Crashed on the official campaign server with only change being a remote 
logaddress. I guess the bug wasn't fixed :(

L 09/09/2010 - 22:33:04: waldo spawned as a Mechanic
L 09/09/2010 - 22:33:04: 
"waldo<91><STEAM_1:1:xxxxxxx><Survivor><Mechanic><ALIVE><100+0><setpos_exact 
880.00 3788.00 163.48; setang 0.00 49.50 0.00><Area 309022>" spawned
L 09/09/2010 - 22:33:04: "Francis<98><BOT><>" connected, address "none"
L 09/09/2010 - 22:33:04: FinishClientPutInServer (98): looking for bots to take 
over
L 09/09/2010 - 22:33:04: "Francis<98><BOT><>" entered the game
L 09/09/2010 - 22:33:04: "Francis<98><BOT><Unassigned>" joined team 
"L4D1_Survivor"
*crash*

Unless this crash was totally unrelated to the remote logaddress, 
despite The Passing working fine WITHOUT the logaddress... I guess this 
bug was not fixed.

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