Looks like MetaMod is broken on Windows. :(

On Thu, Apr 14, 2011 at 7:22 PM, DontWannaName! <[email protected]>wrote:

> I hope its to ban bad admins from running servers. Im looking at you bot
> servers...
>
>
> On Thu, Apr 14, 2011 at 7:17 PM, msleeper <[email protected]>wrote:
>
>> Obviously to give server admins SPECIAL HATS, obviously.
>>
>> Valve, are you listening? Just give me a gold plated Backburner with
>> sweet specularity maps. I don't want no hat.
>>
>>
>> On Thu, 2011-04-14 at 19:13 -0700, Jonah Hirsch wrote:
>> > So, what's the point of linking a Steam ID to a server? I can't seem to
>> > figure it out.
>> > -----------------------
>> > Jonah Hirsch
>> >
>> >
>> >
>> > On Thu, Apr 14, 2011 at 6:56 PM, Tom Grant <[email protected]> wrote:
>> >
>> > > Wow, Big one! Thanks a lot for the initial heads up!
>> > >
>> > > On Thu, Apr 14, 2011 at 9:47 PM, Jason Ruymen <
>> [email protected]
>> > > >wrote:
>> > >
>> > > > Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat:
>> Source
>> > > > and Half-Life 2: Deathmatch are now available.  Please run
>> hldsupdatetool
>> > > to
>> > > > receive the updates.  The specific changes include:
>> > > >
>> > > >
>> > > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
>> > > >
>> > > > - Fixed a packet injection exploit in the client/server streams
>> > > >
>> > > > - Fixed UDP logging exploit
>> > > >
>> > > >   - Added a new server convar "sv_logsecret" which emits a new
>> > > > S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret
>> value
>> > > > pre-pended
>> > > >
>> > > >
>> > > >
>> > > > Team Fortress 2
>> > > >
>> > > > - Added new map Koth_Badlands
>> > > >
>> > > > - Updated CP_Well
>> > > >
>> > > >   - Spawn room by second cap for each time is now a one-way door
>> > > >
>> > > > - Updated Training
>> > > >
>> > > >   - Added 3 new training courses for the Demoman, Engineer, and Spy
>> > > >
>> > > >   - Added the Ready for Duty achievement for completing all of the
>> > > training
>> > > > courses
>> > > >
>> > > > - Added a new system to associate dedicated servers with Steam
>> accounts
>> > > >
>> > > >   - Use the ConCommand "cl_gameserver_create_identity" in the Team
>> > > Fortress
>> > > > 2 client console to create a server account using the currently
>> logged in
>> > > > Steam account. This will generate values for
>> > > "tf_server_identity_account_id"
>> > > > and "tf_server_identity_token"
>> > > >
>> > > >   - Put the values for "tf_server_identity_account_id" and
>> > > > "tf_server_identity_token" into your server.cfg
>> > > >
>> > > >   - Use the ConCommand "cl_gameserver_list" in the Team Fortress 2
>> client
>> > > > console to list all of the game server accounts owned by the
>> currently
>> > > > logged in Steam account
>> > > >
>> > > > - Added a new system for coaching players
>> > > >
>> > > > - Added a new vote system
>> > > >
>> > > >   - Server convars to control the vote system
>> > > >
>> > > >      - sv_allow_votes                           : Allow voting?
>> > > >
>> > > >      - sv_vote_failure_timer                    : A vote that fails
>> > > cannot
>> > > > be voted on again during this period.
>> > > >
>> > > >      - sv_vote_allow_specators                  : Allow spectators
>> to
>> > > vote?
>> > > >
>> > > >      - sv_vote_issue_changelevel_allowed        : Allow votes to
>> change
>> > > > levels?
>> > > >
>> > > >      - sv_vote_issue_kick_allowed               : Allow votes to
>> kick
>> > > > players from the server?
>> > > >
>> > > >      - sv_vote_issue_nextlevel_allowed          : Allow votes to set
>> the
>> > > > next level?
>> > > >
>> > > >      - sv_vote_issue_nextlevel_allowextend      : Allow votes to
>> extend
>> > > the
>> > > > current map?
>> > > >
>> > > >      - sv_vote_issue_restart_game_allowed       : Allow votes to
>> restart
>> > > > the game?
>> > > >
>> > > >      - sv_vote_issue_scramble_teams_allowed     : Allow votes to
>> scramble
>> > > > the teams?
>> > > >
>> > > >      - sv_vote_issue_nextlevel_choicesmode      : Present players
>> with a
>> > > > list of maps with the lowest playtimes to choose from?
>> > > >
>> > > >      - sv_vote_kick_ban_duration                : How long should a
>> kick
>> > > > vote ban someone from the server? (in minutes)
>> > > >
>> > > > - Added dynamic model loading to improve performance
>> > > >
>> > > > - Combat Text changes
>> > > >
>> > > >      - Added a new convar "hud_combattext_healing" to display the
>> amount
>> > > of
>> > > > healing done per second
>> > > >
>> > > >      - Added bonus points to the items displayed using Combat Text
>> > > >
>> > > >      - Starting position of values is now affected by range to
>> target,
>> > > > making it easier to see numbers when next to targets
>> > > >
>> > > > - Updated voice to use the Steam voice codec to improve quality
>> > > >
>> > > >   - Servers can toggle between the old codec and the new codec with
>> the
>> > > > convar "sv_use_steam_voice", which defaults to 1.
>> > > >
>> > > > - Fixed not being able to see the correct colors for painted hats
>> when
>> > > > running with DX8
>> > > >
>> > > > - Fixed not being able to see the | character in custom names and
>> > > > descriptions
>> > > >
>> > > > - Fixed a couple cases where custom sprays would not import
>> correctly
>> > > >
>> > > > - Duel changes
>> > > >
>> > > >   - The duel dialog has been extended to include class-specific
>> duels in
>> > > > addition to the default duels
>> > > >
>> > > >   - Duel badges now only show the number of wins a player has
>> > > >
>> > > > - Added Payload maps to Offline Practice
>> > > >
>> > > > - Fixed taunt kills made with a Katana not counting towards
>> honorbound
>> > > > kills
>> > > >
>> > > > - Fixed a bug where killing a Katana wielder with a Katana was
>> > > incorrectly
>> > > > causing an increased crit chance
>> > > >
>> > > > - Fixed infinite noisemakers exploit where noisemakers could
>> continue to
>> > > be
>> > > > used after their charges had run out
>> > > >
>> > > > - Improved the Medic overheal effect so it's more noticeable
>> > > >
>> > > > - Fixed func_build entities to respect the team value and prevent
>> the
>> > > > associated team from building in the area
>> > > >
>> > > > - Items changes:
>> > > >
>> > > >   - Added new "Sort by Rarity" option for sorting backpack items
>> > > >
>> > > >   - Improved the backpack sorting algorithms
>> > > >
>> > > >   - Added "styles" for the Ghastlier Gibus, Scotsman's Stove Pipe,
>> > > Treasure
>> > > > Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer
>> > > >
>> > > >   - Added paint preview to the preview section when shopping for
>> hats
>> > > >
>> > > >   - Updated the Googly Gazer to be paintable
>> > > >
>> > > >   - Added new paint styles to the Pyromancer's Mask
>> > > >
>> > > >   - Items in the action slot won't be swapped until returning to a
>> supply
>> > > > cabinet
>> > > >
>> > > >   - Replaced the no-crit attribute with -25% damage on the
>> following:
>> > > >
>> > > >      - The Eyelander, The Gunslinger, The Southern Hospitality, The
>> > > > Powerjack (also added +20% melee vulnerability)
>> > > >
>> > > >      - The Horseless Headless Horseman's Headtaker, The Ullapool
>> Caber,
>> > > The
>> > > > Claidheamohmor
>> > > >
>> > > >   - Vitasaw
>> > > >
>> > > >      - Added the ability to see enemy health
>> > > >
>> > > >   - Dalokohs Bar
>> > > >
>> > > >      - Removed item cool down meter and ammo count when using the
>> > > Dalokohs
>> > > > Bar
>> > > >
>> > > >   - Fists of Steel
>> > > >
>> > > >      - Increase deploy times 20%
>> > > >
>> > > >      - Ranged damage reduced 40% (down from 60%)
>> > > >
>> > > >   - Loch-n-Load
>> > > >
>> > > >      - Damage increased by 10%
>> > > >
>> > > >   - Equalizer
>> > > >
>> > > >      - Tuned high-end damage range so it's no longer possible to
>> one-shot
>> > > > certain classes
>> > > >
>> > > >      - Suppress the medic call effect while active
>> > > >
>> > > >   - Battalion's Backup
>> > > >
>> > > >      - Reduced rage generation rate by 50%
>> > > >
>> > > >   - Concheror
>> > > >
>> > > >      - Damage-to-health conversion increased to 35% (from 20%)
>> > > >
>> > > >   - Mad Milk
>> > > >
>> > > >      - Heal 60% of damage done (down from 75%)
>> > > >
>> > > >   - Sun-on-a-Stick
>> > > >
>> > > >      - Base damage lowered slightly but guarantees crits against
>> burning
>> > > > players instead of mini-crits
>> > > >
>> > > >   - Fan O' War
>> > > >
>> > > >      - Marking someone for death now lasts 15 seconds (from 10
>> seconds)
>> > > >
>> > > >   - Flaregun
>> > > >
>> > > >      - Flares always crit burning targets, regardless of range
>> > > >
>> > > >   - Backburner
>> > > >
>> > > >      - Removed the restriction on airblast
>> > > >
>> > > >      - Ammo cost increased 150% (4 blasts at full ammo)
>> > > >
>> > > >      - Damage bonus reduced to 10% (from 15%)
>> > > >
>> > > >   - Sydney Sleeper:
>> > > >
>> > > >      - Charge rate increased 25%
>> > > >
>> > > > - Bot changes:
>> > > >
>> > > >   - Added Spy TFBots. Spy bots have basic cloaking, diguising,
>> sapping,
>> > > and
>> > > > backstabbing behaviors now, and are ready to join the fight
>> > > >
>> > > >   - TFBots understand the basics of the Payload scenario now, and
>> will
>> > > push
>> > > > the cart on offense, and try to stop the cart on defense
>> > > >
>> > > >   - Added navigation meshes for pl_goldrush, pl_badwater, pl_upward,
>> > > > pl_thundermountain, and pl_hoodoo_final
>> > > >
>> > > >   - Improved TFBot reactions to cloaked and/or disguised enemy Spies
>> > > >
>> > > >   - Improved Demoman bot behaviors for planting sticky bomb traps
>> > > >
>> > > >   - Demoman bots will now try to move to a safe spot and lob
>> stickybombs
>> > > > onto enemy sentry nests to destroy them
>> > > >
>> > > >   - Soldier bots switch to their shotgun after emptying their rocket
>> > > > launcher at close/medium range
>> > > >
>> > > >   - TFBots will no longer hide from sapped or carried sentryguns
>> > > >
>> > > >   - Engineer bots are better at moving their sentry gun nest as the
>> > > > scenario changes
>> > > >
>> > > >   - Improved Sniper bot algorithm for finding good sniping spots for
>> both
>> > > > Capture Point and Payload scenarios
>> > > >
>> > > >   - Sniper bots will take opportunistic shots at targets while they
>> move
>> > > to
>> > > > their desired sniping spot
>> > > >
>> > > >   - Fixed bug where Sniper bots would sometimes stand around in
>> their
>> > > spawn
>> > > > room doing nothing.
>> > > >
>> > > >   - Improved TFBot ability to find a safe vantage spot to attack
>> enemy
>> > > > sentry guns
>> > > >
>> > > >   - TFBots will no longer try to use a teleporter entrance they
>> can't
>> > > > actually reach
>> > > >
>> > > >   - Added tf_bot_melee_only cvar. If set to 1, all TFBots will be
>> > > > restricted to only using their melee weapon
>> > > >
>> > > >
>> > > >
>> > > > Read more about the update here:
>> http://www.teamfortress.com/hatless
>> > > >
>> > > >
>> > > > Jason
>> > > >
>> > > > _______________________________________________
>> > > > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> > > > please visit:
>> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > > >
>> > >
>> > >
>> > >
>> > > --
>> > > AksumkA.com <http://aksumka.com>
>> > > _______________________________________________
>> > > To unsubscribe, edit your list preferences, or view the list archives,
>> > > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > >
>> > _______________________________________________
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>>
>>
>>
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