Hello List, With the loss of IPv4 expected in the next few years, and the requirement that everyone starts to adopt IPv6 in the next couple years what is the plan for Valve games currently?
I assume there will be an almighty update allowing for native IPv6 networking that will be here in the next year or so, but how do we as gamers and server managers plan on handling this change? Obviously running an advertisement in game to say "Please join [2006:fe32::0123::f032]:27015 for another great game!" is out of the question... So what are your plans to support this later on? I know TS3 released a "virtual host" system, that basically removes the port if you connect to sub.domain.tld by using the hostname header of the connect - is this something we as gamers are looking for with our IPv6 update from Valve? If we start talking about it now, perhaps Valve will take some notes or it'll be in the back of somebody's mind when they go to layout this relatively large project of allowing dual stack IPv4/IPv6 to our servers. Food for thought! Steve _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

