Hi, I've tried to reproduce it but I can't get it to crash with your directions, sorry.
OS is Debian 64bit, metamod 1.8 and sourcemod 1.4-dev Saint K. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of ics Sent: Wednesday, April 28, 2010 9:03 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] The passing crashes servers after yesterdays L4D2 update on Linux Tried only coop, 4 players and then alone. Always a crash when passing was on. -ics 28.4.2010 21:54, Saint K. kirjoitti: > ICS, > > Does this only count for certain types of gameplay? (co-op, vs etc). And does > it only occur with full teams? I'll see if I can reproduce it on our servers > if I know the starting details. > > Cheers, > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of ics > Sent: Wednesday, April 28, 2010 7:42 PM > To: Half-Life dedicated Linux server mailing list > Subject: [hlds_linux] The passing crashes servers after yesterdays L4D2 > update on Linux > > So i tried with a bunch of people to get passing on today. Some of them > hadn't played it yet so we set up a lobby, used > mm_dedicated_force_servers to get into our own servers. Every time we > connected with the passing, server crashed. All other campaigns worked fine. > > It crashes after this error appears on console: > > 5/ - survivor_bot: UTIL_SetModel: not precached: > models/survivors/survivor_teenangst.mdl > 5/ - survivor_bot: UTIL_SetModel: not precached: > models/survivors/survivor_teenangst.mdl > > before you say anything, it also crashes if the model is > survivor_biker.mdl (francis). Here is the full server log after it got > reservation and i would appreciate if someone else could verify this. I > have ran -verify_all multiple times but the problem won't go away. > > -ics > -> Reservation cookie 18406c9ae546800: reason ReplyReservationRequest > L 04/28/2010 - 20:29:23: Preventing spawning > L 04/28/2010 - 20:29:23: server_message: "quit" > L 04/28/2010 - 20:29:23: Log file closed > L 04/28/2010 - 20:29:23: server_message: "restart" > ---- Host_NewGame ---- > Server logging data to file logs/L089_166_050_111_27105_201004282029_001.log > L 04/28/2010 - 20:29:23: Log file started (file > "logs/L089_166_050_111_27105_201004282029_001.log") (game > "/home/game/l4d2_priv/left4dead2/left4dead2") (version "4188") > L 04/28/2010 - 20:29:23: Loading map "c6m1_riverbank" > L 04/28/2010 - 20:29:23: server cvars start > L 04/28/2010 - 20:29:23: "sv_maxspeed" = "1000.000000" > L 04/28/2010 - 20:29:23: "sv_rollangle" = "0" > L 04/28/2010 - 20:29:23: "tauntfrequency" = "1" > L 04/28/2010 - 20:29:23: "r_AirboatViewZHeight" = "0.0" > L 04/28/2010 - 20:29:23: "sv_cheats" = "0" > L 04/28/2010 - 20:29:23: "r_VehicleViewDampen" = "1" > L 04/28/2010 - 20:29:23: "mp_allowNPCs" = "1" > L 04/28/2010 - 20:29:23: "god" = "0" > L 04/28/2010 - 20:29:23: "mp_tournament" = "0" > L 04/28/2010 - 20:29:23: "buddha" = "0" > L 04/28/2010 - 20:29:23: "mp_flashlight" = "1" > L 04/28/2010 - 20:29:23: "mp_maxrounds" = "0" > L 04/28/2010 - 20:29:23: "sv_tags" = "" > L 04/28/2010 - 20:29:23: "sv_stepsize" = "18" > L 04/28/2010 - 20:29:23: "mp_teamlist" = "hgrunt;scientist" > L 04/28/2010 - 20:29:23: "sv_alltalk" = "0" > L 04/28/2010 - 20:29:23: "survivor_limit" = "4" > L 04/28/2010 - 20:29:23: "mp_footsteps" = "1" > L 04/28/2010 - 20:29:23: "sv_noclipaccelerate" = "5" > L 04/28/2010 - 20:29:23: "sv_wateraccelerate" = "10" > L 04/28/2010 - 20:29:23: "mp_autocrosshair" = "1" > L 04/28/2010 - 20:29:23: "mp_stalemate_enable" = "0" > L 04/28/2010 - 20:29:23: "sv_rollspeed" = "200" > L 04/28/2010 - 20:29:23: "sv_airaccelerate" = "10" > L 04/28/2010 - 20:29:23: "mp_teams_unbalance_limit" = "1" > L 04/28/2010 - 20:29:23: "mp_timelimit" = "0" > L 04/28/2010 - 20:29:23: "mp_fadetoblack" = "0" > L 04/28/2010 - 20:29:23: "sv_noclipfriction" = "4" > L 04/28/2010 - 20:29:23: "sv_waterfriction" = "1" > L 04/28/2010 - 20:29:23: "sv_steamgroup" = "18548" > L 04/28/2010 - 20:29:23: "coop" = "0" > L 04/28/2010 - 20:29:23: "nextlevel" = "" > L 04/28/2010 - 20:29:23: "sv_stopspeed" = "75" > L 04/28/2010 - 20:29:23: "sv_specaccelerate" = "5" > L 04/28/2010 - 20:29:23: "deathmatch" = "1" > L 04/28/2010 - 20:29:23: "tv_enable" = "0" > L 04/28/2010 - 20:29:23: "mp_falldamage" = "0" > L 04/28/2010 - 20:29:23: "mp_freezetime" = "6" > L 04/28/2010 - 20:29:23: "sv_voiceenable" = "1" > L 04/28/2010 - 20:29:23: "tf_arena_max_streak" = "5" > L 04/28/2010 - 20:29:23: "sv_bounce" = "0" > L 04/28/2010 - 20:29:23: "mp_disable_respawn_times" = "0" > L 04/28/2010 - 20:29:23: "r_AirboatViewDampenFreq" = "7.0" > L 04/28/2010 - 20:29:23: "mp_weaponstay" = "0" > L 04/28/2010 - 20:29:23: "mp_friendlyfire" = "1" > L 04/28/2010 - 20:29:23: "sv_noclipspeed" = "5" > L 04/28/2010 - 20:29:23: "r_JeepViewDampenDamp" = "1.0" > L 04/28/2010 - 20:29:23: "mp_c4timer" = "45" > L 04/28/2010 - 20:29:23: "r_AirboatViewDampenDamp" = "1.0" > L 04/28/2010 - 20:29:23: "mp_stalemate_at_timelimit" = "0" > L 04/28/2010 - 20:29:23: "sv_footsteps" = "1" > L 04/28/2010 - 20:29:23: "mp_limitteams" = "2" > L 04/28/2010 - 20:29:23: "tv_relaypassword" = "" > L 04/28/2010 - 20:29:23: "tf_arena_round_time" = "0" > L 04/28/2010 - 20:29:23: "mp_teamplay" = "0" > L 04/28/2010 - 20:29:23: "r_JeepViewDampenFreq" = "7.0" > L 04/28/2010 - 20:29:23: "sv_specnoclip" = "1" > L 04/28/2010 - 20:29:23: "sv_friction" = "4" > L 04/28/2010 - 20:29:23: "mp_autoteambalance" = "1" > L 04/28/2010 - 20:29:23: "sv_contact" = "" > L 04/28/2010 - 20:29:23: "director_afk_timeout" = "45" > L 04/28/2010 - 20:29:23: "mp_roundtime" = "5" > L 04/28/2010 - 20:29:23: "mp_fraglimit" = "0" > L 04/28/2010 - 20:29:23: "mp_forcerespawn" = "1" > L 04/28/2010 - 20:29:23: "decalfrequency" = "10" > L 04/28/2010 - 20:29:23: "mp_winlimit" = "0" > L 04/28/2010 - 20:29:23: "sv_accelerate" = "5" > L 04/28/2010 - 20:29:23: "sv_gravity" = "800" > L 04/28/2010 - 20:29:23: "sv_password" = "" > L 04/28/2010 - 20:29:23: "r_JeepViewZHeight" = "10.0" > L 04/28/2010 - 20:29:23: "tf_arena_preround_time" = "10" > L 04/28/2010 - 20:29:23: "tv_password" = "" > L 04/28/2010 - 20:29:23: "sv_specspeed" = "3" > L 04/28/2010 - 20:29:23: server cvars end > L 04/28/2010 - 20:29:24: Started map "c6m1_riverbank" (CRC "2131459744") > Host_NewGame on map c6m1_riverbank > ConVarRef room_type doesn't point to an existing ConVar > Executing dedicated server config file > Warning: NavMesh place riverbank_wedding is undefined? > Warning: NavMesh place riverbank_wedding is undefined? > Warning: NavMesh place riverbank_wedding is undefined? > Warning: NavMesh place riverbank_wedding is undefined? > Warning: NavMesh place riverbank_wedding is undefined? > Warning: NavMesh place riverbank_wedding is undefined? > Warning: NavMesh place riverbank_wedding is undefined? > Warning: NavMesh place riverbank_wedding is undefined? > Warning: NavMesh place riverbank_wedding is undefined? > L 04/28/2010 - 20:29:24: CDirector::RunScript, director_base, level: 0 > Initializing Director's script > L 04/28/2010 - 20:29:24: CDirector::RunScript, coop, level: 3 > Couldn't find any entities named scavenge_geo, which point_template > temp_scavenge_items is specifying. > Couldn't find any entities named prop_survival_radio, which > point_template temp_battle_survival is specifying. > prop_door_rotating has Door model > (models/props_downtown/door_interior_112_01_DM03_01.mdl) with no > door_options! Verify that SKIN is valid, and has a corresponding options > block in the model QC file > prop_door_rotating has Door model > (models/props_downtown/door_interior_112_01_DM03_01.mdl) with no > door_options! Verify that SKIN is valid, and has a corresponding options > block in the model QC file > Precache called on a point_template that has no templates: > temp_props_survival > Particle system could not find control point entity (stringlight2_point2) > ConVarRef dsp_speaker doesn't point to an existing ConVar > Commentary: Loading commentary data from > maps/c6m1_riverbank_commentary.txt. > Warning: NavMesh place riverbank_wedding is undefined? > TRUE Anger: 1.00 Processed Anger: 2 Out Anger: 1 > TRUE Anger: 1.00 Processed Anger: 21 Out Anger: 1 > TRUE Anger: 1.00 Processed Anger: 22 Out Anger: 1 > L 04/28/2010 - 20:29:26: Preventing spawning > L 04/28/2010 - 20:29:26: CDirector::RunScript, director_base, level: 0 > Initializing Director's script > L 04/28/2010 - 20:29:26: CDirector::RunScript, coop, level: 3 > L 04/28/2010 - 20:29:26: World triggered "Round_Start" > [S_API FAIL] SteamAPI_Init() failed; unable to update local > steamclient.dll. Continuing with current version anyway. > Unknown command "sv_maxupdaterate" > Server logging enabled. > L 04/28/2010 - 20:29:27: Log file closed > Server logging data to file logs/L089_166_050_111_27105_201004282029_002.log > L 04/28/2010 - 20:29:27: Log file started (file > "logs/L089_166_050_111_27105_201004282029_002.log") (game > "/home/game/l4d2_priv/left4dead2/left4dead2") (version "4188") > Server waking up from hibernation > L 04/28/2010 - 20:29:27: "me<2><STEAM_1:0:XXXXXXX><>" connected, address > "XX.XXX.XXX.XX:27005" > Client "me" connected (XX.XXX.XXX.XX:27005). > L 04/28/2010 - 20:29:27: World triggered "Round_Start" > ConVarRef mat_hdr_manual_tonemap_rate doesn't point to an existing ConVar > L 04/28/2010 - 20:29:27: CDirector::RunScript, c6m1_riverbank, level: 2 > Initiating Script > TRUE Anger: 1.00 Processed Anger: 9 Out Anger: 2 > Connection to Steam servers successful. > VAC secure mode is activated. > L 04/28/2010 - 20:29:29: "me<2><STEAM_1:0:XXXXXXX><>" STEAM USERID validated > L 04/28/2010 - 20:29:39: ------------------------------ Director state > change RELAX -> BUILD_UP > L 04/28/2010 - 20:29:42: FinishClientPutInServer me(2): looking for bots > to take over > L 04/28/2010 - 20:29:42: "me<2><STEAM_1:0:XXXXXXX><>" entered the game > L 04/28/2010 - 20:29:46: "me<2><STEAM_1:0:XXXXXXX><Unassigned>" joined > team "Survivor" > L 04/28/2010 - 20:29:46: SetModelFromClass: Survivor me changed model > from to models/survivors/survivor_producer.mdl via SetModelFromClass > L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor me chose > character Producer(1) from model models/survivors/survivor_producer.mdl > L 04/28/2010 - 20:29:46: me spawned as a Producer > L 04/28/2010 - 20:29:46: > "me<2><STEAM_1:0:XXXXXXX><Survivor><Producer><ALIVE><100+0><setpos_exact > 892.00 3760.00 155.41; setang 0.00 70.50 0.00><Area 309022>" spawned > L 04/28/2010 - 20:29:46: "Coach<3><BOT><>" connected, address "none" > L 04/28/2010 - 20:29:46: FinishClientPutInServer (3): looking for bots > to take over > L 04/28/2010 - 20:29:46: "Coach<3><BOT><>" entered the game > L 04/28/2010 - 20:29:46: "Coach<3><BOT><Unassigned>" joined team "Survivor" > L 04/28/2010 - 20:29:46: SetModelFromClass: Survivor Coach changed model > from to models/survivors/survivor_coach.mdl via SetModelFromClass > L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor Coach chose > character Coach(2) from model models/survivors/survivor_coach.mdl > L 04/28/2010 - 20:29:46: Coach spawned as a Coach > L 04/28/2010 - 20:29:46: > "Coach<3><BOT><Survivor><Coach><ALIVE><100+0><setpos_exact 880.00 > 3788.00 163.48; setang 0.00 49.50 0.00><Area 309022>" spawned > L 04/28/2010 - 20:29:46: (SKIN) Survivor Coach changed model from > models/survivors/survivor_coach.mdl to > models/survivors/survivor_coach.mdl via HandleCommand_JoinTeam > L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor Coach chose > character Coach(2) from model models/survivors/survivor_coach.mdl > L 04/28/2010 - 20:29:46: "Ellis<4><BOT><>" connected, address "none" > L 04/28/2010 - 20:29:46: FinishClientPutInServer (4): looking for bots > to take over > L 04/28/2010 - 20:29:46: "Ellis<4><BOT><>" entered the game > L 04/28/2010 - 20:29:46: "Ellis<4><BOT><Unassigned>" joined team "Survivor" > L 04/28/2010 - 20:29:46: SetModelFromClass: Survivor Ellis changed model > from to models/survivors/survivor_mechanic.mdl via SetModelFromClass > L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor Ellis chose > character Mechanic(3) from model models/survivors/survivor_mechanic.mdl > L 04/28/2010 - 20:29:46: Ellis spawned as a Mechanic > L 04/28/2010 - 20:29:46: > "Ellis<4><BOT><Survivor><Mechanic><ALIVE><100+0><setpos_exact 892.00 > 3760.00 161.48; setang 0.00 70.50 0.00><Area 309022>" spawned > L 04/28/2010 - 20:29:46: (SKIN) Survivor Ellis changed model from > models/survivors/survivor_mechanic.mdl to > models/survivors/survivor_mechanic.mdl via HandleCommand_JoinTeam > L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor Ellis chose > character Mechanic(3) from model models/survivors/survivor_mechanic.mdl > L 04/28/2010 - 20:29:46: "Nick<5><BOT><>" connected, address "none" > L 04/28/2010 - 20:29:46: FinishClientPutInServer (5): looking for bots > to take over > L 04/28/2010 - 20:29:46: "Nick<5><BOT><>" entered the game > L 04/28/2010 - 20:29:46: "Nick<5><BOT><Unassigned>" joined team "Survivor" > L 04/28/2010 - 20:29:46: SetModelFromClass: Survivor Nick changed model > from to models/survivors/survivor_gambler.mdl via SetModelFromClass > L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor Nick chose > character Gambler(0) from model models/survivors/survivor_gambler.mdl > L 04/28/2010 - 20:29:46: Nick spawned as a Gambler > L 04/28/2010 - 20:29:46: > "Nick<5><BOT><Survivor><Gambler><ALIVE><100+0><setpos_exact 880.00 > 3788.00 163.48; setang 0.00 49.50 0.00><Area 309022>" spawned > L 04/28/2010 - 20:29:46: (SKIN) Survivor Nick changed model from > models/survivors/survivor_gambler.mdl to > models/survivors/survivor_gambler.mdl via HandleCommand_JoinTeam > L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor Nick chose > character Gambler(0) from model models/survivors/survivor_gambler.mdl > NextBot tickrate changed from 0 (0.000ms) to 3 (0.100ms) > L 04/28/2010 - 20:29:46: "Zoey<6><BOT><>" connected, address "none" > L 04/28/2010 - 20:29:46: FinishClientPutInServer (6): looking for bots > to take over > L 04/28/2010 - 20:29:46: "Zoey<6><BOT><>" entered the game > L 04/28/2010 - 20:29:46: "Zoey<6><BOT><Unassigned>" joined team > "L4D1_Survivor" > L 04/28/2010 - 20:29:46: SetModelFromClass: Survivor Zoey changed model > from to models/survivors/survivor_teenangst.mdl via SetModelFromClass > 5/ - survivor_bot: UTIL_SetModel: not precached: > models/survivors/survivor_teenangst.mdl > 5/ - survivor_bot: UTIL_SetModel: not precached: > models/survivors/survivor_teenangst.mdl > > Add "-debug" to the ./srcds_run command line to generate a debug.log to > help with solving this problem > Wed Apr 28 20:29:46 EEST 2010: Server restart in 10 seconds > Wed Apr 28 20:29:48 EEST 2010: Server Quit > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

