I work in the industry, I can tell you preparations are good on its way. I'm 
guessing most are just waiting for the first sign of addresses really running 
out. Once that's happened it will all go down pretty quickly. Nearly all 
network equipment in the field these day's already have IPv6 capabilities. It 
just requires a new IP plan.

Saint K.

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Cc2iscooL
Sent: Monday, May 10, 2010 10:26 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] IPv6 Support

I remember when they said we'd be using IPv6 years ago because we'd have run
out of addresses.

I guess not. :P

On Mon, May 10, 2010 at 2:57 PM, Saint K. <[email protected]> wrote:

> The 'less dramatic moving servers' reason is about the only one for DNS
> implementation. You can already point to a dns+port, that should be good
> enough to advertise your servers with (which is already possible).
>
> That kind of beats my steam communities statement as well. Ah well, I hope
> they continue developing it anyway.
>
> Saint K.
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Claudio Beretta
> Sent: Monday, May 10, 2010 9:46 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] IPv6 Support
>
> They could start allowing clients to save favorites by domain name rather
> than IP.
> A DNS lookup now returns the A record, and when the switch will be done
> will
> return the AAA record.
> This also makes much less dramatic moving servers to other hosts.
>
> On Mon, May 10, 2010 at 9:29 PM, Steven Crothers
> <[email protected]>wrote:
>
> > Hello List,
> >
> > With the loss of IPv4 expected in the next few years, and the requirement
> > that everyone starts to adopt IPv6 in the next couple years what is the
> > plan
> > for Valve games currently?
> >
> > I assume there will be an almighty update allowing for native IPv6
> > networking that will be here in the next year or so, but how do we as
> > gamers
> > and server managers plan on handling this change?
> >
> > Obviously running an advertisement in game to say "Please join
> > [2006:fe32::0123::f032]:27015 for another great game!" is out of the
> > question... So what are your plans to support this later on?
> >
> > I know TS3 released a "virtual host" system, that basically removes the
> > port
> > if you connect to sub.domain.tld by using the hostname header of the
> > connect
> > - is this something we as gamers are looking for with our IPv6 update
> from
> > Valve?
> >
> > If we start talking about it now, perhaps Valve will take some notes or
> > it'll be in the back of somebody's mind when they go to layout this
> > relatively large project of allowing dual stack IPv4/IPv6 to our servers.
> >
> > Food for thought!
> > Steve
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> >
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