I remember when they said we'd be using IPv6 years ago because we'd have run out of addresses.
I guess not. :P On Mon, May 10, 2010 at 2:57 PM, Saint K. <[email protected]> wrote: > The 'less dramatic moving servers' reason is about the only one for DNS > implementation. You can already point to a dns+port, that should be good > enough to advertise your servers with (which is already possible). > > That kind of beats my steam communities statement as well. Ah well, I hope > they continue developing it anyway. > > Saint K. > > -----Original Message----- > From: [email protected] [mailto: > [email protected]] On Behalf Of Claudio Beretta > Sent: Monday, May 10, 2010 9:46 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] IPv6 Support > > They could start allowing clients to save favorites by domain name rather > than IP. > A DNS lookup now returns the A record, and when the switch will be done > will > return the AAA record. > This also makes much less dramatic moving servers to other hosts. > > On Mon, May 10, 2010 at 9:29 PM, Steven Crothers > <[email protected]>wrote: > > > Hello List, > > > > With the loss of IPv4 expected in the next few years, and the requirement > > that everyone starts to adopt IPv6 in the next couple years what is the > > plan > > for Valve games currently? > > > > I assume there will be an almighty update allowing for native IPv6 > > networking that will be here in the next year or so, but how do we as > > gamers > > and server managers plan on handling this change? > > > > Obviously running an advertisement in game to say "Please join > > [2006:fe32::0123::f032]:27015 for another great game!" is out of the > > question... So what are your plans to support this later on? > > > > I know TS3 released a "virtual host" system, that basically removes the > > port > > if you connect to sub.domain.tld by using the hostname header of the > > connect > > - is this something we as gamers are looking for with our IPv6 update > from > > Valve? > > > > If we start talking about it now, perhaps Valve will take some notes or > > it'll be in the back of somebody's mind when they go to layout this > > relatively large project of allowing dual stack IPv4/IPv6 to our servers. > > > > Food for thought! > > Steve > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

