Crashed on the official campaign server with only change being a remote logaddress. I guess the bug wasn't fixed :(
L 09/09/2010 - 22:33:04: waldo spawned as a Mechanic L 09/09/2010 - 22:33:04: "waldo<91><STEAM_1:1:xxxxxxx><Survivor><Mechanic><ALIVE><100+0><setpos_exact 880.00 3788.00 163.48; setang 0.00 49.50 0.00><Area 309022>" spawned L 09/09/2010 - 22:33:04: "Francis<98><BOT><>" connected, address "none" L 09/09/2010 - 22:33:04: FinishClientPutInServer (98): looking for bots to take over L 09/09/2010 - 22:33:04: "Francis<98><BOT><>" entered the game L 09/09/2010 - 22:33:04: "Francis<98><BOT><Unassigned>" joined team "L4D1_Survivor" *crash* Unless this crash was totally unrelated to the remote logaddress, despite The Passing working fine WITHOUT the logaddress... I guess this bug was not fixed. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

