Definitely see if removing all your custom campaigns out of the addons folder works. There have been a few issues with custom campaigns since the original Passing update and it seems like not all of those issues have been fixed yet.
On Wed, Apr 28, 2010 at 11:26 AM, oGre <[email protected]> wrote: > My servers won't start the passing in co-op mode after the latest > update unless I remove all custom vpk files in the addons folder. > > I hope Valve fixes this soon. > > > > 2010/4/28 ics <[email protected]>: > > So i tried with a bunch of people to get passing on today. Some of them > > hadn't played it yet so we set up a lobby, used > > mm_dedicated_force_servers to get into our own servers. Every time we > > connected with the passing, server crashed. All other campaigns worked > fine. > > > > It crashes after this error appears on console: > > > > 5/ - survivor_bot: UTIL_SetModel: not precached: > > models/survivors/survivor_teenangst.mdl > > 5/ - survivor_bot: UTIL_SetModel: not precached: > > models/survivors/survivor_teenangst.mdl > > > > before you say anything, it also crashes if the model is > > survivor_biker.mdl (francis). Here is the full server log after it got > > reservation and i would appreciate if someone else could verify this. I > > have ran -verify_all multiple times but the problem won't go away. > > > > -ics > > -> Reservation cookie 18406c9ae546800: reason ReplyReservationRequest > > L 04/28/2010 - 20:29:23: Preventing spawning > > L 04/28/2010 - 20:29:23: server_message: "quit" > > L 04/28/2010 - 20:29:23: Log file closed > > L 04/28/2010 - 20:29:23: server_message: "restart" > > ---- Host_NewGame ---- > > Server logging data to file > logs/L089_166_050_111_27105_201004282029_001.log > > L 04/28/2010 - 20:29:23: Log file started (file > > "logs/L089_166_050_111_27105_201004282029_001.log") (game > > "/home/game/l4d2_priv/left4dead2/left4dead2") (version "4188") > > L 04/28/2010 - 20:29:23: Loading map "c6m1_riverbank" > > L 04/28/2010 - 20:29:23: server cvars start > > L 04/28/2010 - 20:29:23: "sv_maxspeed" = "1000.000000" > > L 04/28/2010 - 20:29:23: "sv_rollangle" = "0" > > L 04/28/2010 - 20:29:23: "tauntfrequency" = "1" > > L 04/28/2010 - 20:29:23: "r_AirboatViewZHeight" = "0.0" > > L 04/28/2010 - 20:29:23: "sv_cheats" = "0" > > L 04/28/2010 - 20:29:23: "r_VehicleViewDampen" = "1" > > L 04/28/2010 - 20:29:23: "mp_allowNPCs" = "1" > > L 04/28/2010 - 20:29:23: "god" = "0" > > L 04/28/2010 - 20:29:23: "mp_tournament" = "0" > > L 04/28/2010 - 20:29:23: "buddha" = "0" > > L 04/28/2010 - 20:29:23: "mp_flashlight" = "1" > > L 04/28/2010 - 20:29:23: "mp_maxrounds" = "0" > > L 04/28/2010 - 20:29:23: "sv_tags" = "" > > L 04/28/2010 - 20:29:23: "sv_stepsize" = "18" > > L 04/28/2010 - 20:29:23: "mp_teamlist" = "hgrunt;scientist" > > L 04/28/2010 - 20:29:23: "sv_alltalk" = "0" > > L 04/28/2010 - 20:29:23: "survivor_limit" = "4" > > L 04/28/2010 - 20:29:23: "mp_footsteps" = "1" > > L 04/28/2010 - 20:29:23: "sv_noclipaccelerate" = "5" > > L 04/28/2010 - 20:29:23: "sv_wateraccelerate" = "10" > > L 04/28/2010 - 20:29:23: "mp_autocrosshair" = "1" > > L 04/28/2010 - 20:29:23: "mp_stalemate_enable" = "0" > > L 04/28/2010 - 20:29:23: "sv_rollspeed" = "200" > > L 04/28/2010 - 20:29:23: "sv_airaccelerate" = "10" > > L 04/28/2010 - 20:29:23: "mp_teams_unbalance_limit" = "1" > > L 04/28/2010 - 20:29:23: "mp_timelimit" = "0" > > L 04/28/2010 - 20:29:23: "mp_fadetoblack" = "0" > > L 04/28/2010 - 20:29:23: "sv_noclipfriction" = "4" > > L 04/28/2010 - 20:29:23: "sv_waterfriction" = "1" > > L 04/28/2010 - 20:29:23: "sv_steamgroup" = "18548" > > L 04/28/2010 - 20:29:23: "coop" = "0" > > L 04/28/2010 - 20:29:23: "nextlevel" = "" > > L 04/28/2010 - 20:29:23: "sv_stopspeed" = "75" > > L 04/28/2010 - 20:29:23: "sv_specaccelerate" = "5" > > L 04/28/2010 - 20:29:23: "deathmatch" = "1" > > L 04/28/2010 - 20:29:23: "tv_enable" = "0" > > L 04/28/2010 - 20:29:23: "mp_falldamage" = "0" > > L 04/28/2010 - 20:29:23: "mp_freezetime" = "6" > > L 04/28/2010 - 20:29:23: "sv_voiceenable" = "1" > > L 04/28/2010 - 20:29:23: "tf_arena_max_streak" = "5" > > L 04/28/2010 - 20:29:23: "sv_bounce" = "0" > > L 04/28/2010 - 20:29:23: "mp_disable_respawn_times" = "0" > > L 04/28/2010 - 20:29:23: "r_AirboatViewDampenFreq" = "7.0" > > L 04/28/2010 - 20:29:23: "mp_weaponstay" = "0" > > L 04/28/2010 - 20:29:23: "mp_friendlyfire" = "1" > > L 04/28/2010 - 20:29:23: "sv_noclipspeed" = "5" > > L 04/28/2010 - 20:29:23: "r_JeepViewDampenDamp" = "1.0" > > L 04/28/2010 - 20:29:23: "mp_c4timer" = "45" > > L 04/28/2010 - 20:29:23: "r_AirboatViewDampenDamp" = "1.0" > > L 04/28/2010 - 20:29:23: "mp_stalemate_at_timelimit" = "0" > > L 04/28/2010 - 20:29:23: "sv_footsteps" = "1" > > L 04/28/2010 - 20:29:23: "mp_limitteams" = "2" > > L 04/28/2010 - 20:29:23: "tv_relaypassword" = "" > > L 04/28/2010 - 20:29:23: "tf_arena_round_time" = "0" > > L 04/28/2010 - 20:29:23: "mp_teamplay" = "0" > > L 04/28/2010 - 20:29:23: "r_JeepViewDampenFreq" = "7.0" > > L 04/28/2010 - 20:29:23: "sv_specnoclip" = "1" > > L 04/28/2010 - 20:29:23: "sv_friction" = "4" > > L 04/28/2010 - 20:29:23: "mp_autoteambalance" = "1" > > L 04/28/2010 - 20:29:23: "sv_contact" = "" > > L 04/28/2010 - 20:29:23: "director_afk_timeout" = "45" > > L 04/28/2010 - 20:29:23: "mp_roundtime" = "5" > > L 04/28/2010 - 20:29:23: "mp_fraglimit" = "0" > > L 04/28/2010 - 20:29:23: "mp_forcerespawn" = "1" > > L 04/28/2010 - 20:29:23: "decalfrequency" = "10" > > L 04/28/2010 - 20:29:23: "mp_winlimit" = "0" > > L 04/28/2010 - 20:29:23: "sv_accelerate" = "5" > > L 04/28/2010 - 20:29:23: "sv_gravity" = "800" > > L 04/28/2010 - 20:29:23: "sv_password" = "" > > L 04/28/2010 - 20:29:23: "r_JeepViewZHeight" = "10.0" > > L 04/28/2010 - 20:29:23: "tf_arena_preround_time" = "10" > > L 04/28/2010 - 20:29:23: "tv_password" = "" > > L 04/28/2010 - 20:29:23: "sv_specspeed" = "3" > > L 04/28/2010 - 20:29:23: server cvars end > > L 04/28/2010 - 20:29:24: Started map "c6m1_riverbank" (CRC "2131459744") > > Host_NewGame on map c6m1_riverbank > > ConVarRef room_type doesn't point to an existing ConVar > > Executing dedicated server config file > > Warning: NavMesh place riverbank_wedding is undefined? > > Warning: NavMesh place riverbank_wedding is undefined? > > Warning: NavMesh place riverbank_wedding is undefined? > > Warning: NavMesh place riverbank_wedding is undefined? > > Warning: NavMesh place riverbank_wedding is undefined? > > Warning: NavMesh place riverbank_wedding is undefined? > > Warning: NavMesh place riverbank_wedding is undefined? > > Warning: NavMesh place riverbank_wedding is undefined? > > Warning: NavMesh place riverbank_wedding is undefined? > > L 04/28/2010 - 20:29:24: CDirector::RunScript, director_base, level: 0 > > Initializing Director's script > > L 04/28/2010 - 20:29:24: CDirector::RunScript, coop, level: 3 > > Couldn't find any entities named scavenge_geo, which point_template > > temp_scavenge_items is specifying. > > Couldn't find any entities named prop_survival_radio, which > > point_template temp_battle_survival is specifying. > > prop_door_rotating has Door model > > (models/props_downtown/door_interior_112_01_DM03_01.mdl) with no > > door_options! Verify that SKIN is valid, and has a corresponding options > > block in the model QC file > > prop_door_rotating has Door model > > (models/props_downtown/door_interior_112_01_DM03_01.mdl) with no > > door_options! Verify that SKIN is valid, and has a corresponding options > > block in the model QC file > > Precache called on a point_template that has no templates: > > temp_props_survival > > Particle system could not find control point entity > (stringlight2_point2) > > ConVarRef dsp_speaker doesn't point to an existing ConVar > > Commentary: Loading commentary data from > > maps/c6m1_riverbank_commentary.txt. > > Warning: NavMesh place riverbank_wedding is undefined? > > TRUE Anger: 1.00 Processed Anger: 2 Out Anger: 1 > > TRUE Anger: 1.00 Processed Anger: 21 Out Anger: 1 > > TRUE Anger: 1.00 Processed Anger: 22 Out Anger: 1 > > L 04/28/2010 - 20:29:26: Preventing spawning > > L 04/28/2010 - 20:29:26: CDirector::RunScript, director_base, level: 0 > > Initializing Director's script > > L 04/28/2010 - 20:29:26: CDirector::RunScript, coop, level: 3 > > L 04/28/2010 - 20:29:26: World triggered "Round_Start" > > [S_API FAIL] SteamAPI_Init() failed; unable to update local > > steamclient.dll. Continuing with current version anyway. > > Unknown command "sv_maxupdaterate" > > Server logging enabled. > > L 04/28/2010 - 20:29:27: Log file closed > > Server logging data to file > logs/L089_166_050_111_27105_201004282029_002.log > > L 04/28/2010 - 20:29:27: Log file started (file > > "logs/L089_166_050_111_27105_201004282029_002.log") (game > > "/home/game/l4d2_priv/left4dead2/left4dead2") (version "4188") > > Server waking up from hibernation > > L 04/28/2010 - 20:29:27: "me<2><STEAM_1:0:XXXXXXX><>" connected, address > > "XX.XXX.XXX.XX:27005" > > Client "me" connected (XX.XXX.XXX.XX:27005). > > L 04/28/2010 - 20:29:27: World triggered "Round_Start" > > ConVarRef mat_hdr_manual_tonemap_rate doesn't point to an existing ConVar > > L 04/28/2010 - 20:29:27: CDirector::RunScript, c6m1_riverbank, level: 2 > > Initiating Script > > TRUE Anger: 1.00 Processed Anger: 9 Out Anger: 2 > > Connection to Steam servers successful. > > VAC secure mode is activated. > > L 04/28/2010 - 20:29:29: "me<2><STEAM_1:0:XXXXXXX><>" STEAM USERID > validated > > L 04/28/2010 - 20:29:39: ------------------------------ Director state > > change RELAX -> BUILD_UP > > L 04/28/2010 - 20:29:42: FinishClientPutInServer me(2): looking for bots > > to take over > > L 04/28/2010 - 20:29:42: "me<2><STEAM_1:0:XXXXXXX><>" entered the game > > L 04/28/2010 - 20:29:46: "me<2><STEAM_1:0:XXXXXXX><Unassigned>" joined > > team "Survivor" > > L 04/28/2010 - 20:29:46: SetModelFromClass: Survivor me changed model > > from to models/survivors/survivor_producer.mdl via SetModelFromClass > > L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor me chose > > character Producer(1) from model models/survivors/survivor_producer.mdl > > L 04/28/2010 - 20:29:46: me spawned as a Producer > > L 04/28/2010 - 20:29:46: > > "me<2><STEAM_1:0:XXXXXXX><Survivor><Producer><ALIVE><100+0><setpos_exact > > 892.00 3760.00 155.41; setang 0.00 70.50 0.00><Area 309022>" spawned > > L 04/28/2010 - 20:29:46: "Coach<3><BOT><>" connected, address "none" > > L 04/28/2010 - 20:29:46: FinishClientPutInServer (3): looking for bots > > to take over > > L 04/28/2010 - 20:29:46: "Coach<3><BOT><>" entered the game > > L 04/28/2010 - 20:29:46: "Coach<3><BOT><Unassigned>" joined team > "Survivor" > > L 04/28/2010 - 20:29:46: SetModelFromClass: Survivor Coach changed model > > from to models/survivors/survivor_coach.mdl via SetModelFromClass > > L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor Coach chose > > character Coach(2) from model models/survivors/survivor_coach.mdl > > L 04/28/2010 - 20:29:46: Coach spawned as a Coach > > L 04/28/2010 - 20:29:46: > > "Coach<3><BOT><Survivor><Coach><ALIVE><100+0><setpos_exact 880.00 > > 3788.00 163.48; setang 0.00 49.50 0.00><Area 309022>" spawned > > L 04/28/2010 - 20:29:46: (SKIN) Survivor Coach changed model from > > models/survivors/survivor_coach.mdl to > > models/survivors/survivor_coach.mdl via HandleCommand_JoinTeam > > L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor Coach chose > > character Coach(2) from model models/survivors/survivor_coach.mdl > > L 04/28/2010 - 20:29:46: "Ellis<4><BOT><>" connected, address "none" > > L 04/28/2010 - 20:29:46: FinishClientPutInServer (4): looking for bots > > to take over > > L 04/28/2010 - 20:29:46: "Ellis<4><BOT><>" entered the game > > L 04/28/2010 - 20:29:46: "Ellis<4><BOT><Unassigned>" joined team > "Survivor" > > L 04/28/2010 - 20:29:46: SetModelFromClass: Survivor Ellis changed model > > from to models/survivors/survivor_mechanic.mdl via SetModelFromClass > > L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor Ellis chose > > character Mechanic(3) from model models/survivors/survivor_mechanic.mdl > > L 04/28/2010 - 20:29:46: Ellis spawned as a Mechanic > > L 04/28/2010 - 20:29:46: > > "Ellis<4><BOT><Survivor><Mechanic><ALIVE><100+0><setpos_exact 892.00 > > 3760.00 161.48; setang 0.00 70.50 0.00><Area 309022>" spawned > > L 04/28/2010 - 20:29:46: (SKIN) Survivor Ellis changed model from > > models/survivors/survivor_mechanic.mdl to > > models/survivors/survivor_mechanic.mdl via HandleCommand_JoinTeam > > L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor Ellis chose > > character Mechanic(3) from model models/survivors/survivor_mechanic.mdl > > L 04/28/2010 - 20:29:46: "Nick<5><BOT><>" connected, address "none" > > L 04/28/2010 - 20:29:46: FinishClientPutInServer (5): looking for bots > > to take over > > L 04/28/2010 - 20:29:46: "Nick<5><BOT><>" entered the game > > L 04/28/2010 - 20:29:46: "Nick<5><BOT><Unassigned>" joined team > "Survivor" > > L 04/28/2010 - 20:29:46: SetModelFromClass: Survivor Nick changed model > > from to models/survivors/survivor_gambler.mdl via SetModelFromClass > > L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor Nick chose > > character Gambler(0) from model models/survivors/survivor_gambler.mdl > > L 04/28/2010 - 20:29:46: Nick spawned as a Gambler > > L 04/28/2010 - 20:29:46: > > "Nick<5><BOT><Survivor><Gambler><ALIVE><100+0><setpos_exact 880.00 > > 3788.00 163.48; setang 0.00 49.50 0.00><Area 309022>" spawned > > L 04/28/2010 - 20:29:46: (SKIN) Survivor Nick changed model from > > models/survivors/survivor_gambler.mdl to > > models/survivors/survivor_gambler.mdl via HandleCommand_JoinTeam > > L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor Nick chose > > character Gambler(0) from model models/survivors/survivor_gambler.mdl > > NextBot tickrate changed from 0 (0.000ms) to 3 (0.100ms) > > L 04/28/2010 - 20:29:46: "Zoey<6><BOT><>" connected, address "none" > > L 04/28/2010 - 20:29:46: FinishClientPutInServer (6): looking for bots > > to take over > > L 04/28/2010 - 20:29:46: "Zoey<6><BOT><>" entered the game > > L 04/28/2010 - 20:29:46: "Zoey<6><BOT><Unassigned>" joined team > > "L4D1_Survivor" > > L 04/28/2010 - 20:29:46: SetModelFromClass: Survivor Zoey changed model > > from to models/survivors/survivor_teenangst.mdl via SetModelFromClass > > 5/ - survivor_bot: UTIL_SetModel: not precached: > > models/survivors/survivor_teenangst.mdl > > 5/ - survivor_bot: UTIL_SetModel: not precached: > > models/survivors/survivor_teenangst.mdl > > > > Add "-debug" to the ./srcds_run command line to generate a debug.log to > > help with solving this problem > > Wed Apr 28 20:29:46 EEST 2010: Server restart in 10 seconds > > Wed Apr 28 20:29:48 EEST 2010: Server Quit > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > -- > =MUPP= oGre | [email protected] | http://muppfarmen.se > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

