I'm fairly sure you can get away with just copying the DLL files out
of the Steam install folder to your server directory, works for me on
wine.

2010/7/21 Левинчук Федор <[email protected]>:
> Or it still win only because win server needs steam app started at background 
> to enable vac and correct connect to steam servers
>
> 21.07.10, 00:20, "ics" <[email protected]>:
>
>> Perhaps there is a logical reason why the Linux version isn't out yet.
>>  With previous games, Valve has always provided dedicated server for
>>  linux. Perhaps it's like i said earlier, someone being too busy and has
>>  no time or other projects at hand. Perhaps even the dedicated server is
>>  buggy and they want to tune it up further to minimize conflicts before
>>  putting it out on other platforms. Everyone knows that one thing can
>>  lead to another on different environments so perhaps at this point it's
>>  easier to keep it Windows only.
>>
>>  Someone on the Windows list mentioned about a quite serious  memory leak
>>  (10% increase in 3 hours). So perhaps there are still things to harness
>>  out. As i recall, it took a week for L4D Linux server to come out. I'm
>>  pretty sure it's coming within a week. That + Valve time, perhaps within
>>  a month.
>>
>>  -ics
>>
>>  20.7.2010 21:54, Ben Mendis kirjoitti:
>>  > I guess I should make myself clear.
>>  >
>>  > My intentions (at least in the short term) are to prepare the necessary
>>  > scripts and patches to generate the Linux binaries so that we can run
>>  > dedicated servers from IA-32 Linux, as we can already do with many other
>>  > VALVe games.
>>  >
>>  > I am sure I'm not the only admin here who prefers to use Linux for hosting
>>  > dedicated servers. If I am successful (and there's no guarantee I will 
>> be),
>>  > I would want to share my work with those admins. Whether I share it in the
>>  > form of a source tree, a binary, or set of patches isn't really important;
>>  > but I do want to be able to share it.
>>  >
>>  > Additionally, in the process of working toward that end I want to be able 
>> to
>>  > use industry standard tools and processes for collaborating with other
>>  > developers and admins. Specifically, a version control system with a
>>  > repository hosted on the internet where I can share changes with my
>>  > collaborators.
>>  >
>>  > I am NOT asking for GPL or Apache or BSD. I'm not advocating for any
>>  > particular license. I'm asking for clarification on the terms of whichever
>>  > license is applicable to the code; and for sufficient permissions to use a
>>  > version control system and distribute my changes.
>>  >
>>  > Unless the license stipulates otherwise, I would license my work under a
>>  > permissive license such as BSD or MIT.
>>  >
>>  > When I mentioned a repository, I was referring specifically to a source 
>> code
>>  > repository. I'm not at all interested in topic of package repositories or
>>  > repackaging the software for the purpose of alternate distribution 
>> methods.
>>  > I don't have any problem with the current distribution model.
>>  >
>>  >
>>  > On Tue, Jul 20, 2010 at 12:58 PM, Katrina Payne<
>>  > [email protected]>  wrote:
>>  >
>>  >
>>  >> Yeah--I kind of was not expecting the software to be Free [Speech] as how
>>  >> many
>>  >> of these groups would want. Hence why I suggested mostly noncommercial 
>> and
>>  >> nonfree repository groups be looked at.
>>  >>
>>  >> As well, this line/tangent of thought mostly came from somebody's desire
>>  >> for a
>>  >> binary version of Alien Swarm able to be downloaded.
>>  >>
>>  >> The idea was then to go to repositories that are pretty anal about 
>> sending
>>  >> patches upstream (hence why Canonical (Ubuntu) is never really mentioned
>>  >> here)--so that any changes they need to make, would be sent back to the
>>  >> developers.
>>  >>
>>  >> Again the idea is that any of the stuff in these repos would be freely 
>> (as
>>  >> in
>>  >> beer) available as a download on Steam's website/market, so Valve would 
>> not
>>  >> have too many issues if the repository people opened a line of
>>  >> communication--
>>  >> under the idea of making their software work easier on the various 
>> distros
>>  >> (essentially giving them an easier way to target these markets).
>>  >>
>>  >> These groups tend to be very anal about making sure that all the 
>> legalities
>>  >> are met and followed.
>>  >>
>>  >> Ah--screw it, this will just turn out like last time, where I will type 
>> all
>>  >> this, and all anybody will read is, "Katrina is suggesting we fork 
>> Valve's
>>  >> software"--or some other completely ludicrous misinterpretation from left
>>  >> field
>>  >> of what I am actually saying.
>>  >>
>>  >> ~Katrina
>>  >>
>>  >> On Tuesday, July 20, 2010 08:18:05 am ics wrote:
>>  >>
>>  >>> Now i remember. The developers of mani-admin (i think it was them) had
>>  >>> part of the Sourcecode hosted elsewhere. Valve kindly asked them to
>>  >>> remove it. Most likely you cannot do that. Then again, this game is free
>>  >>> of charge so it might be a tad different. E-mail Steam support and ask
>>  >>>
>>  >> them.
>>  >>
>>  >>> -ics
>>  >>>
>>  >>> 20.7.2010 16:40, Ben Mendis kirjoitti:
>>  >>>
>>  >>>> On Tue, Jul 20, 2010 at 9:31 AM, ics   wrote:
>>  >>>>
>>  >>>>
>>  >>>>
>>  >>>>> It's propably the same as for other Source games. Free to use but
>>  >>>>>
>>  >> selling
>>  >>
>>  >>>>> the things you do is not allowed. I also remember something along the
>>  >>>>>
>>  >> lines
>>  >>
>>  >>>>> "redistributing the sourcecode is forbidden".
>>  >>>>>
>>  >>>>>
>>  >>>>>
>>  >>>> Yea that's the part I'm concerned about. Am I allowed to host the code
>>  >>>>
>>  >> on
>>  >> a
>>  >>
>>  >>>> public repository server (eg, github.com)?
>>  >>>>
>>  >>>>
>>  >>>>
>>  >>>>> -ics
>>  >>>>>
>>  >>>>> 20.7.2010 16:10, Ben Mendis kirjoitti:
>>  >>>>>
>>  >>>>>    It looks like the source code is included with the SDK. Now the 
>> next
>>  >>>>>
>>  >>>>>
>>  >>>>>> question is, what software license applies to this source code?
>>  >>>>>>
>>  >>>>>> On Tue, Jul 20, 2010 at 7:19 AM, Katrina Payne<
>>  >>>>>> [email protected]
>>  >>>>>>
>>  >>>>>>
>>  >>>>>>
>>  >>>>>>
>>  >>>>>>> wrote:
>>  >>>>>>>
>>  >>>>>>>
>>  >>>>>>>
>>  >>>>>>>
>>  >>>>>>
>>  >>>>>>
>>  >>>>>>> hmm--from what I saw on the page, there may be a chance that
>>  >>>>>>>
>>  >> somebody
>>  >>
>>  >>>>>>> could
>>  >>>>>>> get something going between Fedora's RPM Fusion, Arch Linux' Package
>>  >>>>>>> Management and Debian's nonfree stuff--to have this, and perhaps the
>>  >>>>>>> dedicated
>>  >>>>>>> server systems in at least the nonfree/commercial type package
>>  >>>>>>>
>>  >> managers.
>>  >>
>>  >>>>>>> My understanding is that at least Fedora and Arch Linux tend to be
>>  >>>>>>>
>>  >> very
>>  >>
>>  >>>>>>> good
>>  >>>>>>> at sending their patches up stream to well--Steam. (is assault for
>>  >>>>>>> autrocious
>>  >>>>>>> alliteration--AGAIN!)
>>  >>>>>>>
>>  >>>>>>> As since it does not look like money is currently exchanging hands
>>  >>>>>>>
>>  >> in
>>  >>
>>  >>>>>>> this
>>  >>>>>>> deal, there is no money for the RPM Fusion Project, Arch Linux and
>>  >>>>>>>
>>  >> Debian
>>  >>
>>  >>>>>>> to
>>  >>>>>>> worry about getting back and forth. Though--since it is not free
>>  >>>>>>>
>>  >> (well
>>  >> at
>>  >>
>>  >>>>>>> least not as in Free Speech--it is free beer)--it would need to be
>>  >>>>>>>
>>  >> one
>>  >> of
>>  >>
>>  >>>>>>> the
>>  >>>>>>> nonfree and commercial repositories.
>>  >>>>>>>
>>  >>>>>>> But then--I am silly.
>>  >>>>>>>
>>  >>>>>>> ~Katrina
>>  >>>>>>>
>>  >>>>>>> On Tuesday, July 20, 2010 05:08:38 am Roman Hatsiev wrote:
>>  >>>>>>>
>>  >>>>>>>
>>  >>>>>>>
>>  >>>>>>>
>>  >>>>>>>> http://store.steampowered.com/app/630/
>>  >>>>>>>> "Along with the game get
>>  >>>>>>>>
>>  >> the
>>  >>
>>  >>>>>>>> _complete_code_base_ for Alien Swarm that features updates to the
>>  >>>>>>>>
>>  >> Source
>>  >>
>>  >>>>>>>> engine as well as the SDK."
>>  >>>>>>>>
>>  >>>>>>>> Call me old fashioned but I would prefer to download working server
>>  >>>>>>>>
>>  >> from
>>  >>
>>  >>>>>>>> Steam rather than compile anything myself.
>>  >>>>>>>>
>>  >>>>>>>> On Tue, Jul 20, 2010 at 2:48 PM, Katrina Payne<
>>  >>>>>>>>
>>  >>>>>>>>
>>  >>>>>>>>
>>  >>>>>>>>
>>  >>>>>>> [email protected]
>>  >>>>>>>
>>  >>>>>>>
>>  >>>>>>>
>>  >>>>>>>
>>  >>>>>>>> wrote:
>>  >>>>>>>>
>>  >>>>>>>>
>>  >>>>>>>>>
>>  >>>>>>>>>
>>  >>>>>>>>
>>  >>>>>>>>
>>  >>>>>>>>> Call me silly--but I was under the distinct impression that Source
>>  >>>>>>>>>
>>  >> Code
>>  >>
>>  >>>>>>>>>
>>  >>>>>>>>>
>>  >>>>>>>>>
>>  >>>>>>>> and
>>  >>>>>>>>
>>  >>>>>>>>
>>  >>>>>>>
>>  >>>>>>>
>>  >>>>>>>> a
>>  >>>>>>>>
>>  >>>>>>>>
>>  >>>>>>>>> handy dandy Software Development Kit (SDK) were NOT one and the
>>  >>>>>>>>>
>>  >> same
>>  >>
>>  >>>>>>>>>
>>  >>>>>>>>>
>>  >>>>>>>>>
>>  >>>>>>>> thing.
>>  >>>>>>>>
>>  >>>>>>>>
>>  >>>>>>>
>>  >>>>>>>
>>  >>>>>>>> I mean--call me even sillier, but I find it hard to think on how I
>>  >>>>>>>>
>>  >>>>>>>>
>>  >>>>>>>>>
>>  >>>>>>>>>
>>  >>>>>>>> would
>>  >>>>>>>>
>>  >>>>>>>>
>>  >>>>>>>
>>  >>>>>>>
>>  >>>>>>>> use a
>>  >>>>>>>>
>>  >>>>>>>>
>>  >>>>>>>>> SDK if there are no binaries to link against. And well--since no
>>  >>>>>>>>>
>>  >> Linux
>>  >>
>>  >>>>>>>>> version
>>  >>>>>>>>> is available, and I did not think Wine currently allowed linking
>>  >>>>>>>>>
>>  >> Linux
>>  >>
>>  >>>>>>>>> programs against Windows Binaries... I am going to say that the
>>  >>>>>>>>>
>>  >> SDK
>>  >>
>>  >>>>>>>>>
>>  >>>>>>>>>
>>  >>>>>>>>>
>>  >>>>>>>> cannot
>>  >>>>>>>>
>>  >>>>>>>>
>>  >>>>>>>
>>  >>>>>>>
>>  >>>>>>>> be
>>  >>>>>>>>
>>  >>>>>>>>
>>  >>>>>>>>> linked against on Linux.
>>  >>>>>>>>>
>>  >>>>>>>>> Call me silly.
>>  >>>>>>>>>
>>  >>>>>>>>> Now--if you meant, "the community can see what the Alien Swarm SDK
>>  >>>>>>>>>
>>  >> is
>>  >>
>>  >>>>>>>>> suppose
>>  >>>>>>>>> to do, and make a work a like", then I would be in complete
>>  >>>>>>>>>
>>  >> agreement
>>  >>
>>  >>>>>>>>>
>>  >>>>>>>>>
>>  >>>>>>>>>
>>  >>>>>>>> that
>>  >>>>>>>>
>>  >>>>>>>>
>>  >>>>>>>
>>  >>>>>>>
>>  >>>>>>>> the
>>  >>>>>>>>
>>  >>>>>>>>
>>  >>>>>>>>> community could do that.
>>  >>>>>>>>>
>>  >>>>>>>>> Not certain they'd really WANT to do that.
>>  >>>>>>>>>
>>  >>>>>>>>> But they could do that.
>>  >>>>>>>>>
>>  >>>>>>>>> ~Katrina
>>  >>>>>>>>>
>>  >>>>>>>>> On Tuesday, July 20, 2010 12:17:30 am Andrew Armstrong wrote:
>>  >>>>>>>>>
>>  >>>>>>>>>
>>  >>>>>>>>>
>>  >>>>>>>>>
>>  >>>>>>>>>> I see an Alien Swarm - SDK under Tools in Steam.
>>  >>>>>>>>>>
>>  >>>>>>>>>> Cheers
>>  >>>>>>>>>> - Andrew
>>  >>>>>>>>>>
>>  >>>>>>>>>> -----Original Message-----
>>  >>>>>>>>>> From: [email protected]
>>  >>>>>>>>>> [mailto:[email protected]] On Behalf Of
>>  >>>>>>>>>>
>>  >> Ben
>>  >>
>>  >>>>>>>>>>
>>  >>>>>>>>>>
>>  >>>>>>>>>>
>>  >>>>>>>>> Mendis
>>  >>>>>>>>>
>>  >>>>>>>>>
>>  >>>>>>>>>
>>  >>>>>>>>>
>>  >>>>>>>>>> Sent: Tuesday, 20 July 2010 3:51 PM
>>  >>>>>>>>>> To: Half-Life dedicated Linux server mailing list
>>  >>>>>>>>>> Subject: Re: [hlds_linux] Alien Swarm is now available
>>  >>>>>>>>>>
>>  >>>>>>>>>> I keep reading that but I have yet to see the source code posted
>>  >>>>>>>>>>
>>  >>>>>>>>>>
>>  >>>>>>>>>>
>>  >>>>>>>>>>
>>  >>>>>>>>> anywhere.
>>  >>>>>>>>>
>>  >>>>>>>>>
>>  >>>>>>>>>
>>  >>>>>>>>>
>>  >>>>>>>>>> If you would be so kind as to point it out to me I would gladly
>>  >>>>>>>>>>
>>  >> get
>>  >>
>>  >>>>>>>>>>
>>  >>>>>>>>>>
>>  >>>>>>>>>>
>>  >>>>>>>>> started
>>  >>>>>>>>>
>>  >>>>>>>>>
>>  >>>>>>>>>
>>  >>>>>>>>>
>>  >>>>>>>>>> on it.
>>  >>>>>>>>>> On Tue, Jul 20, 2010 at 1:10 AM, ics    wrote:
>>  >>>>>>>>>>
>>  >>>>>>>>>>
>>  >>>>>>>>>>
>>  >>>>>>>>>>
>>  >>>>>>>>>>> Either Alfred is too busy to do it or they have no plans to
>>  >>>>>>>>>>>
>>  >> release
>>  >>
>>  >>>>>>>>>>>
>>  >>>>>>>>>>>
>>  >>>>>>>>>>>
>>  >>>>>>>>>> ded
>>  >>>>>>>>>>
>>  >>>>>>>>>>
>>  >>>>>>>
>>  >>>>>>>
>>  >>>>>>>> server for Linux for this game themselves. Perhaps for this reason,
>>  >>>>>>>>
>>  >>>>>>>>
>>  >>>>>>>>>>>
>>  >>>>>>>>>>>
>>  >>>>>>>>>> the
>>  >>>>>>>>>>
>>  >>>>>>>>>>
>>  >>>>>>>
>>  >>>>>>>
>>  >>>>>>>> sourcecode was released along the game. They want to see how much
>>  >>>>>>>>
>>  >>>>>>>>
>>  >>>>>>>>>>>
>>  >>>>>>>>>>>
>>  >>>>>>>>>> community
>>  >>>>>>>>>>
>>  >>>>>>>>>>
>>  >>>>>>>>>>
>>  >>>>>>>>>>
>>  >>>>>>>>>>> people can do.
>>  >>>>>>>>>>> -ics
>>  >>>>>>>>>>> 20.7.2010 8:00, Richard GrosJean kirjoitti:
>>  >>>>>>>>>>>    Pretty please. :'-(
>>  >>>>>>>>>>>
>>  >>>>>>>>>>>
>>  >>>>>>>>>>>
>>  >>>>>>>>>>>
>>  >>>>>>>>>>>> On Tue, Jul 20, 2010 at 3:15 AM, Ben Mendis<
>>  >>>>>>>>>>>>
>>  >>>>>>>>>>>>
>>  >>>>>>>>>>>>
>>  >>>>>>>>>>>>
>>  >>>>>>>>>>> [email protected]>
>>  >>>>>>>>>>>
>>  >>>>>>>>>>>
>>  >>>>>>>
>>  >>>>>>>
>>  >>>>>>>>    wrote:
>>  >>>>>>>>
>>  >>>>>>>>
>>  >>>>>>>>>>>>
>>  >>>>>>>>>>>>
>>  >>>>>>>>>>>>> On Mon, Jul 19, 2010 at 6:20 PM, Milton Ngan<
>>  >>>>>>>>>>>>>
>>  >>>>>>>>>>>>>
>>  >>>>>>>>>>>>>
>>  >>>>>>>>>>>>>
>>  >>>>>>>>>>>> [email protected]
>>  >>>>>>>>>>>>
>>  >>>>>>>>>>>>
>>  >>>>>>>>>
>>  >>>>>>>>>
>>  >>>>>>>>>> wrote:
>>  >>>>>>>>>>
>>  >>>>>>>>>>
>>  >>>>>>>>>>>>>> Sorry if I wasn't clear. Alien Swarm is not currently
>>  >>>>>>>>>>>>>>
>>  >> supported
>>  >>
>>  >>>>>>>>>>>>>> on Linux.
>>  >>>>>>>>>>>>>>
>>  >>>>>>>>>>>>> I think I speak for a lot of admins when I say that this is a
>>  >>>>>>>>>>>>>
>>  >>>>>>>>>>>> little
>>  >>>>>>>>>>>>
>>  >>>>>>>> disappointing. I hope Linux support is added soon.
>>  >>>>>>>>
>>  >> _______________________________________________
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>>  >> please visit:
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>>  >>
>>  >>
>>  > _______________________________________________
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>> please visit:
>>  > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>  >
>>
>>
>>  _______________________________________________
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>> please visit:
>>  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>
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