I remember when they said we'd be using IPv6 years ago because we'd have run
out of addresses.

I guess not. :P

On Mon, May 10, 2010 at 2:57 PM, Saint K. <[email protected]> wrote:

> The 'less dramatic moving servers' reason is about the only one for DNS
> implementation. You can already point to a dns+port, that should be good
> enough to advertise your servers with (which is already possible).
>
> That kind of beats my steam communities statement as well. Ah well, I hope
> they continue developing it anyway.
>
> Saint K.
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Claudio Beretta
> Sent: Monday, May 10, 2010 9:46 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] IPv6 Support
>
> They could start allowing clients to save favorites by domain name rather
> than IP.
> A DNS lookup now returns the A record, and when the switch will be done
> will
> return the AAA record.
> This also makes much less dramatic moving servers to other hosts.
>
> On Mon, May 10, 2010 at 9:29 PM, Steven Crothers
> <[email protected]>wrote:
>
> > Hello List,
> >
> > With the loss of IPv4 expected in the next few years, and the requirement
> > that everyone starts to adopt IPv6 in the next couple years what is the
> > plan
> > for Valve games currently?
> >
> > I assume there will be an almighty update allowing for native IPv6
> > networking that will be here in the next year or so, but how do we as
> > gamers
> > and server managers plan on handling this change?
> >
> > Obviously running an advertisement in game to say "Please join
> > [2006:fe32::0123::f032]:27015 for another great game!" is out of the
> > question... So what are your plans to support this later on?
> >
> > I know TS3 released a "virtual host" system, that basically removes the
> > port
> > if you connect to sub.domain.tld by using the hostname header of the
> > connect
> > - is this something we as gamers are looking for with our IPv6 update
> from
> > Valve?
> >
> > If we start talking about it now, perhaps Valve will take some notes or
> > it'll be in the back of somebody's mind when they go to layout this
> > relatively large project of allowing dual stack IPv4/IPv6 to our servers.
> >
> > Food for thought!
> > Steve
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