Perhaps there is a logical reason why the Linux version isn't out yet.
With previous games, Valve has always provided dedicated server for
linux. Perhaps it's like i said earlier, someone being too busy and has
no time or other projects at hand. Perhaps even the dedicated server is
buggy and they want to tune it up further to minimize conflicts before
putting it out on other platforms. Everyone knows that one thing can
lead to another on different environments so perhaps at this point it's
easier to keep it Windows only.
Someone on the Windows list mentioned about a quite serious memory leak
(10% increase in 3 hours). So perhaps there are still things to harness
out. As i recall, it took a week for L4D Linux server to come out. I'm
pretty sure it's coming within a week. That + Valve time, perhaps within
a month.
-ics
20.7.2010 21:54, Ben Mendis kirjoitti:
I guess I should make myself clear.
My intentions (at least in the short term) are to prepare the necessary
scripts and patches to generate the Linux binaries so that we can run
dedicated servers from IA-32 Linux, as we can already do with many other
VALVe games.
I am sure I'm not the only admin here who prefers to use Linux for hosting
dedicated servers. If I am successful (and there's no guarantee I will be),
I would want to share my work with those admins. Whether I share it in the
form of a source tree, a binary, or set of patches isn't really important;
but I do want to be able to share it.
Additionally, in the process of working toward that end I want to be able to
use industry standard tools and processes for collaborating with other
developers and admins. Specifically, a version control system with a
repository hosted on the internet where I can share changes with my
collaborators.
I am NOT asking for GPL or Apache or BSD. I'm not advocating for any
particular license. I'm asking for clarification on the terms of whichever
license is applicable to the code; and for sufficient permissions to use a
version control system and distribute my changes.
Unless the license stipulates otherwise, I would license my work under a
permissive license such as BSD or MIT.
When I mentioned a repository, I was referring specifically to a source code
repository. I'm not at all interested in topic of package repositories or
repackaging the software for the purpose of alternate distribution methods.
I don't have any problem with the current distribution model.
On Tue, Jul 20, 2010 at 12:58 PM, Katrina Payne<
[email protected]> wrote:
Yeah--I kind of was not expecting the software to be Free [Speech] as how
many
of these groups would want. Hence why I suggested mostly noncommercial and
nonfree repository groups be looked at.
As well, this line/tangent of thought mostly came from somebody's desire
for a
binary version of Alien Swarm able to be downloaded.
The idea was then to go to repositories that are pretty anal about sending
patches upstream (hence why Canonical (Ubuntu) is never really mentioned
here)--so that any changes they need to make, would be sent back to the
developers.
Again the idea is that any of the stuff in these repos would be freely (as
in
beer) available as a download on Steam's website/market, so Valve would not
have too many issues if the repository people opened a line of
communication--
under the idea of making their software work easier on the various distros
(essentially giving them an easier way to target these markets).
These groups tend to be very anal about making sure that all the legalities
are met and followed.
Ah--screw it, this will just turn out like last time, where I will type all
this, and all anybody will read is, "Katrina is suggesting we fork Valve's
software"--or some other completely ludicrous misinterpretation from left
field
of what I am actually saying.
~Katrina
On Tuesday, July 20, 2010 08:18:05 am ics wrote:
Now i remember. The developers of mani-admin (i think it was them) had
part of the Sourcecode hosted elsewhere. Valve kindly asked them to
remove it. Most likely you cannot do that. Then again, this game is free
of charge so it might be a tad different. E-mail Steam support and ask
them.
-ics
20.7.2010 16:40, Ben Mendis kirjoitti:
On Tue, Jul 20, 2010 at 9:31 AM, ics<[email protected]> wrote:
It's propably the same as for other Source games. Free to use but
selling
the things you do is not allowed. I also remember something along the
lines
"redistributing the sourcecode is forbidden".
Yea that's the part I'm concerned about. Am I allowed to host the code
on
a
public repository server (eg, github.com)?
-ics
20.7.2010 16:10, Ben Mendis kirjoitti:
It looks like the source code is included with the SDK. Now the next
question is, what software license applies to this source code?
On Tue, Jul 20, 2010 at 7:19 AM, Katrina Payne<
[email protected]
wrote:
hmm--from what I saw on the page, there may be a chance that
somebody
could
get something going between Fedora's RPM Fusion, Arch Linux' Package
Management and Debian's nonfree stuff--to have this, and perhaps the
dedicated
server systems in at least the nonfree/commercial type package
managers.
My understanding is that at least Fedora and Arch Linux tend to be
very
good
at sending their patches up stream to well--Steam. (is assault for
autrocious
alliteration--AGAIN!)
As since it does not look like money is currently exchanging hands
in
this
deal, there is no money for the RPM Fusion Project, Arch Linux and
Debian
to
worry about getting back and forth. Though--since it is not free
(well
at
least not as in Free Speech--it is free beer)--it would need to be
one
of
the
nonfree and commercial repositories.
But then--I am silly.
~Katrina
On Tuesday, July 20, 2010 05:08:38 am Roman Hatsiev wrote:
http://store.steampowered.com/app/630/
<http://store.steampowered.com/app/630/>"Along with the game get
the
_complete_code_base_ for Alien Swarm that features updates to the
Source
engine as well as the SDK."
Call me old fashioned but I would prefer to download working server
from
Steam rather than compile anything myself.
On Tue, Jul 20, 2010 at 2:48 PM, Katrina Payne<
[email protected]
wrote:
Call me silly--but I was under the distinct impression that Source
Code
and
a
handy dandy Software Development Kit (SDK) were NOT one and the
same
thing.
I mean--call me even sillier, but I find it hard to think on how I
would
use a
SDK if there are no binaries to link against. And well--since no
Linux
version
is available, and I did not think Wine currently allowed linking
Linux
programs against Windows Binaries... I am going to say that the
SDK
cannot
be
linked against on Linux.
Call me silly.
Now--if you meant, "the community can see what the Alien Swarm SDK
is
suppose
to do, and make a work a like", then I would be in complete
agreement
that
the
community could do that.
Not certain they'd really WANT to do that.
But they could do that.
~Katrina
On Tuesday, July 20, 2010 12:17:30 am Andrew Armstrong wrote:
I see an Alien Swarm - SDK under Tools in Steam.
Cheers
- Andrew
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of
Ben
Mendis
Sent: Tuesday, 20 July 2010 3:51 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Alien Swarm is now available
I keep reading that but I have yet to see the source code posted
anywhere.
If you would be so kind as to point it out to me I would gladly
get
started
on it.
On Tue, Jul 20, 2010 at 1:10 AM, ics<[email protected]> wrote:
Either Alfred is too busy to do it or they have no plans to
release
ded
server for Linux for this game themselves. Perhaps for this reason,
the
sourcecode was released along the game. They want to see how much
community
people can do.
-ics
20.7.2010 8:00, Richard GrosJean kirjoitti:
Pretty please. :'-(
On Tue, Jul 20, 2010 at 3:15 AM, Ben Mendis<
[email protected]>
wrote:
On Mon, Jul 19, 2010 at 6:20 PM, Milton Ngan<
[email protected]
wrote:
Sorry if I wasn't clear. Alien Swarm is not currently
supported
on Linux.
I think I speak for a lot of admins when I say that this is a
little
disappointing. I hope Linux support is added soon.
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