I'm fairly sure you can get away with just copying the DLL files out of the Steam install folder to your server directory, works for me on wine.
2010/7/21 Левинчук Федор <[email protected]>: > Or it still win only because win server needs steam app started at background > to enable vac and correct connect to steam servers > > 21.07.10, 00:20, "ics" <[email protected]>: > >> Perhaps there is a logical reason why the Linux version isn't out yet. >> With previous games, Valve has always provided dedicated server for >> linux. Perhaps it's like i said earlier, someone being too busy and has >> no time or other projects at hand. Perhaps even the dedicated server is >> buggy and they want to tune it up further to minimize conflicts before >> putting it out on other platforms. Everyone knows that one thing can >> lead to another on different environments so perhaps at this point it's >> easier to keep it Windows only. >> >> Someone on the Windows list mentioned about a quite serious memory leak >> (10% increase in 3 hours). So perhaps there are still things to harness >> out. As i recall, it took a week for L4D Linux server to come out. I'm >> pretty sure it's coming within a week. That + Valve time, perhaps within >> a month. >> >> -ics >> >> 20.7.2010 21:54, Ben Mendis kirjoitti: >> > I guess I should make myself clear. >> > >> > My intentions (at least in the short term) are to prepare the necessary >> > scripts and patches to generate the Linux binaries so that we can run >> > dedicated servers from IA-32 Linux, as we can already do with many other >> > VALVe games. >> > >> > I am sure I'm not the only admin here who prefers to use Linux for hosting >> > dedicated servers. If I am successful (and there's no guarantee I will >> be), >> > I would want to share my work with those admins. Whether I share it in the >> > form of a source tree, a binary, or set of patches isn't really important; >> > but I do want to be able to share it. >> > >> > Additionally, in the process of working toward that end I want to be able >> to >> > use industry standard tools and processes for collaborating with other >> > developers and admins. Specifically, a version control system with a >> > repository hosted on the internet where I can share changes with my >> > collaborators. >> > >> > I am NOT asking for GPL or Apache or BSD. I'm not advocating for any >> > particular license. I'm asking for clarification on the terms of whichever >> > license is applicable to the code; and for sufficient permissions to use a >> > version control system and distribute my changes. >> > >> > Unless the license stipulates otherwise, I would license my work under a >> > permissive license such as BSD or MIT. >> > >> > When I mentioned a repository, I was referring specifically to a source >> code >> > repository. I'm not at all interested in topic of package repositories or >> > repackaging the software for the purpose of alternate distribution >> methods. >> > I don't have any problem with the current distribution model. >> > >> > >> > On Tue, Jul 20, 2010 at 12:58 PM, Katrina Payne< >> > [email protected]> wrote: >> > >> > >> >> Yeah--I kind of was not expecting the software to be Free [Speech] as how >> >> many >> >> of these groups would want. Hence why I suggested mostly noncommercial >> and >> >> nonfree repository groups be looked at. >> >> >> >> As well, this line/tangent of thought mostly came from somebody's desire >> >> for a >> >> binary version of Alien Swarm able to be downloaded. >> >> >> >> The idea was then to go to repositories that are pretty anal about >> sending >> >> patches upstream (hence why Canonical (Ubuntu) is never really mentioned >> >> here)--so that any changes they need to make, would be sent back to the >> >> developers. >> >> >> >> Again the idea is that any of the stuff in these repos would be freely >> (as >> >> in >> >> beer) available as a download on Steam's website/market, so Valve would >> not >> >> have too many issues if the repository people opened a line of >> >> communication-- >> >> under the idea of making their software work easier on the various >> distros >> >> (essentially giving them an easier way to target these markets). >> >> >> >> These groups tend to be very anal about making sure that all the >> legalities >> >> are met and followed. >> >> >> >> Ah--screw it, this will just turn out like last time, where I will type >> all >> >> this, and all anybody will read is, "Katrina is suggesting we fork >> Valve's >> >> software"--or some other completely ludicrous misinterpretation from left >> >> field >> >> of what I am actually saying. >> >> >> >> ~Katrina >> >> >> >> On Tuesday, July 20, 2010 08:18:05 am ics wrote: >> >> >> >>> Now i remember. The developers of mani-admin (i think it was them) had >> >>> part of the Sourcecode hosted elsewhere. Valve kindly asked them to >> >>> remove it. Most likely you cannot do that. Then again, this game is free >> >>> of charge so it might be a tad different. E-mail Steam support and ask >> >>> >> >> them. >> >> >> >>> -ics >> >>> >> >>> 20.7.2010 16:40, Ben Mendis kirjoitti: >> >>> >> >>>> On Tue, Jul 20, 2010 at 9:31 AM, ics wrote: >> >>>> >> >>>> >> >>>> >> >>>>> It's propably the same as for other Source games. Free to use but >> >>>>> >> >> selling >> >> >> >>>>> the things you do is not allowed. I also remember something along the >> >>>>> >> >> lines >> >> >> >>>>> "redistributing the sourcecode is forbidden". >> >>>>> >> >>>>> >> >>>>> >> >>>> Yea that's the part I'm concerned about. Am I allowed to host the code >> >>>> >> >> on >> >> a >> >> >> >>>> public repository server (eg, github.com)? >> >>>> >> >>>> >> >>>> >> >>>>> -ics >> >>>>> >> >>>>> 20.7.2010 16:10, Ben Mendis kirjoitti: >> >>>>> >> >>>>> It looks like the source code is included with the SDK. Now the >> next >> >>>>> >> >>>>> >> >>>>>> question is, what software license applies to this source code? >> >>>>>> >> >>>>>> On Tue, Jul 20, 2010 at 7:19 AM, Katrina Payne< >> >>>>>> [email protected] >> >>>>>> >> >>>>>> >> >>>>>> >> >>>>>> >> >>>>>>> wrote: >> >>>>>>> >> >>>>>>> >> >>>>>>> >> >>>>>>> >> >>>>>> >> >>>>>> >> >>>>>>> hmm--from what I saw on the page, there may be a chance that >> >>>>>>> >> >> somebody >> >> >> >>>>>>> could >> >>>>>>> get something going between Fedora's RPM Fusion, Arch Linux' Package >> >>>>>>> Management and Debian's nonfree stuff--to have this, and perhaps the >> >>>>>>> dedicated >> >>>>>>> server systems in at least the nonfree/commercial type package >> >>>>>>> >> >> managers. >> >> >> >>>>>>> My understanding is that at least Fedora and Arch Linux tend to be >> >>>>>>> >> >> very >> >> >> >>>>>>> good >> >>>>>>> at sending their patches up stream to well--Steam. (is assault for >> >>>>>>> autrocious >> >>>>>>> alliteration--AGAIN!) >> >>>>>>> >> >>>>>>> As since it does not look like money is currently exchanging hands >> >>>>>>> >> >> in >> >> >> >>>>>>> this >> >>>>>>> deal, there is no money for the RPM Fusion Project, Arch Linux and >> >>>>>>> >> >> Debian >> >> >> >>>>>>> to >> >>>>>>> worry about getting back and forth. Though--since it is not free >> >>>>>>> >> >> (well >> >> at >> >> >> >>>>>>> least not as in Free Speech--it is free beer)--it would need to be >> >>>>>>> >> >> one >> >> of >> >> >> >>>>>>> the >> >>>>>>> nonfree and commercial repositories. >> >>>>>>> >> >>>>>>> But then--I am silly. >> >>>>>>> >> >>>>>>> ~Katrina >> >>>>>>> >> >>>>>>> On Tuesday, July 20, 2010 05:08:38 am Roman Hatsiev wrote: >> >>>>>>> >> >>>>>>> >> >>>>>>> >> >>>>>>> >> >>>>>>>> http://store.steampowered.com/app/630/ >> >>>>>>>> "Along with the game get >> >>>>>>>> >> >> the >> >> >> >>>>>>>> _complete_code_base_ for Alien Swarm that features updates to the >> >>>>>>>> >> >> Source >> >> >> >>>>>>>> engine as well as the SDK." >> >>>>>>>> >> >>>>>>>> Call me old fashioned but I would prefer to download working server >> >>>>>>>> >> >> from >> >> >> >>>>>>>> Steam rather than compile anything myself. >> >>>>>>>> >> >>>>>>>> On Tue, Jul 20, 2010 at 2:48 PM, Katrina Payne< >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>> [email protected] >> >>>>>>> >> >>>>>>> >> >>>>>>> >> >>>>>>> >> >>>>>>>> wrote: >> >>>>>>>> >> >>>>>>>> >> >>>>>>>>> >> >>>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>>> Call me silly--but I was under the distinct impression that Source >> >>>>>>>>> >> >> Code >> >> >> >>>>>>>>> >> >>>>>>>>> >> >>>>>>>>> >> >>>>>>>> and >> >>>>>>>> >> >>>>>>>> >> >>>>>>> >> >>>>>>> >> >>>>>>>> a >> >>>>>>>> >> >>>>>>>> >> >>>>>>>>> handy dandy Software Development Kit (SDK) were NOT one and the >> >>>>>>>>> >> >> same >> >> >> >>>>>>>>> >> >>>>>>>>> >> >>>>>>>>> >> >>>>>>>> thing. >> >>>>>>>> >> >>>>>>>> >> >>>>>>> >> >>>>>>> >> >>>>>>>> I mean--call me even sillier, but I find it hard to think on how I >> >>>>>>>> >> >>>>>>>> >> >>>>>>>>> >> >>>>>>>>> >> >>>>>>>> would >> >>>>>>>> >> >>>>>>>> >> >>>>>>> >> >>>>>>> >> >>>>>>>> use a >> >>>>>>>> >> >>>>>>>> >> >>>>>>>>> SDK if there are no binaries to link against. And well--since no >> >>>>>>>>> >> >> Linux >> >> >> >>>>>>>>> version >> >>>>>>>>> is available, and I did not think Wine currently allowed linking >> >>>>>>>>> >> >> Linux >> >> >> >>>>>>>>> programs against Windows Binaries... I am going to say that the >> >>>>>>>>> >> >> SDK >> >> >> >>>>>>>>> >> >>>>>>>>> >> >>>>>>>>> >> >>>>>>>> cannot >> >>>>>>>> >> >>>>>>>> >> >>>>>>> >> >>>>>>> >> >>>>>>>> be >> >>>>>>>> >> >>>>>>>> >> >>>>>>>>> linked against on Linux. >> >>>>>>>>> >> >>>>>>>>> Call me silly. >> >>>>>>>>> >> >>>>>>>>> Now--if you meant, "the community can see what the Alien Swarm SDK >> >>>>>>>>> >> >> is >> >> >> >>>>>>>>> suppose >> >>>>>>>>> to do, and make a work a like", then I would be in complete >> >>>>>>>>> >> >> agreement >> >> >> >>>>>>>>> >> >>>>>>>>> >> >>>>>>>>> >> >>>>>>>> that >> >>>>>>>> >> >>>>>>>> >> >>>>>>> >> >>>>>>> >> >>>>>>>> the >> >>>>>>>> >> >>>>>>>> >> >>>>>>>>> community could do that. >> >>>>>>>>> >> >>>>>>>>> Not certain they'd really WANT to do that. >> >>>>>>>>> >> >>>>>>>>> But they could do that. >> >>>>>>>>> >> >>>>>>>>> ~Katrina >> >>>>>>>>> >> >>>>>>>>> On Tuesday, July 20, 2010 12:17:30 am Andrew Armstrong wrote: >> >>>>>>>>> >> >>>>>>>>> >> >>>>>>>>> >> >>>>>>>>> >> >>>>>>>>>> I see an Alien Swarm - SDK under Tools in Steam. >> >>>>>>>>>> >> >>>>>>>>>> Cheers >> >>>>>>>>>> - Andrew >> >>>>>>>>>> >> >>>>>>>>>> -----Original Message----- >> >>>>>>>>>> From: [email protected] >> >>>>>>>>>> [mailto:[email protected]] On Behalf Of >> >>>>>>>>>> >> >> Ben >> >> >> >>>>>>>>>> >> >>>>>>>>>> >> >>>>>>>>>> >> >>>>>>>>> Mendis >> >>>>>>>>> >> >>>>>>>>> >> >>>>>>>>> >> >>>>>>>>> >> >>>>>>>>>> Sent: Tuesday, 20 July 2010 3:51 PM >> >>>>>>>>>> To: Half-Life dedicated Linux server mailing list >> >>>>>>>>>> Subject: Re: [hlds_linux] Alien Swarm is now available >> >>>>>>>>>> >> >>>>>>>>>> I keep reading that but I have yet to see the source code posted >> >>>>>>>>>> >> >>>>>>>>>> >> >>>>>>>>>> >> >>>>>>>>>> >> >>>>>>>>> anywhere. >> >>>>>>>>> >> >>>>>>>>> >> >>>>>>>>> >> >>>>>>>>> >> >>>>>>>>>> If you would be so kind as to point it out to me I would gladly >> >>>>>>>>>> >> >> get >> >> >> >>>>>>>>>> >> >>>>>>>>>> >> >>>>>>>>>> >> >>>>>>>>> started >> >>>>>>>>> >> >>>>>>>>> >> >>>>>>>>> >> >>>>>>>>> >> >>>>>>>>>> on it. >> >>>>>>>>>> On Tue, Jul 20, 2010 at 1:10 AM, ics wrote: >> >>>>>>>>>> >> >>>>>>>>>> >> >>>>>>>>>> >> >>>>>>>>>> >> >>>>>>>>>>> Either Alfred is too busy to do it or they have no plans to >> >>>>>>>>>>> >> >> release >> >> >> >>>>>>>>>>> >> >>>>>>>>>>> >> >>>>>>>>>>> >> >>>>>>>>>> ded >> >>>>>>>>>> >> >>>>>>>>>> >> >>>>>>> >> >>>>>>> >> >>>>>>>> server for Linux for this game themselves. Perhaps for this reason, >> >>>>>>>> >> >>>>>>>> >> >>>>>>>>>>> >> >>>>>>>>>>> >> >>>>>>>>>> the >> >>>>>>>>>> >> >>>>>>>>>> >> >>>>>>> >> >>>>>>> >> >>>>>>>> sourcecode was released along the game. They want to see how much >> >>>>>>>> >> >>>>>>>> >> >>>>>>>>>>> >> >>>>>>>>>>> >> >>>>>>>>>> community >> >>>>>>>>>> >> >>>>>>>>>> >> >>>>>>>>>> >> >>>>>>>>>> >> >>>>>>>>>>> people can do. >> >>>>>>>>>>> -ics >> >>>>>>>>>>> 20.7.2010 8:00, Richard GrosJean kirjoitti: >> >>>>>>>>>>> Pretty please. :'-( >> >>>>>>>>>>> >> >>>>>>>>>>> >> >>>>>>>>>>> >> >>>>>>>>>>> >> >>>>>>>>>>>> On Tue, Jul 20, 2010 at 3:15 AM, Ben Mendis< >> >>>>>>>>>>>> >> >>>>>>>>>>>> >> >>>>>>>>>>>> >> >>>>>>>>>>>> >> >>>>>>>>>>> [email protected]> >> >>>>>>>>>>> >> >>>>>>>>>>> >> >>>>>>> >> >>>>>>> >> >>>>>>>> wrote: >> >>>>>>>> >> >>>>>>>> >> >>>>>>>>>>>> >> >>>>>>>>>>>> >> >>>>>>>>>>>>> On Mon, Jul 19, 2010 at 6:20 PM, Milton Ngan< >> >>>>>>>>>>>>> >> >>>>>>>>>>>>> >> >>>>>>>>>>>>> >> >>>>>>>>>>>>> >> >>>>>>>>>>>> [email protected] >> >>>>>>>>>>>> >> >>>>>>>>>>>> >> >>>>>>>>> >> >>>>>>>>> >> >>>>>>>>>> wrote: >> >>>>>>>>>> >> >>>>>>>>>> >> >>>>>>>>>>>>>> Sorry if I wasn't clear. Alien Swarm is not currently >> >>>>>>>>>>>>>> >> >> supported >> >> >> >>>>>>>>>>>>>> on Linux. >> >>>>>>>>>>>>>> >> >>>>>>>>>>>>> I think I speak for a lot of admins when I say that this is a >> >>>>>>>>>>>>> >> >>>>>>>>>>>> little >> >>>>>>>>>>>> >> >>>>>>>> disappointing. I hope Linux support is added soon. >> >>>>>>>> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> >> >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

