> Maybe I need to use setmaster* cmds in the running l4d2's to see which > masters they are talking to and try modifying srcupdatecheck to one or > more of those masters instead. It's just a guess but maybe L4D2 servers > need to talk to different masters to do version checking queries. > > Any ideas, Nephyrin?
OK, just for shi*ts & giggles I tried running srcupdatecheck manually from the command line. Rather interesting.... (cwd = /home/l4d2-1/left4dead2, where nemrun and srcupdatecheck scripts are) $ ./srcupdatecheck left4dead2/steam.inf Invalid steam.inf file. $ ./srcupdatecheck /home/l4d2-1/left4dead2/left4dead2/steam.inf Invalid steam.inf file. $ cat left4dead2/steam.inf // NetworkVersion is the version in the wire protcol between client<->server, // its not used for matchmaking, PatchVersion is used for that to ensure // we don't get cross connecting to different releases. Only bump this if // you know an incompatible change has happened to the network protocol in // game and old demos will not work. NetworkVersion=2.0.4.2 PatchVersion=2.0.5.3 ProductName=left4dead2 appID=550 ----- compared to a tf2 steam.inf file (much simpler): PatchVersion=1.1.2.0 ProductName=tf appID=440 I *might* be able to fix this myself, if the problem is parsing... _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

