And Linux.
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of DontWannaName! Sent: Thursday, April 14, 2011 10:38 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Looks like MetaMod is broken on Windows. :( On Thu, Apr 14, 2011 at 7:22 PM, DontWannaName! <[email protected]>wrote: > I hope its to ban bad admins from running servers. Im looking at you > bot servers... > > > On Thu, Apr 14, 2011 at 7:17 PM, msleeper <[email protected]>wrote: > >> Obviously to give server admins SPECIAL HATS, obviously. >> >> Valve, are you listening? Just give me a gold plated Backburner with >> sweet specularity maps. I don't want no hat. >> >> >> On Thu, 2011-04-14 at 19:13 -0700, Jonah Hirsch wrote: >> > So, what's the point of linking a Steam ID to a server? I can't >> > seem to figure it out. >> > ----------------------- >> > Jonah Hirsch >> > >> > >> > >> > On Thu, Apr 14, 2011 at 6:56 PM, Tom Grant <[email protected]> wrote: >> > >> > > Wow, Big one! Thanks a lot for the initial heads up! >> > > >> > > On Thu, Apr 14, 2011 at 9:47 PM, Jason Ruymen < >> [email protected] >> > > >wrote: >> > > >> > > > Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: >> Source >> > > > and Half-Life 2: Deathmatch are now available. Please run >> hldsupdatetool >> > > to >> > > > receive the updates. The specific changes include: >> > > > >> > > > >> > > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) >> > > > >> > > > - Fixed a packet injection exploit in the client/server streams >> > > > >> > > > - Fixed UDP logging exploit >> > > > >> > > > - Added a new server convar "sv_logsecret" which emits a new >> > > > S2A_LOGSTRING2 UDP packet to any UDP log targets with the >> > > > secret >> value >> > > > pre-pended >> > > > >> > > > >> > > > >> > > > Team Fortress 2 >> > > > >> > > > - Added new map Koth_Badlands >> > > > >> > > > - Updated CP_Well >> > > > >> > > > - Spawn room by second cap for each time is now a one-way >> > > > door >> > > > >> > > > - Updated Training >> > > > >> > > > - Added 3 new training courses for the Demoman, Engineer, and >> > > > Spy >> > > > >> > > > - Added the Ready for Duty achievement for completing all of >> > > > the >> > > training >> > > > courses >> > > > >> > > > - Added a new system to associate dedicated servers with Steam >> accounts >> > > > >> > > > - Use the ConCommand "cl_gameserver_create_identity" in the >> > > > Team >> > > Fortress >> > > > 2 client console to create a server account using the currently >> logged in >> > > > Steam account. This will generate values for >> > > "tf_server_identity_account_id" >> > > > and "tf_server_identity_token" >> > > > >> > > > - Put the values for "tf_server_identity_account_id" and >> > > > "tf_server_identity_token" into your server.cfg >> > > > >> > > > - Use the ConCommand "cl_gameserver_list" in the Team >> > > > Fortress 2 >> client >> > > > console to list all of the game server accounts owned by the >> currently >> > > > logged in Steam account >> > > > >> > > > - Added a new system for coaching players >> > > > >> > > > - Added a new vote system >> > > > >> > > > - Server convars to control the vote system >> > > > >> > > > - sv_allow_votes : Allow voting? >> > > > >> > > > - sv_vote_failure_timer : A vote that fails >> > > cannot >> > > > be voted on again during this period. >> > > > >> > > > - sv_vote_allow_specators : Allow spectators >> to >> > > vote? >> > > > >> > > > - sv_vote_issue_changelevel_allowed : Allow votes to >> change >> > > > levels? >> > > > >> > > > - sv_vote_issue_kick_allowed : Allow votes to >> kick >> > > > players from the server? >> > > > >> > > > - sv_vote_issue_nextlevel_allowed : Allow votes to set >> the >> > > > next level? >> > > > >> > > > - sv_vote_issue_nextlevel_allowextend : Allow votes to >> extend >> > > the >> > > > current map? >> > > > >> > > > - sv_vote_issue_restart_game_allowed : Allow votes to >> restart >> > > > the game? >> > > > >> > > > - sv_vote_issue_scramble_teams_allowed : Allow votes to >> scramble >> > > > the teams? >> > > > >> > > > - sv_vote_issue_nextlevel_choicesmode : Present players >> with a >> > > > list of maps with the lowest playtimes to choose from? >> > > > >> > > > - sv_vote_kick_ban_duration : How long should a >> kick >> > > > vote ban someone from the server? (in minutes) >> > > > >> > > > - Added dynamic model loading to improve performance >> > > > >> > > > - Combat Text changes >> > > > >> > > > - Added a new convar "hud_combattext_healing" to display >> > > > the >> amount >> > > of >> > > > healing done per second >> > > > >> > > > - Added bonus points to the items displayed using Combat >> > > > Text >> > > > >> > > > - Starting position of values is now affected by range to >> target, >> > > > making it easier to see numbers when next to targets >> > > > >> > > > - Updated voice to use the Steam voice codec to improve quality >> > > > >> > > > - Servers can toggle between the old codec and the new codec >> > > > with >> the >> > > > convar "sv_use_steam_voice", which defaults to 1. >> > > > >> > > > - Fixed not being able to see the correct colors for painted >> > > > hats >> when >> > > > running with DX8 >> > > > >> > > > - Fixed not being able to see the | character in custom names >> > > > and descriptions >> > > > >> > > > - Fixed a couple cases where custom sprays would not import >> correctly >> > > > >> > > > - Duel changes >> > > > >> > > > - The duel dialog has been extended to include class-specific >> duels in >> > > > addition to the default duels >> > > > >> > > > - Duel badges now only show the number of wins a player has >> > > > >> > > > - Added Payload maps to Offline Practice >> > > > >> > > > - Fixed taunt kills made with a Katana not counting towards >> honorbound >> > > > kills >> > > > >> > > > - Fixed a bug where killing a Katana wielder with a Katana was >> > > incorrectly >> > > > causing an increased crit chance >> > > > >> > > > - Fixed infinite noisemakers exploit where noisemakers could >> continue to >> > > be >> > > > used after their charges had run out >> > > > >> > > > - Improved the Medic overheal effect so it's more noticeable >> > > > >> > > > - Fixed func_build entities to respect the team value and >> > > > prevent >> the >> > > > associated team from building in the area >> > > > >> > > > - Items changes: >> > > > >> > > > - Added new "Sort by Rarity" option for sorting backpack >> > > > items >> > > > >> > > > - Improved the backpack sorting algorithms >> > > > >> > > > - Added "styles" for the Ghastlier Gibus, Scotsman's Stove >> > > > Pipe, >> > > Treasure >> > > > Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer >> > > > >> > > > - Added paint preview to the preview section when shopping >> > > > for >> hats >> > > > >> > > > - Updated the Googly Gazer to be paintable >> > > > >> > > > - Added new paint styles to the Pyromancer's Mask >> > > > >> > > > - Items in the action slot won't be swapped until returning >> > > > to a >> supply >> > > > cabinet >> > > > >> > > > - Replaced the no-crit attribute with -25% damage on the >> following: >> > > > >> > > > - The Eyelander, The Gunslinger, The Southern Hospitality, >> > > > The Powerjack (also added +20% melee vulnerability) >> > > > >> > > > - The Horseless Headless Horseman's Headtaker, The >> > > > Ullapool >> Caber, >> > > The >> > > > Claidheamohmor >> > > > >> > > > - Vitasaw >> > > > >> > > > - Added the ability to see enemy health >> > > > >> > > > - Dalokohs Bar >> > > > >> > > > - Removed item cool down meter and ammo count when using >> > > > the >> > > Dalokohs >> > > > Bar >> > > > >> > > > - Fists of Steel >> > > > >> > > > - Increase deploy times 20% >> > > > >> > > > - Ranged damage reduced 40% (down from 60%) >> > > > >> > > > - Loch-n-Load >> > > > >> > > > - Damage increased by 10% >> > > > >> > > > - Equalizer >> > > > >> > > > - Tuned high-end damage range so it's no longer possible >> > > > to >> one-shot >> > > > certain classes >> > > > >> > > > - Suppress the medic call effect while active >> > > > >> > > > - Battalion's Backup >> > > > >> > > > - Reduced rage generation rate by 50% >> > > > >> > > > - Concheror >> > > > >> > > > - Damage-to-health conversion increased to 35% (from 20%) >> > > > >> > > > - Mad Milk >> > > > >> > > > - Heal 60% of damage done (down from 75%) >> > > > >> > > > - Sun-on-a-Stick >> > > > >> > > > - Base damage lowered slightly but guarantees crits >> > > > against >> burning >> > > > players instead of mini-crits >> > > > >> > > > - Fan O' War >> > > > >> > > > - Marking someone for death now lasts 15 seconds (from 10 >> seconds) >> > > > >> > > > - Flaregun >> > > > >> > > > - Flares always crit burning targets, regardless of range >> > > > >> > > > - Backburner >> > > > >> > > > - Removed the restriction on airblast >> > > > >> > > > - Ammo cost increased 150% (4 blasts at full ammo) >> > > > >> > > > - Damage bonus reduced to 10% (from 15%) >> > > > >> > > > - Sydney Sleeper: >> > > > >> > > > - Charge rate increased 25% >> > > > >> > > > - Bot changes: >> > > > >> > > > - Added Spy TFBots. Spy bots have basic cloaking, diguising, >> sapping, >> > > and >> > > > backstabbing behaviors now, and are ready to join the fight >> > > > >> > > > - TFBots understand the basics of the Payload scenario now, >> > > > and >> will >> > > push >> > > > the cart on offense, and try to stop the cart on defense >> > > > >> > > > - Added navigation meshes for pl_goldrush, pl_badwater, >> > > > pl_upward, pl_thundermountain, and pl_hoodoo_final >> > > > >> > > > - Improved TFBot reactions to cloaked and/or disguised enemy >> > > > Spies >> > > > >> > > > - Improved Demoman bot behaviors for planting sticky bomb >> > > > traps >> > > > >> > > > - Demoman bots will now try to move to a safe spot and lob >> stickybombs >> > > > onto enemy sentry nests to destroy them >> > > > >> > > > - Soldier bots switch to their shotgun after emptying their >> > > > rocket launcher at close/medium range >> > > > >> > > > - TFBots will no longer hide from sapped or carried >> > > > sentryguns >> > > > >> > > > - Engineer bots are better at moving their sentry gun nest as >> > > > the scenario changes >> > > > >> > > > - Improved Sniper bot algorithm for finding good sniping >> > > > spots for >> both >> > > > Capture Point and Payload scenarios >> > > > >> > > > - Sniper bots will take opportunistic shots at targets while >> > > > they >> move >> > > to >> > > > their desired sniping spot >> > > > >> > > > - Fixed bug where Sniper bots would sometimes stand around in >> their >> > > spawn >> > > > room doing nothing. >> > > > >> > > > - Improved TFBot ability to find a safe vantage spot to >> > > > attack >> enemy >> > > > sentry guns >> > > > >> > > > - TFBots will no longer try to use a teleporter entrance they >> can't >> > > > actually reach >> > > > >> > > > - Added tf_bot_melee_only cvar. If set to 1, all TFBots will >> > > > be restricted to only using their melee weapon >> > > > >> > > > >> > > > >> > > > Read more about the update here: >> http://www.teamfortress.com/hatless >> > > > >> > > > >> > > > Jason >> > > > >> > > > _______________________________________________ >> > > > To unsubscribe, edit your list preferences, or view the list >> archives, >> > > > please visit: >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > >> > > >> > > >> > > >> > > -- >> > > AksumkA.com <http://aksumka.com> >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list >> > > archives, please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list >> > archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

