It was actually an rcon-related issue. I had sent in two similar dumps at two different times to two different valve employees. All I had heard back was "I'll pass it on" and "Thanks, we'll look into it" (and the latter was only after getting another contact closer to Valve involved)

Of note, one person I know of that could reproduce it reliably every single time no longer has this issue.

I assumed that the l4d and l4d2 updates from last week fixed it even though that would mean the changelog items were only partially accurate.

"Fixed a crash when disconnecting a rcon connection due to an invalid password when multiple sessions were already connected."


On 9/9/2010 2:15 PM, Harry Strongburg wrote:
In L4D2, if I add a logaddress of a remote IP to my server.cfg, the
server crashes a lot (usually when a lobby connects). It's a vanilla
server as well, nothing changed except for adding that logaddress. It's
a real pain, and other people have reported it as well (mainly HLXCE
users, as that's how HLXCE works with a remote logaddress).

It doesn't happen all the time, but it happens enough of the time to be
a real annoyance. psychonic claimed to have sent in many crash logs to
Valve without any reply.

I am unsure if this happens on L4D1.

I would appreciate it if Valve has time to look into this. Thanks.

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