sv_specspeed" = "3"
> L 04/28/2010 - 20:29:23: server cvars end
> L 04/28/2010 - 20:29:24: Started map "c6m1_riverbank" (CRC "2131459744")
> Host_NewGame on map c6m1_riverbank
> ConVarRef room_type doesn't point to an existing ConVar
> Executing dedicated server config file
> Warning: NavMesh place riverbank_wedding is undefined?
> Warning: NavMesh place riverbank_wedding is undefined?
> Warning: NavMesh place riverbank_wedding is undefined?
> Warning: NavMesh place riverbank_wedding is undefined?
> Warning: NavMesh place riverbank_wedding is undefined?
> Warning: NavMesh place riverbank_wedding is undefined?
> Warning: NavMesh place riverbank_wedding is undefined?
> Warning: NavMesh place riverbank_wedding is undefined?
> Warning: NavMesh place riverbank_wedding is undefined?
> L 04/28/2010 - 20:29:24: CDirector::RunScript, director_base, level: 0
> Initializing Director's script
> L 04/28/2010 - 20:29:24: CDirector::RunScript, coop, level: 3
> Couldn't find any entities named scavenge_geo, which point_template
> temp_scavenge_items is specifying.
> Couldn't find any entities named prop_survival_radio, which
> point_template temp_battle_survival is specifying.
> prop_door_rotating has Door model
> (models/props_downtown/door_interior_112_01_DM03_01.mdl) with no
> door_options! Verify that SKIN is valid, and has a corresponding options
> block in the model QC file
> prop_door_rotating has Door model
> (models/props_downtown/door_interior_112_01_DM03_01.mdl) with no
> door_options! Verify that SKIN is valid, and has a corresponding options
> block in the model QC file
> Precache called on a point_template that has no templates:
> temp_props_survival
> Particle system  could not find control point entity (stringlight2_point2)
> ConVarRef dsp_speaker doesn't point to an existing ConVar
> Commentary: Loading commentary data from
> maps/c6m1_riverbank_commentary.txt.
> Warning: NavMesh place riverbank_wedding is undefined?
> TRUE Anger: 1.00  Processed Anger:   2  Out Anger:   1
> TRUE Anger: 1.00  Processed Anger:  21  Out Anger:   1
> TRUE Anger: 1.00  Processed Anger:  22  Out Anger:   1
> L 04/28/2010 - 20:29:26: Preventing spawning
> L 04/28/2010 - 20:29:26: CDirector::RunScript, director_base, level: 0
> Initializing Director's script
> L 04/28/2010 - 20:29:26: CDirector::RunScript, coop, level: 3
> L 04/28/2010 - 20:29:26: World triggered "Round_Start"
> [S_API FAIL] SteamAPI_Init() failed; unable to update local
> steamclient.dll. Continuing with current version anyway.
> Unknown command "sv_maxupdaterate"
> Server logging enabled.
> L 04/28/2010 - 20:29:27: Log file closed
> Server logging data to file logs/L089_166_050_111_27105_201004282029_002.log
> L 04/28/2010 - 20:29:27: Log file started (file
> "logs/L089_166_050_111_27105_201004282029_002.log") (game
> "/home/game/l4d2_priv/left4dead2/left4dead2") (version "4188")
> Server waking up from hibernation
> L 04/28/2010 - 20:29:27: "me<2><STEAM_1:0:XXXXXXX><>" connected, address
> "XX.XXX.XXX.XX:27005"
> Client "me" connected (XX.XXX.XXX.XX:27005).
> L 04/28/2010 - 20:29:27: World triggered "Round_Start"
> ConVarRef mat_hdr_manual_tonemap_rate doesn't point to an existing ConVar
> L 04/28/2010 - 20:29:27: CDirector::RunScript, c6m1_riverbank, level: 2
> Initiating Script
> TRUE Anger: 1.00  Processed Anger:   9  Out Anger:   2
> Connection to Steam servers successful.
>    VAC secure mode is activated.
> L 04/28/2010 - 20:29:29: "me<2><STEAM_1:0:XXXXXXX><>" STEAM USERID validated
> L 04/28/2010 - 20:29:39: ------------------------------ Director state
> change RELAX -> BUILD_UP
> L 04/28/2010 - 20:29:42: FinishClientPutInServer me(2): looking for bots
> to take over
> L 04/28/2010 - 20:29:42: "me<2><STEAM_1:0:XXXXXXX><>" entered the game
> L 04/28/2010 - 20:29:46: "me<2><STEAM_1:0:XXXXXXX><Unassigned>" joined
> team "Survivor"
> L 04/28/2010 - 20:29:46: SetModelFromClass: Survivor me changed model
> from  to models/survivors/survivor_producer.mdl via SetModelFromClass
> L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor me chose
> character Producer(1) from model models/survivors/survivor_producer.mdl
> L 04/28/2010 - 20:29:46: me spawned as a Producer
> L 04/28/2010 - 20:29:46:
> "me<2><STEAM_1:0:XXXXXXX><Survivor><Producer><ALIVE><100+0><setpos_exact
> 892.00 3760.00 155.41; setang 0.00 70.50 0.00><Area 309022>" spawned
> L 04/28/2010 - 20:29:46: "Coach<3><BOT><>" connected, address "none"
> L 04/28/2010 - 20:29:46: FinishClientPutInServer (3): looking for bots
> to take over
> L 04/28/2010 - 20:29:46: "Coach<3><BOT><>" entered the game
> L 04/28/2010 - 20:29:46: "Coach<3><BOT><Unassigned>" joined team "Survivor"
> L 04/28/2010 - 20:29:46: SetModelFromClass: Survivor Coach changed model
> from  to models/survivors/survivor_coach.mdl via SetModelFromClass
> L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor Coach chose
> character Coach(2) from model models/survivors/survivor_coach.mdl
> L 04/28/2010 - 20:29:46: Coach spawned as a Coach
> L 04/28/2010 - 20:29:46:
> "Coach<3><BOT><Survivor><Coach><ALIVE><100+0><setpos_exact 880.00
> 3788.00 163.48; setang 0.00 49.50 0.00><Area 309022>" spawned
> L 04/28/2010 - 20:29:46: (SKIN) Survivor Coach changed model from
> models/survivors/survivor_coach.mdl to
> models/survivors/survivor_coach.mdl via HandleCommand_JoinTeam
> L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor Coach chose
> character Coach(2) from model models/survivors/survivor_coach.mdl
> L 04/28/2010 - 20:29:46: "Ellis<4><BOT><>" connected, address "none"
> L 04/28/2010 - 20:29:46: FinishClientPutInServer (4): looking for bots
> to take over
> L 04/28/2010 - 20:29:46: "Ellis<4><BOT><>" entered the game
> L 04/28/2010 - 20:29:46: "Ellis<4><BOT><Unassigned>" joined team "Survivor"
> L 04/28/2010 - 20:29:46: SetModelFromClass: Survivor Ellis changed model
> from  to models/survivors/survivor_mechanic.mdl via SetModelFromClass
> L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor Ellis chose
> character Mechanic(3) from model models/survivors/survivor_mechanic.mdl
> L 04/28/2010 - 20:29:46: Ellis spawned as a Mechanic
> L 04/28/2010 - 20:29:46:
> "Ellis<4><BOT><Survivor><Mechanic><ALIVE><100+0><setpos_exact 892.00
> 3760.00 161.48; setang 0.00 70.50 0.00><Area 309022>" spawned
> L 04/28/2010 - 20:29:46: (SKIN) Survivor Ellis changed model from
> models/survivors/survivor_mechanic.mdl to
> models/survivors/survivor_mechanic.mdl via HandleCommand_JoinTeam
> L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor Ellis chose
> character Mechanic(3) from model models/survivors/survivor_mechanic.mdl
> L 04/28/2010 - 20:29:46: "Nick<5><BOT><>" connected, address "none"
> L 04/28/2010 - 20:29:46: FinishClientPutInServer (5): looking for bots
> to take over
> L 04/28/2010 - 20:29:46: "Nick<5><BOT><>" entered the game
> L 04/28/2010 - 20:29:46: "Nick<5><BOT><Unassigned>" joined team "Survivor"
> L 04/28/2010 - 20:29:46: SetModelFromClass: Survivor Nick changed model
> from  to models/survivors/survivor_gambler.mdl via SetModelFromClass
> L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor Nick chose
> character Gambler(0) from model models/survivors/survivor_gambler.mdl
> L 04/28/2010 - 20:29:46: Nick spawned as a Gambler
> L 04/28/2010 - 20:29:46:
> "Nick<5><BOT><Survivor><Gambler><ALIVE><100+0><setpos_exact 880.00
> 3788.00 163.48; setang 0.00 49.50 0.00><Area 309022>" spawned
> L 04/28/2010 - 20:29:46: (SKIN) Survivor Nick changed model from
> models/survivors/survivor_gambler.mdl to
> models/survivors/survivor_gambler.mdl via HandleCommand_JoinTeam
> L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor Nick chose
> character Gambler(0) from model models/survivors/survivor_gambler.mdl
> NextBot tickrate changed from 0 (0.000ms) to 3 (0.100ms)
> L 04/28/2010 - 20:29:46: "Zoey<6><BOT><>" connected, address "none"
> L 04/28/2010 - 20:29:46: FinishClientPutInServer (6): looking for bots
> to take over
> L 04/28/2010 - 20:29:46: "Zoey<6><BOT><>" entered the game
> L 04/28/2010 - 20:29:46: "Zoey<6><BOT><Unassigned>" joined team
> "L4D1_Survivor"
> L 04/28/2010 - 20:29:46: SetModelFromClass: Survivor Zoey changed model
> from  to models/survivors/survivor_teenangst.mdl via SetModelFromClass
> 5/ - survivor_bot:  UTIL_SetModel:  not precached:
> models/survivors/survivor_teenangst.mdl
> 5/ - survivor_bot:  UTIL_SetModel:  not precached:
> models/survivors/survivor_teenangst.mdl
>
> Add "-debug" to the ./srcds_run command line to generate a debug.log to
> help with solving this problem
> Wed Apr 28 20:29:46 EEST 2010: Server restart in 10 seconds
> Wed Apr 28 20:29:48 EEST 2010: Server Quit
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



-- 
=MUPP= oGre | [email protected] | http://muppfarmen.se

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to