Gee, that's almost surprising.

On Thu, Apr 14, 2011 at 10:37 PM, DontWannaName! <[email protected]>wrote:

> Looks like MetaMod is broken on Windows. :(
>
> On Thu, Apr 14, 2011 at 7:22 PM, DontWannaName! <[email protected]
> >wrote:
>
> > I hope its to ban bad admins from running servers. Im looking at you bot
> > servers...
> >
> >
> > On Thu, Apr 14, 2011 at 7:17 PM, msleeper <[email protected]
> >wrote:
> >
> >> Obviously to give server admins SPECIAL HATS, obviously.
> >>
> >> Valve, are you listening? Just give me a gold plated Backburner with
> >> sweet specularity maps. I don't want no hat.
> >>
> >>
> >> On Thu, 2011-04-14 at 19:13 -0700, Jonah Hirsch wrote:
> >> > So, what's the point of linking a Steam ID to a server? I can't seem
> to
> >> > figure it out.
> >> > -----------------------
> >> > Jonah Hirsch
> >> >
> >> >
> >> >
> >> > On Thu, Apr 14, 2011 at 6:56 PM, Tom Grant <[email protected]> wrote:
> >> >
> >> > > Wow, Big one! Thanks a lot for the initial heads up!
> >> > >
> >> > > On Thu, Apr 14, 2011 at 9:47 PM, Jason Ruymen <
> >> [email protected]
> >> > > >wrote:
> >> > >
> >> > > > Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat:
> >> Source
> >> > > > and Half-Life 2: Deathmatch are now available.  Please run
> >> hldsupdatetool
> >> > > to
> >> > > > receive the updates.  The specific changes include:
> >> > > >
> >> > > >
> >> > > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
> >> > > >
> >> > > > - Fixed a packet injection exploit in the client/server streams
> >> > > >
> >> > > > - Fixed UDP logging exploit
> >> > > >
> >> > > >   - Added a new server convar "sv_logsecret" which emits a new
> >> > > > S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret
> >> value
> >> > > > pre-pended
> >> > > >
> >> > > >
> >> > > >
> >> > > > Team Fortress 2
> >> > > >
> >> > > > - Added new map Koth_Badlands
> >> > > >
> >> > > > - Updated CP_Well
> >> > > >
> >> > > >   - Spawn room by second cap for each time is now a one-way door
> >> > > >
> >> > > > - Updated Training
> >> > > >
> >> > > >   - Added 3 new training courses for the Demoman, Engineer, and
> Spy
> >> > > >
> >> > > >   - Added the Ready for Duty achievement for completing all of the
> >> > > training
> >> > > > courses
> >> > > >
> >> > > > - Added a new system to associate dedicated servers with Steam
> >> accounts
> >> > > >
> >> > > >   - Use the ConCommand "cl_gameserver_create_identity" in the Team
> >> > > Fortress
> >> > > > 2 client console to create a server account using the currently
> >> logged in
> >> > > > Steam account. This will generate values for
> >> > > "tf_server_identity_account_id"
> >> > > > and "tf_server_identity_token"
> >> > > >
> >> > > >   - Put the values for "tf_server_identity_account_id" and
> >> > > > "tf_server_identity_token" into your server.cfg
> >> > > >
> >> > > >   - Use the ConCommand "cl_gameserver_list" in the Team Fortress 2
> >> client
> >> > > > console to list all of the game server accounts owned by the
> >> currently
> >> > > > logged in Steam account
> >> > > >
> >> > > > - Added a new system for coaching players
> >> > > >
> >> > > > - Added a new vote system
> >> > > >
> >> > > >   - Server convars to control the vote system
> >> > > >
> >> > > >      - sv_allow_votes                           : Allow voting?
> >> > > >
> >> > > >      - sv_vote_failure_timer                    : A vote that
> fails
> >> > > cannot
> >> > > > be voted on again during this period.
> >> > > >
> >> > > >      - sv_vote_allow_specators                  : Allow spectators
> >> to
> >> > > vote?
> >> > > >
> >> > > >      - sv_vote_issue_changelevel_allowed        : Allow votes to
> >> change
> >> > > > levels?
> >> > > >
> >> > > >      - sv_vote_issue_kick_allowed               : Allow votes to
> >> kick
> >> > > > players from the server?
> >> > > >
> >> > > >      - sv_vote_issue_nextlevel_allowed          : Allow votes to
> set
> >> the
> >> > > > next level?
> >> > > >
> >> > > >      - sv_vote_issue_nextlevel_allowextend      : Allow votes to
> >> extend
> >> > > the
> >> > > > current map?
> >> > > >
> >> > > >      - sv_vote_issue_restart_game_allowed       : Allow votes to
> >> restart
> >> > > > the game?
> >> > > >
> >> > > >      - sv_vote_issue_scramble_teams_allowed     : Allow votes to
> >> scramble
> >> > > > the teams?
> >> > > >
> >> > > >      - sv_vote_issue_nextlevel_choicesmode      : Present players
> >> with a
> >> > > > list of maps with the lowest playtimes to choose from?
> >> > > >
> >> > > >      - sv_vote_kick_ban_duration                : How long should
> a
> >> kick
> >> > > > vote ban someone from the server? (in minutes)
> >> > > >
> >> > > > - Added dynamic model loading to improve performance
> >> > > >
> >> > > > - Combat Text changes
> >> > > >
> >> > > >      - Added a new convar "hud_combattext_healing" to display the
> >> amount
> >> > > of
> >> > > > healing done per second
> >> > > >
> >> > > >      - Added bonus points to the items displayed using Combat Text
> >> > > >
> >> > > >      - Starting position of values is now affected by range to
> >> target,
> >> > > > making it easier to see numbers when next to targets
> >> > > >
> >> > > > - Updated voice to use the Steam voice codec to improve quality
> >> > > >
> >> > > >   - Servers can toggle between the old codec and the new codec
> with
> >> the
> >> > > > convar "sv_use_steam_voice", which defaults to 1.
> >> > > >
> >> > > > - Fixed not being able to see the correct colors for painted hats
> >> when
> >> > > > running with DX8
> >> > > >
> >> > > > - Fixed not being able to see the | character in custom names and
> >> > > > descriptions
> >> > > >
> >> > > > - Fixed a couple cases where custom sprays would not import
> >> correctly
> >> > > >
> >> > > > - Duel changes
> >> > > >
> >> > > >   - The duel dialog has been extended to include class-specific
> >> duels in
> >> > > > addition to the default duels
> >> > > >
> >> > > >   - Duel badges now only show the number of wins a player has
> >> > > >
> >> > > > - Added Payload maps to Offline Practice
> >> > > >
> >> > > > - Fixed taunt kills made with a Katana not counting towards
> >> honorbound
> >> > > > kills
> >> > > >
> >> > > > - Fixed a bug where killing a Katana wielder with a Katana was
> >> > > incorrectly
> >> > > > causing an increased crit chance
> >> > > >
> >> > > > - Fixed infinite noisemakers exploit where noisemakers could
> >> continue to
> >> > > be
> >> > > > used after their charges had run out
> >> > > >
> >> > > > - Improved the Medic overheal effect so it's more noticeable
> >> > > >
> >> > > > - Fixed func_build entities to respect the team value and prevent
> >> the
> >> > > > associated team from building in the area
> >> > > >
> >> > > > - Items changes:
> >> > > >
> >> > > >   - Added new "Sort by Rarity" option for sorting backpack items
> >> > > >
> >> > > >   - Improved the backpack sorting algorithms
> >> > > >
> >> > > >   - Added "styles" for the Ghastlier Gibus, Scotsman's Stove Pipe,
> >> > > Treasure
> >> > > > Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer
> >> > > >
> >> > > >   - Added paint preview to the preview section when shopping for
> >> hats
> >> > > >
> >> > > >   - Updated the Googly Gazer to be paintable
> >> > > >
> >> > > >   - Added new paint styles to the Pyromancer's Mask
> >> > > >
> >> > > >   - Items in the action slot won't be swapped until returning to a
> >> supply
> >> > > > cabinet
> >> > > >
> >> > > >   - Replaced the no-crit attribute with -25% damage on the
> >> following:
> >> > > >
> >> > > >      - The Eyelander, The Gunslinger, The Southern Hospitality,
> The
> >> > > > Powerjack (also added +20% melee vulnerability)
> >> > > >
> >> > > >      - The Horseless Headless Horseman's Headtaker, The Ullapool
> >> Caber,
> >> > > The
> >> > > > Claidheamohmor
> >> > > >
> >> > > >   - Vitasaw
> >> > > >
> >> > > >      - Added the ability to see enemy health
> >> > > >
> >> > > >   - Dalokohs Bar
> >> > > >
> >> > > >      - Removed item cool down meter and ammo count when using the
> >> > > Dalokohs
> >> > > > Bar
> >> > > >
> >> > > >   - Fists of Steel
> >> > > >
> >> > > >      - Increase deploy times 20%
> >> > > >
> >> > > >      - Ranged damage reduced 40% (down from 60%)
> >> > > >
> >> > > >   - Loch-n-Load
> >> > > >
> >> > > >      - Damage increased by 10%
> >> > > >
> >> > > >   - Equalizer
> >> > > >
> >> > > >      - Tuned high-end damage range so it's no longer possible to
> >> one-shot
> >> > > > certain classes
> >> > > >
> >> > > >      - Suppress the medic call effect while active
> >> > > >
> >> > > >   - Battalion's Backup
> >> > > >
> >> > > >      - Reduced rage generation rate by 50%
> >> > > >
> >> > > >   - Concheror
> >> > > >
> >> > > >      - Damage-to-health conversion increased to 35% (from 20%)
> >> > > >
> >> > > >   - Mad Milk
> >> > > >
> >> > > >      - Heal 60% of damage done (down from 75%)
> >> > > >
> >> > > >   - Sun-on-a-Stick
> >> > > >
> >> > > >      - Base damage lowered slightly but guarantees crits against
> >> burning
> >> > > > players instead of mini-crits
> >> > > >
> >> > > >   - Fan O' War
> >> > > >
> >> > > >      - Marking someone for death now lasts 15 seconds (from 10
> >> seconds)
> >> > > >
> >> > > >   - Flaregun
> >> > > >
> >> > > >      - Flares always crit burning targets, regardless of range
> >> > > >
> >> > > >   - Backburner
> >> > > >
> >> > > >      - Removed the restriction on airblast
> >> > > >
> >> > > >      - Ammo cost increased 150% (4 blasts at full ammo)
> >> > > >
> >> > > >      - Damage bonus reduced to 10% (from 15%)
> >> > > >
> >> > > >   - Sydney Sleeper:
> >> > > >
> >> > > >      - Charge rate increased 25%
> >> > > >
> >> > > > - Bot changes:
> >> > > >
> >> > > >   - Added Spy TFBots. Spy bots have basic cloaking, diguising,
> >> sapping,
> >> > > and
> >> > > > backstabbing behaviors now, and are ready to join the fight
> >> > > >
> >> > > >   - TFBots understand the basics of the Payload scenario now, and
> >> will
> >> > > push
> >> > > > the cart on offense, and try to stop the cart on defense
> >> > > >
> >> > > >   - Added navigation meshes for pl_goldrush, pl_badwater,
> pl_upward,
> >> > > > pl_thundermountain, and pl_hoodoo_final
> >> > > >
> >> > > >   - Improved TFBot reactions to cloaked and/or disguised enemy
> Spies
> >> > > >
> >> > > >   - Improved Demoman bot behaviors for planting sticky bomb traps
> >> > > >
> >> > > >   - Demoman bots will now try to move to a safe spot and lob
> >> stickybombs
> >> > > > onto enemy sentry nests to destroy them
> >> > > >
> >> > > >   - Soldier bots switch to their shotgun after emptying their
> rocket
> >> > > > launcher at close/medium range
> >> > > >
> >> > > >   - TFBots will no longer hide from sapped or carried sentryguns
> >> > > >
> >> > > >   - Engineer bots are better at moving their sentry gun nest as
> the
> >> > > > scenario changes
> >> > > >
> >> > > >   - Improved Sniper bot algorithm for finding good sniping spots
> for
> >> both
> >> > > > Capture Point and Payload scenarios
> >> > > >
> >> > > >   - Sniper bots will take opportunistic shots at targets while
> they
> >> move
> >> > > to
> >> > > > their desired sniping spot
> >> > > >
> >> > > >   - Fixed bug where Sniper bots would sometimes stand around in
> >> their
> >> > > spawn
> >> > > > room doing nothing.
> >> > > >
> >> > > >   - Improved TFBot ability to find a safe vantage spot to attack
> >> enemy
> >> > > > sentry guns
> >> > > >
> >> > > >   - TFBots will no longer try to use a teleporter entrance they
> >> can't
> >> > > > actually reach
> >> > > >
> >> > > >   - Added tf_bot_melee_only cvar. If set to 1, all TFBots will be
> >> > > > restricted to only using their melee weapon
> >> > > >
> >> > > >
> >> > > >
> >> > > > Read more about the update here:
> >> http://www.teamfortress.com/hatless
> >> > > >
> >> > > >
> >> > > > Jason
> >> > > >
> >> > > > _______________________________________________
> >> > > > To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> > > > please visit:
> >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> > > >
> >> > >
> >> > >
> >> > >
> >> > > --
> >> > > AksumkA.com <http://aksumka.com>
> >> > > _______________________________________________
> >> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > > please visit:
> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> > >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> >
> _______________________________________________
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