They could start allowing clients to save favorites by domain name rather than IP. A DNS lookup now returns the A record, and when the switch will be done will return the AAA record. This also makes much less dramatic moving servers to other hosts.
On Mon, May 10, 2010 at 9:29 PM, Steven Crothers <[email protected]>wrote: > Hello List, > > With the loss of IPv4 expected in the next few years, and the requirement > that everyone starts to adopt IPv6 in the next couple years what is the > plan > for Valve games currently? > > I assume there will be an almighty update allowing for native IPv6 > networking that will be here in the next year or so, but how do we as > gamers > and server managers plan on handling this change? > > Obviously running an advertisement in game to say "Please join > [2006:fe32::0123::f032]:27015 for another great game!" is out of the > question... So what are your plans to support this later on? > > I know TS3 released a "virtual host" system, that basically removes the > port > if you connect to sub.domain.tld by using the hostname header of the > connect > - is this something we as gamers are looking for with our IPv6 update from > Valve? > > If we start talking about it now, perhaps Valve will take some notes or > it'll be in the back of somebody's mind when they go to layout this > relatively large project of allowing dual stack IPv4/IPv6 to our servers. > > Food for thought! > Steve > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

