ICS,

Does this only count for certain types of gameplay? (co-op, vs etc). And does 
it only occur with full teams? I'll see if I can reproduce it on our servers if 
I know the starting details.

Cheers,

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of ics
Sent: Wednesday, April 28, 2010 7:42 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] The passing crashes servers after yesterdays L4D2 update 
on Linux

So i tried with a bunch of people to get passing on today. Some of them 
hadn't played it yet so we set up a lobby, used 
mm_dedicated_force_servers to get into our own servers. Every time we 
connected with the passing, server crashed. All other campaigns worked fine.

It crashes after this error appears on console:

5/ - survivor_bot:  UTIL_SetModel:  not precached: 
models/survivors/survivor_teenangst.mdl
5/ - survivor_bot:  UTIL_SetModel:  not precached: 
models/survivors/survivor_teenangst.mdl

before you say anything, it also crashes if the model is 
survivor_biker.mdl (francis). Here is the full server log after it got 
reservation and i would appreciate if someone else could verify this. I 
have ran -verify_all multiple times but the problem won't go away.

-ics
-> Reservation cookie 18406c9ae546800:  reason ReplyReservationRequest
L 04/28/2010 - 20:29:23: Preventing spawning
L 04/28/2010 - 20:29:23: server_message: "quit"
L 04/28/2010 - 20:29:23: Log file closed
L 04/28/2010 - 20:29:23: server_message: "restart"
---- Host_NewGame ----
Server logging data to file logs/L089_166_050_111_27105_201004282029_001.log
L 04/28/2010 - 20:29:23: Log file started (file 
"logs/L089_166_050_111_27105_201004282029_001.log") (game 
"/home/game/l4d2_priv/left4dead2/left4dead2") (version "4188")
L 04/28/2010 - 20:29:23: Loading map "c6m1_riverbank"
L 04/28/2010 - 20:29:23: server cvars start
L 04/28/2010 - 20:29:23: "sv_maxspeed" = "1000.000000"
L 04/28/2010 - 20:29:23: "sv_rollangle" = "0"
L 04/28/2010 - 20:29:23: "tauntfrequency" = "1"
L 04/28/2010 - 20:29:23: "r_AirboatViewZHeight" = "0.0"
L 04/28/2010 - 20:29:23: "sv_cheats" = "0"
L 04/28/2010 - 20:29:23: "r_VehicleViewDampen" = "1"
L 04/28/2010 - 20:29:23: "mp_allowNPCs" = "1"
L 04/28/2010 - 20:29:23: "god" = "0"
L 04/28/2010 - 20:29:23: "mp_tournament" = "0"
L 04/28/2010 - 20:29:23: "buddha" = "0"
L 04/28/2010 - 20:29:23: "mp_flashlight" = "1"
L 04/28/2010 - 20:29:23: "mp_maxrounds" = "0"
L 04/28/2010 - 20:29:23: "sv_tags" = ""
L 04/28/2010 - 20:29:23: "sv_stepsize" = "18"
L 04/28/2010 - 20:29:23: "mp_teamlist" = "hgrunt;scientist"
L 04/28/2010 - 20:29:23: "sv_alltalk" = "0"
L 04/28/2010 - 20:29:23: "survivor_limit" = "4"
L 04/28/2010 - 20:29:23: "mp_footsteps" = "1"
L 04/28/2010 - 20:29:23: "sv_noclipaccelerate" = "5"
L 04/28/2010 - 20:29:23: "sv_wateraccelerate" = "10"
L 04/28/2010 - 20:29:23: "mp_autocrosshair" = "1"
L 04/28/2010 - 20:29:23: "mp_stalemate_enable" = "0"
L 04/28/2010 - 20:29:23: "sv_rollspeed" = "200"
L 04/28/2010 - 20:29:23: "sv_airaccelerate" = "10"
L 04/28/2010 - 20:29:23: "mp_teams_unbalance_limit" = "1"
L 04/28/2010 - 20:29:23: "mp_timelimit" = "0"
L 04/28/2010 - 20:29:23: "mp_fadetoblack" = "0"
L 04/28/2010 - 20:29:23: "sv_noclipfriction" = "4"
L 04/28/2010 - 20:29:23: "sv_waterfriction" = "1"
L 04/28/2010 - 20:29:23: "sv_steamgroup" = "18548"
L 04/28/2010 - 20:29:23: "coop" = "0"
L 04/28/2010 - 20:29:23: "nextlevel" = ""
L 04/28/2010 - 20:29:23: "sv_stopspeed" = "75"
L 04/28/2010 - 20:29:23: "sv_specaccelerate" = "5"
L 04/28/2010 - 20:29:23: "deathmatch" = "1"
L 04/28/2010 - 20:29:23: "tv_enable" = "0"
L 04/28/2010 - 20:29:23: "mp_falldamage" = "0"
L 04/28/2010 - 20:29:23: "mp_freezetime" = "6"
L 04/28/2010 - 20:29:23: "sv_voiceenable" = "1"
L 04/28/2010 - 20:29:23: "tf_arena_max_streak" = "5"
L 04/28/2010 - 20:29:23: "sv_bounce" = "0"
L 04/28/2010 - 20:29:23: "mp_disable_respawn_times" = "0"
L 04/28/2010 - 20:29:23: "r_AirboatViewDampenFreq" = "7.0"
L 04/28/2010 - 20:29:23: "mp_weaponstay" = "0"
L 04/28/2010 - 20:29:23: "mp_friendlyfire" = "1"
L 04/28/2010 - 20:29:23: "sv_noclipspeed" = "5"
L 04/28/2010 - 20:29:23: "r_JeepViewDampenDamp" = "1.0"
L 04/28/2010 - 20:29:23: "mp_c4timer" = "45"
L 04/28/2010 - 20:29:23: "r_AirboatViewDampenDamp" = "1.0"
L 04/28/2010 - 20:29:23: "mp_stalemate_at_timelimit" = "0"
L 04/28/2010 - 20:29:23: "sv_footsteps" = "1"
L 04/28/2010 - 20:29:23: "mp_limitteams" = "2"
L 04/28/2010 - 20:29:23: "tv_relaypassword" = ""
L 04/28/2010 - 20:29:23: "tf_arena_round_time" = "0"
L 04/28/2010 - 20:29:23: "mp_teamplay" = "0"
L 04/28/2010 - 20:29:23: "r_JeepViewDampenFreq" = "7.0"
L 04/28/2010 - 20:29:23: "sv_specnoclip" = "1"
L 04/28/2010 - 20:29:23: "sv_friction" = "4"
L 04/28/2010 - 20:29:23: "mp_autoteambalance" = "1"
L 04/28/2010 - 20:29:23: "sv_contact" = ""
L 04/28/2010 - 20:29:23: "director_afk_timeout" = "45"
L 04/28/2010 - 20:29:23: "mp_roundtime" = "5"
L 04/28/2010 - 20:29:23: "mp_fraglimit" = "0"
L 04/28/2010 - 20:29:23: "mp_forcerespawn" = "1"
L 04/28/2010 - 20:29:23: "decalfrequency" = "10"
L 04/28/2010 - 20:29:23: "mp_winlimit" = "0"
L 04/28/2010 - 20:29:23: "sv_accelerate" = "5"
L 04/28/2010 - 20:29:23: "sv_gravity" = "800"
L 04/28/2010 - 20:29:23: "sv_password" = ""
L 04/28/2010 - 20:29:23: "r_JeepViewZHeight" = "10.0"
L 04/28/2010 - 20:29:23: "tf_arena_preround_time" = "10"
L 04/28/2010 - 20:29:23: "tv_password" = ""
L 04/28/2010 - 20:29:23: "sv_specspeed" = "3"
L 04/28/2010 - 20:29:23: server cvars end
L 04/28/2010 - 20:29:24: Started map "c6m1_riverbank" (CRC "2131459744")
Host_NewGame on map c6m1_riverbank
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Warning: NavMesh place riverbank_wedding is undefined?
Warning: NavMesh place riverbank_wedding is undefined?
Warning: NavMesh place riverbank_wedding is undefined?
Warning: NavMesh place riverbank_wedding is undefined?
Warning: NavMesh place riverbank_wedding is undefined?
Warning: NavMesh place riverbank_wedding is undefined?
Warning: NavMesh place riverbank_wedding is undefined?
Warning: NavMesh place riverbank_wedding is undefined?
Warning: NavMesh place riverbank_wedding is undefined?
L 04/28/2010 - 20:29:24: CDirector::RunScript, director_base, level: 0
Initializing Director's script
L 04/28/2010 - 20:29:24: CDirector::RunScript, coop, level: 3
Couldn't find any entities named scavenge_geo, which point_template 
temp_scavenge_items is specifying.
Couldn't find any entities named prop_survival_radio, which 
point_template temp_battle_survival is specifying.
prop_door_rotating has Door model 
(models/props_downtown/door_interior_112_01_DM03_01.mdl) with no 
door_options! Verify that SKIN is valid, and has a corresponding options 
block in the model QC file
prop_door_rotating has Door model 
(models/props_downtown/door_interior_112_01_DM03_01.mdl) with no 
door_options! Verify that SKIN is valid, and has a corresponding options 
block in the model QC file
Precache called on a point_template that has no templates: 
temp_props_survival
Particle system  could not find control point entity (stringlight2_point2)
ConVarRef dsp_speaker doesn't point to an existing ConVar
Commentary: Loading commentary data from 
maps/c6m1_riverbank_commentary.txt.
Warning: NavMesh place riverbank_wedding is undefined?
TRUE Anger: 1.00  Processed Anger:   2  Out Anger:   1
TRUE Anger: 1.00  Processed Anger:  21  Out Anger:   1
TRUE Anger: 1.00  Processed Anger:  22  Out Anger:   1
L 04/28/2010 - 20:29:26: Preventing spawning
L 04/28/2010 - 20:29:26: CDirector::RunScript, director_base, level: 0
Initializing Director's script
L 04/28/2010 - 20:29:26: CDirector::RunScript, coop, level: 3
L 04/28/2010 - 20:29:26: World triggered "Round_Start"
[S_API FAIL] SteamAPI_Init() failed; unable to update local 
steamclient.dll. Continuing with current version anyway.
Unknown command "sv_maxupdaterate"
Server logging enabled.
L 04/28/2010 - 20:29:27: Log file closed
Server logging data to file logs/L089_166_050_111_27105_201004282029_002.log
L 04/28/2010 - 20:29:27: Log file started (file 
"logs/L089_166_050_111_27105_201004282029_002.log") (game 
"/home/game/l4d2_priv/left4dead2/left4dead2") (version "4188")
Server waking up from hibernation
L 04/28/2010 - 20:29:27: "me<2><STEAM_1:0:XXXXXXX><>" connected, address 
"XX.XXX.XXX.XX:27005"
Client "me" connected (XX.XXX.XXX.XX:27005).
L 04/28/2010 - 20:29:27: World triggered "Round_Start"
ConVarRef mat_hdr_manual_tonemap_rate doesn't point to an existing ConVar
L 04/28/2010 - 20:29:27: CDirector::RunScript, c6m1_riverbank, level: 2
Initiating Script
TRUE Anger: 1.00  Processed Anger:   9  Out Anger:   2
Connection to Steam servers successful.
    VAC secure mode is activated.
L 04/28/2010 - 20:29:29: "me<2><STEAM_1:0:XXXXXXX><>" STEAM USERID validated
L 04/28/2010 - 20:29:39: ------------------------------ Director state 
change RELAX -> BUILD_UP
L 04/28/2010 - 20:29:42: FinishClientPutInServer me(2): looking for bots 
to take over
L 04/28/2010 - 20:29:42: "me<2><STEAM_1:0:XXXXXXX><>" entered the game
L 04/28/2010 - 20:29:46: "me<2><STEAM_1:0:XXXXXXX><Unassigned>" joined 
team "Survivor"
L 04/28/2010 - 20:29:46: SetModelFromClass: Survivor me changed model 
from  to models/survivors/survivor_producer.mdl via SetModelFromClass
L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor me chose 
character Producer(1) from model models/survivors/survivor_producer.mdl
L 04/28/2010 - 20:29:46: me spawned as a Producer
L 04/28/2010 - 20:29:46: 
"me<2><STEAM_1:0:XXXXXXX><Survivor><Producer><ALIVE><100+0><setpos_exact 
892.00 3760.00 155.41; setang 0.00 70.50 0.00><Area 309022>" spawned
L 04/28/2010 - 20:29:46: "Coach<3><BOT><>" connected, address "none"
L 04/28/2010 - 20:29:46: FinishClientPutInServer (3): looking for bots 
to take over
L 04/28/2010 - 20:29:46: "Coach<3><BOT><>" entered the game
L 04/28/2010 - 20:29:46: "Coach<3><BOT><Unassigned>" joined team "Survivor"
L 04/28/2010 - 20:29:46: SetModelFromClass: Survivor Coach changed model 
from  to models/survivors/survivor_coach.mdl via SetModelFromClass
L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor Coach chose 
character Coach(2) from model models/survivors/survivor_coach.mdl
L 04/28/2010 - 20:29:46: Coach spawned as a Coach
L 04/28/2010 - 20:29:46: 
"Coach<3><BOT><Survivor><Coach><ALIVE><100+0><setpos_exact 880.00 
3788.00 163.48; setang 0.00 49.50 0.00><Area 309022>" spawned
L 04/28/2010 - 20:29:46: (SKIN) Survivor Coach changed model from 
models/survivors/survivor_coach.mdl to 
models/survivors/survivor_coach.mdl via HandleCommand_JoinTeam
L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor Coach chose 
character Coach(2) from model models/survivors/survivor_coach.mdl
L 04/28/2010 - 20:29:46: "Ellis<4><BOT><>" connected, address "none"
L 04/28/2010 - 20:29:46: FinishClientPutInServer (4): looking for bots 
to take over
L 04/28/2010 - 20:29:46: "Ellis<4><BOT><>" entered the game
L 04/28/2010 - 20:29:46: "Ellis<4><BOT><Unassigned>" joined team "Survivor"
L 04/28/2010 - 20:29:46: SetModelFromClass: Survivor Ellis changed model 
from  to models/survivors/survivor_mechanic.mdl via SetModelFromClass
L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor Ellis chose 
character Mechanic(3) from model models/survivors/survivor_mechanic.mdl
L 04/28/2010 - 20:29:46: Ellis spawned as a Mechanic
L 04/28/2010 - 20:29:46: 
"Ellis<4><BOT><Survivor><Mechanic><ALIVE><100+0><setpos_exact 892.00 
3760.00 161.48; setang 0.00 70.50 0.00><Area 309022>" spawned
L 04/28/2010 - 20:29:46: (SKIN) Survivor Ellis changed model from 
models/survivors/survivor_mechanic.mdl to 
models/survivors/survivor_mechanic.mdl via HandleCommand_JoinTeam
L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor Ellis chose 
character Mechanic(3) from model models/survivors/survivor_mechanic.mdl
L 04/28/2010 - 20:29:46: "Nick<5><BOT><>" connected, address "none"
L 04/28/2010 - 20:29:46: FinishClientPutInServer (5): looking for bots 
to take over
L 04/28/2010 - 20:29:46: "Nick<5><BOT><>" entered the game
L 04/28/2010 - 20:29:46: "Nick<5><BOT><Unassigned>" joined team "Survivor"
L 04/28/2010 - 20:29:46: SetModelFromClass: Survivor Nick changed model 
from  to models/survivors/survivor_gambler.mdl via SetModelFromClass
L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor Nick chose 
character Gambler(0) from model models/survivors/survivor_gambler.mdl
L 04/28/2010 - 20:29:46: Nick spawned as a Gambler
L 04/28/2010 - 20:29:46: 
"Nick<5><BOT><Survivor><Gambler><ALIVE><100+0><setpos_exact 880.00 
3788.00 163.48; setang 0.00 49.50 0.00><Area 309022>" spawned
L 04/28/2010 - 20:29:46: (SKIN) Survivor Nick changed model from 
models/survivors/survivor_gambler.mdl to 
models/survivors/survivor_gambler.mdl via HandleCommand_JoinTeam
L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor Nick chose 
character Gambler(0) from model models/survivors/survivor_gambler.mdl
NextBot tickrate changed from 0 (0.000ms) to 3 (0.100ms)
L 04/28/2010 - 20:29:46: "Zoey<6><BOT><>" connected, address "none"
L 04/28/2010 - 20:29:46: FinishClientPutInServer (6): looking for bots 
to take over
L 04/28/2010 - 20:29:46: "Zoey<6><BOT><>" entered the game
L 04/28/2010 - 20:29:46: "Zoey<6><BOT><Unassigned>" joined team 
"L4D1_Survivor"
L 04/28/2010 - 20:29:46: SetModelFromClass: Survivor Zoey changed model 
from  to models/survivors/survivor_teenangst.mdl via SetModelFromClass
5/ - survivor_bot:  UTIL_SetModel:  not precached: 
models/survivors/survivor_teenangst.mdl
5/ - survivor_bot:  UTIL_SetModel:  not precached: 
models/survivors/survivor_teenangst.mdl

Add "-debug" to the ./srcds_run command line to generate a debug.log to 
help with solving this problem
Wed Apr 28 20:29:46 EEST 2010: Server restart in 10 seconds
Wed Apr 28 20:29:48 EEST 2010: Server Quit

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