Definitely see if removing all your custom campaigns out of the addons
folder works. There have been a few issues with custom campaigns since the
original Passing update and it seems like not all of those issues have been
fixed yet.

On Wed, Apr 28, 2010 at 11:26 AM, oGre <[email protected]> wrote:

> My servers won't start the passing in co-op mode after the latest
> update unless I remove all custom vpk files in the addons folder.
>
> I hope Valve fixes this soon.
>
>
>
> 2010/4/28 ics <[email protected]>:
> > So i tried with a bunch of people to get passing on today. Some of them
> > hadn't played it yet so we set up a lobby, used
> > mm_dedicated_force_servers to get into our own servers. Every time we
> > connected with the passing, server crashed. All other campaigns worked
> fine.
> >
> > It crashes after this error appears on console:
> >
> > 5/ - survivor_bot:  UTIL_SetModel:  not precached:
> > models/survivors/survivor_teenangst.mdl
> > 5/ - survivor_bot:  UTIL_SetModel:  not precached:
> > models/survivors/survivor_teenangst.mdl
> >
> > before you say anything, it also crashes if the model is
> > survivor_biker.mdl (francis). Here is the full server log after it got
> > reservation and i would appreciate if someone else could verify this. I
> > have ran -verify_all multiple times but the problem won't go away.
> >
> > -ics
> > -> Reservation cookie 18406c9ae546800:  reason ReplyReservationRequest
> > L 04/28/2010 - 20:29:23: Preventing spawning
> > L 04/28/2010 - 20:29:23: server_message: "quit"
> > L 04/28/2010 - 20:29:23: Log file closed
> > L 04/28/2010 - 20:29:23: server_message: "restart"
> > ---- Host_NewGame ----
> > Server logging data to file
> logs/L089_166_050_111_27105_201004282029_001.log
> > L 04/28/2010 - 20:29:23: Log file started (file
> > "logs/L089_166_050_111_27105_201004282029_001.log") (game
> > "/home/game/l4d2_priv/left4dead2/left4dead2") (version "4188")
> > L 04/28/2010 - 20:29:23: Loading map "c6m1_riverbank"
> > L 04/28/2010 - 20:29:23: server cvars start
> > L 04/28/2010 - 20:29:23: "sv_maxspeed" = "1000.000000"
> > L 04/28/2010 - 20:29:23: "sv_rollangle" = "0"
> > L 04/28/2010 - 20:29:23: "tauntfrequency" = "1"
> > L 04/28/2010 - 20:29:23: "r_AirboatViewZHeight" = "0.0"
> > L 04/28/2010 - 20:29:23: "sv_cheats" = "0"
> > L 04/28/2010 - 20:29:23: "r_VehicleViewDampen" = "1"
> > L 04/28/2010 - 20:29:23: "mp_allowNPCs" = "1"
> > L 04/28/2010 - 20:29:23: "god" = "0"
> > L 04/28/2010 - 20:29:23: "mp_tournament" = "0"
> > L 04/28/2010 - 20:29:23: "buddha" = "0"
> > L 04/28/2010 - 20:29:23: "mp_flashlight" = "1"
> > L 04/28/2010 - 20:29:23: "mp_maxrounds" = "0"
> > L 04/28/2010 - 20:29:23: "sv_tags" = ""
> > L 04/28/2010 - 20:29:23: "sv_stepsize" = "18"
> > L 04/28/2010 - 20:29:23: "mp_teamlist" = "hgrunt;scientist"
> > L 04/28/2010 - 20:29:23: "sv_alltalk" = "0"
> > L 04/28/2010 - 20:29:23: "survivor_limit" = "4"
> > L 04/28/2010 - 20:29:23: "mp_footsteps" = "1"
> > L 04/28/2010 - 20:29:23: "sv_noclipaccelerate" = "5"
> > L 04/28/2010 - 20:29:23: "sv_wateraccelerate" = "10"
> > L 04/28/2010 - 20:29:23: "mp_autocrosshair" = "1"
> > L 04/28/2010 - 20:29:23: "mp_stalemate_enable" = "0"
> > L 04/28/2010 - 20:29:23: "sv_rollspeed" = "200"
> > L 04/28/2010 - 20:29:23: "sv_airaccelerate" = "10"
> > L 04/28/2010 - 20:29:23: "mp_teams_unbalance_limit" = "1"
> > L 04/28/2010 - 20:29:23: "mp_timelimit" = "0"
> > L 04/28/2010 - 20:29:23: "mp_fadetoblack" = "0"
> > L 04/28/2010 - 20:29:23: "sv_noclipfriction" = "4"
> > L 04/28/2010 - 20:29:23: "sv_waterfriction" = "1"
> > L 04/28/2010 - 20:29:23: "sv_steamgroup" = "18548"
> > L 04/28/2010 - 20:29:23: "coop" = "0"
> > L 04/28/2010 - 20:29:23: "nextlevel" = ""
> > L 04/28/2010 - 20:29:23: "sv_stopspeed" = "75"
> > L 04/28/2010 - 20:29:23: "sv_specaccelerate" = "5"
> > L 04/28/2010 - 20:29:23: "deathmatch" = "1"
> > L 04/28/2010 - 20:29:23: "tv_enable" = "0"
> > L 04/28/2010 - 20:29:23: "mp_falldamage" = "0"
> > L 04/28/2010 - 20:29:23: "mp_freezetime" = "6"
> > L 04/28/2010 - 20:29:23: "sv_voiceenable" = "1"
> > L 04/28/2010 - 20:29:23: "tf_arena_max_streak" = "5"
> > L 04/28/2010 - 20:29:23: "sv_bounce" = "0"
> > L 04/28/2010 - 20:29:23: "mp_disable_respawn_times" = "0"
> > L 04/28/2010 - 20:29:23: "r_AirboatViewDampenFreq" = "7.0"
> > L 04/28/2010 - 20:29:23: "mp_weaponstay" = "0"
> > L 04/28/2010 - 20:29:23: "mp_friendlyfire" = "1"
> > L 04/28/2010 - 20:29:23: "sv_noclipspeed" = "5"
> > L 04/28/2010 - 20:29:23: "r_JeepViewDampenDamp" = "1.0"
> > L 04/28/2010 - 20:29:23: "mp_c4timer" = "45"
> > L 04/28/2010 - 20:29:23: "r_AirboatViewDampenDamp" = "1.0"
> > L 04/28/2010 - 20:29:23: "mp_stalemate_at_timelimit" = "0"
> > L 04/28/2010 - 20:29:23: "sv_footsteps" = "1"
> > L 04/28/2010 - 20:29:23: "mp_limitteams" = "2"
> > L 04/28/2010 - 20:29:23: "tv_relaypassword" = ""
> > L 04/28/2010 - 20:29:23: "tf_arena_round_time" = "0"
> > L 04/28/2010 - 20:29:23: "mp_teamplay" = "0"
> > L 04/28/2010 - 20:29:23: "r_JeepViewDampenFreq" = "7.0"
> > L 04/28/2010 - 20:29:23: "sv_specnoclip" = "1"
> > L 04/28/2010 - 20:29:23: "sv_friction" = "4"
> > L 04/28/2010 - 20:29:23: "mp_autoteambalance" = "1"
> > L 04/28/2010 - 20:29:23: "sv_contact" = ""
> > L 04/28/2010 - 20:29:23: "director_afk_timeout" = "45"
> > L 04/28/2010 - 20:29:23: "mp_roundtime" = "5"
> > L 04/28/2010 - 20:29:23: "mp_fraglimit" = "0"
> > L 04/28/2010 - 20:29:23: "mp_forcerespawn" = "1"
> > L 04/28/2010 - 20:29:23: "decalfrequency" = "10"
> > L 04/28/2010 - 20:29:23: "mp_winlimit" = "0"
> > L 04/28/2010 - 20:29:23: "sv_accelerate" = "5"
> > L 04/28/2010 - 20:29:23: "sv_gravity" = "800"
> > L 04/28/2010 - 20:29:23: "sv_password" = ""
> > L 04/28/2010 - 20:29:23: "r_JeepViewZHeight" = "10.0"
> > L 04/28/2010 - 20:29:23: "tf_arena_preround_time" = "10"
> > L 04/28/2010 - 20:29:23: "tv_password" = ""
> > L 04/28/2010 - 20:29:23: "sv_specspeed" = "3"
> > L 04/28/2010 - 20:29:23: server cvars end
> > L 04/28/2010 - 20:29:24: Started map "c6m1_riverbank" (CRC "2131459744")
> > Host_NewGame on map c6m1_riverbank
> > ConVarRef room_type doesn't point to an existing ConVar
> > Executing dedicated server config file
> > Warning: NavMesh place riverbank_wedding is undefined?
> > Warning: NavMesh place riverbank_wedding is undefined?
> > Warning: NavMesh place riverbank_wedding is undefined?
> > Warning: NavMesh place riverbank_wedding is undefined?
> > Warning: NavMesh place riverbank_wedding is undefined?
> > Warning: NavMesh place riverbank_wedding is undefined?
> > Warning: NavMesh place riverbank_wedding is undefined?
> > Warning: NavMesh place riverbank_wedding is undefined?
> > Warning: NavMesh place riverbank_wedding is undefined?
> > L 04/28/2010 - 20:29:24: CDirector::RunScript, director_base, level: 0
> > Initializing Director's script
> > L 04/28/2010 - 20:29:24: CDirector::RunScript, coop, level: 3
> > Couldn't find any entities named scavenge_geo, which point_template
> > temp_scavenge_items is specifying.
> > Couldn't find any entities named prop_survival_radio, which
> > point_template temp_battle_survival is specifying.
> > prop_door_rotating has Door model
> > (models/props_downtown/door_interior_112_01_DM03_01.mdl) with no
> > door_options! Verify that SKIN is valid, and has a corresponding options
> > block in the model QC file
> > prop_door_rotating has Door model
> > (models/props_downtown/door_interior_112_01_DM03_01.mdl) with no
> > door_options! Verify that SKIN is valid, and has a corresponding options
> > block in the model QC file
> > Precache called on a point_template that has no templates:
> > temp_props_survival
> > Particle system  could not find control point entity
> (stringlight2_point2)
> > ConVarRef dsp_speaker doesn't point to an existing ConVar
> > Commentary: Loading commentary data from
> > maps/c6m1_riverbank_commentary.txt.
> > Warning: NavMesh place riverbank_wedding is undefined?
> > TRUE Anger: 1.00  Processed Anger:   2  Out Anger:   1
> > TRUE Anger: 1.00  Processed Anger:  21  Out Anger:   1
> > TRUE Anger: 1.00  Processed Anger:  22  Out Anger:   1
> > L 04/28/2010 - 20:29:26: Preventing spawning
> > L 04/28/2010 - 20:29:26: CDirector::RunScript, director_base, level: 0
> > Initializing Director's script
> > L 04/28/2010 - 20:29:26: CDirector::RunScript, coop, level: 3
> > L 04/28/2010 - 20:29:26: World triggered "Round_Start"
> > [S_API FAIL] SteamAPI_Init() failed; unable to update local
> > steamclient.dll. Continuing with current version anyway.
> > Unknown command "sv_maxupdaterate"
> > Server logging enabled.
> > L 04/28/2010 - 20:29:27: Log file closed
> > Server logging data to file
> logs/L089_166_050_111_27105_201004282029_002.log
> > L 04/28/2010 - 20:29:27: Log file started (file
> > "logs/L089_166_050_111_27105_201004282029_002.log") (game
> > "/home/game/l4d2_priv/left4dead2/left4dead2") (version "4188")
> > Server waking up from hibernation
> > L 04/28/2010 - 20:29:27: "me<2><STEAM_1:0:XXXXXXX><>" connected, address
> > "XX.XXX.XXX.XX:27005"
> > Client "me" connected (XX.XXX.XXX.XX:27005).
> > L 04/28/2010 - 20:29:27: World triggered "Round_Start"
> > ConVarRef mat_hdr_manual_tonemap_rate doesn't point to an existing ConVar
> > L 04/28/2010 - 20:29:27: CDirector::RunScript, c6m1_riverbank, level: 2
> > Initiating Script
> > TRUE Anger: 1.00  Processed Anger:   9  Out Anger:   2
> > Connection to Steam servers successful.
> >    VAC secure mode is activated.
> > L 04/28/2010 - 20:29:29: "me<2><STEAM_1:0:XXXXXXX><>" STEAM USERID
> validated
> > L 04/28/2010 - 20:29:39: ------------------------------ Director state
> > change RELAX -> BUILD_UP
> > L 04/28/2010 - 20:29:42: FinishClientPutInServer me(2): looking for bots
> > to take over
> > L 04/28/2010 - 20:29:42: "me<2><STEAM_1:0:XXXXXXX><>" entered the game
> > L 04/28/2010 - 20:29:46: "me<2><STEAM_1:0:XXXXXXX><Unassigned>" joined
> > team "Survivor"
> > L 04/28/2010 - 20:29:46: SetModelFromClass: Survivor me changed model
> > from  to models/survivors/survivor_producer.mdl via SetModelFromClass
> > L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor me chose
> > character Producer(1) from model models/survivors/survivor_producer.mdl
> > L 04/28/2010 - 20:29:46: me spawned as a Producer
> > L 04/28/2010 - 20:29:46:
> > "me<2><STEAM_1:0:XXXXXXX><Survivor><Producer><ALIVE><100+0><setpos_exact
> > 892.00 3760.00 155.41; setang 0.00 70.50 0.00><Area 309022>" spawned
> > L 04/28/2010 - 20:29:46: "Coach<3><BOT><>" connected, address "none"
> > L 04/28/2010 - 20:29:46: FinishClientPutInServer (3): looking for bots
> > to take over
> > L 04/28/2010 - 20:29:46: "Coach<3><BOT><>" entered the game
> > L 04/28/2010 - 20:29:46: "Coach<3><BOT><Unassigned>" joined team
> "Survivor"
> > L 04/28/2010 - 20:29:46: SetModelFromClass: Survivor Coach changed model
> > from  to models/survivors/survivor_coach.mdl via SetModelFromClass
> > L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor Coach chose
> > character Coach(2) from model models/survivors/survivor_coach.mdl
> > L 04/28/2010 - 20:29:46: Coach spawned as a Coach
> > L 04/28/2010 - 20:29:46:
> > "Coach<3><BOT><Survivor><Coach><ALIVE><100+0><setpos_exact 880.00
> > 3788.00 163.48; setang 0.00 49.50 0.00><Area 309022>" spawned
> > L 04/28/2010 - 20:29:46: (SKIN) Survivor Coach changed model from
> > models/survivors/survivor_coach.mdl to
> > models/survivors/survivor_coach.mdl via HandleCommand_JoinTeam
> > L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor Coach chose
> > character Coach(2) from model models/survivors/survivor_coach.mdl
> > L 04/28/2010 - 20:29:46: "Ellis<4><BOT><>" connected, address "none"
> > L 04/28/2010 - 20:29:46: FinishClientPutInServer (4): looking for bots
> > to take over
> > L 04/28/2010 - 20:29:46: "Ellis<4><BOT><>" entered the game
> > L 04/28/2010 - 20:29:46: "Ellis<4><BOT><Unassigned>" joined team
> "Survivor"
> > L 04/28/2010 - 20:29:46: SetModelFromClass: Survivor Ellis changed model
> > from  to models/survivors/survivor_mechanic.mdl via SetModelFromClass
> > L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor Ellis chose
> > character Mechanic(3) from model models/survivors/survivor_mechanic.mdl
> > L 04/28/2010 - 20:29:46: Ellis spawned as a Mechanic
> > L 04/28/2010 - 20:29:46:
> > "Ellis<4><BOT><Survivor><Mechanic><ALIVE><100+0><setpos_exact 892.00
> > 3760.00 161.48; setang 0.00 70.50 0.00><Area 309022>" spawned
> > L 04/28/2010 - 20:29:46: (SKIN) Survivor Ellis changed model from
> > models/survivors/survivor_mechanic.mdl to
> > models/survivors/survivor_mechanic.mdl via HandleCommand_JoinTeam
> > L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor Ellis chose
> > character Mechanic(3) from model models/survivors/survivor_mechanic.mdl
> > L 04/28/2010 - 20:29:46: "Nick<5><BOT><>" connected, address "none"
> > L 04/28/2010 - 20:29:46: FinishClientPutInServer (5): looking for bots
> > to take over
> > L 04/28/2010 - 20:29:46: "Nick<5><BOT><>" entered the game
> > L 04/28/2010 - 20:29:46: "Nick<5><BOT><Unassigned>" joined team
> "Survivor"
> > L 04/28/2010 - 20:29:46: SetModelFromClass: Survivor Nick changed model
> > from  to models/survivors/survivor_gambler.mdl via SetModelFromClass
> > L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor Nick chose
> > character Gambler(0) from model models/survivors/survivor_gambler.mdl
> > L 04/28/2010 - 20:29:46: Nick spawned as a Gambler
> > L 04/28/2010 - 20:29:46:
> > "Nick<5><BOT><Survivor><Gambler><ALIVE><100+0><setpos_exact 880.00
> > 3788.00 163.48; setang 0.00 49.50 0.00><Area 309022>" spawned
> > L 04/28/2010 - 20:29:46: (SKIN) Survivor Nick changed model from
> > models/survivors/survivor_gambler.mdl to
> > models/survivors/survivor_gambler.mdl via HandleCommand_JoinTeam
> > L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor Nick chose
> > character Gambler(0) from model models/survivors/survivor_gambler.mdl
> > NextBot tickrate changed from 0 (0.000ms) to 3 (0.100ms)
> > L 04/28/2010 - 20:29:46: "Zoey<6><BOT><>" connected, address "none"
> > L 04/28/2010 - 20:29:46: FinishClientPutInServer (6): looking for bots
> > to take over
> > L 04/28/2010 - 20:29:46: "Zoey<6><BOT><>" entered the game
> > L 04/28/2010 - 20:29:46: "Zoey<6><BOT><Unassigned>" joined team
> > "L4D1_Survivor"
> > L 04/28/2010 - 20:29:46: SetModelFromClass: Survivor Zoey changed model
> > from  to models/survivors/survivor_teenangst.mdl via SetModelFromClass
> > 5/ - survivor_bot:  UTIL_SetModel:  not precached:
> > models/survivors/survivor_teenangst.mdl
> > 5/ - survivor_bot:  UTIL_SetModel:  not precached:
> > models/survivors/survivor_teenangst.mdl
> >
> > Add "-debug" to the ./srcds_run command line to generate a debug.log to
> > help with solving this problem
> > Wed Apr 28 20:29:46 EEST 2010: Server restart in 10 seconds
> > Wed Apr 28 20:29:48 EEST 2010: Server Quit
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
> --
> =MUPP= oGre | [email protected] | http://muppfarmen.se
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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