Gee, that's almost surprising.
On Thu, Apr 14, 2011 at 10:37 PM, DontWannaName! <[email protected]>wrote: > Looks like MetaMod is broken on Windows. :( > > On Thu, Apr 14, 2011 at 7:22 PM, DontWannaName! <[email protected] > >wrote: > > > I hope its to ban bad admins from running servers. Im looking at you bot > > servers... > > > > > > On Thu, Apr 14, 2011 at 7:17 PM, msleeper <[email protected] > >wrote: > > > >> Obviously to give server admins SPECIAL HATS, obviously. > >> > >> Valve, are you listening? Just give me a gold plated Backburner with > >> sweet specularity maps. I don't want no hat. > >> > >> > >> On Thu, 2011-04-14 at 19:13 -0700, Jonah Hirsch wrote: > >> > So, what's the point of linking a Steam ID to a server? I can't seem > to > >> > figure it out. > >> > ----------------------- > >> > Jonah Hirsch > >> > > >> > > >> > > >> > On Thu, Apr 14, 2011 at 6:56 PM, Tom Grant <[email protected]> wrote: > >> > > >> > > Wow, Big one! Thanks a lot for the initial heads up! > >> > > > >> > > On Thu, Apr 14, 2011 at 9:47 PM, Jason Ruymen < > >> [email protected] > >> > > >wrote: > >> > > > >> > > > Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: > >> Source > >> > > > and Half-Life 2: Deathmatch are now available. Please run > >> hldsupdatetool > >> > > to > >> > > > receive the updates. The specific changes include: > >> > > > > >> > > > > >> > > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) > >> > > > > >> > > > - Fixed a packet injection exploit in the client/server streams > >> > > > > >> > > > - Fixed UDP logging exploit > >> > > > > >> > > > - Added a new server convar "sv_logsecret" which emits a new > >> > > > S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret > >> value > >> > > > pre-pended > >> > > > > >> > > > > >> > > > > >> > > > Team Fortress 2 > >> > > > > >> > > > - Added new map Koth_Badlands > >> > > > > >> > > > - Updated CP_Well > >> > > > > >> > > > - Spawn room by second cap for each time is now a one-way door > >> > > > > >> > > > - Updated Training > >> > > > > >> > > > - Added 3 new training courses for the Demoman, Engineer, and > Spy > >> > > > > >> > > > - Added the Ready for Duty achievement for completing all of the > >> > > training > >> > > > courses > >> > > > > >> > > > - Added a new system to associate dedicated servers with Steam > >> accounts > >> > > > > >> > > > - Use the ConCommand "cl_gameserver_create_identity" in the Team > >> > > Fortress > >> > > > 2 client console to create a server account using the currently > >> logged in > >> > > > Steam account. This will generate values for > >> > > "tf_server_identity_account_id" > >> > > > and "tf_server_identity_token" > >> > > > > >> > > > - Put the values for "tf_server_identity_account_id" and > >> > > > "tf_server_identity_token" into your server.cfg > >> > > > > >> > > > - Use the ConCommand "cl_gameserver_list" in the Team Fortress 2 > >> client > >> > > > console to list all of the game server accounts owned by the > >> currently > >> > > > logged in Steam account > >> > > > > >> > > > - Added a new system for coaching players > >> > > > > >> > > > - Added a new vote system > >> > > > > >> > > > - Server convars to control the vote system > >> > > > > >> > > > - sv_allow_votes : Allow voting? > >> > > > > >> > > > - sv_vote_failure_timer : A vote that > fails > >> > > cannot > >> > > > be voted on again during this period. > >> > > > > >> > > > - sv_vote_allow_specators : Allow spectators > >> to > >> > > vote? > >> > > > > >> > > > - sv_vote_issue_changelevel_allowed : Allow votes to > >> change > >> > > > levels? > >> > > > > >> > > > - sv_vote_issue_kick_allowed : Allow votes to > >> kick > >> > > > players from the server? > >> > > > > >> > > > - sv_vote_issue_nextlevel_allowed : Allow votes to > set > >> the > >> > > > next level? > >> > > > > >> > > > - sv_vote_issue_nextlevel_allowextend : Allow votes to > >> extend > >> > > the > >> > > > current map? > >> > > > > >> > > > - sv_vote_issue_restart_game_allowed : Allow votes to > >> restart > >> > > > the game? > >> > > > > >> > > > - sv_vote_issue_scramble_teams_allowed : Allow votes to > >> scramble > >> > > > the teams? > >> > > > > >> > > > - sv_vote_issue_nextlevel_choicesmode : Present players > >> with a > >> > > > list of maps with the lowest playtimes to choose from? > >> > > > > >> > > > - sv_vote_kick_ban_duration : How long should > a > >> kick > >> > > > vote ban someone from the server? (in minutes) > >> > > > > >> > > > - Added dynamic model loading to improve performance > >> > > > > >> > > > - Combat Text changes > >> > > > > >> > > > - Added a new convar "hud_combattext_healing" to display the > >> amount > >> > > of > >> > > > healing done per second > >> > > > > >> > > > - Added bonus points to the items displayed using Combat Text > >> > > > > >> > > > - Starting position of values is now affected by range to > >> target, > >> > > > making it easier to see numbers when next to targets > >> > > > > >> > > > - Updated voice to use the Steam voice codec to improve quality > >> > > > > >> > > > - Servers can toggle between the old codec and the new codec > with > >> the > >> > > > convar "sv_use_steam_voice", which defaults to 1. > >> > > > > >> > > > - Fixed not being able to see the correct colors for painted hats > >> when > >> > > > running with DX8 > >> > > > > >> > > > - Fixed not being able to see the | character in custom names and > >> > > > descriptions > >> > > > > >> > > > - Fixed a couple cases where custom sprays would not import > >> correctly > >> > > > > >> > > > - Duel changes > >> > > > > >> > > > - The duel dialog has been extended to include class-specific > >> duels in > >> > > > addition to the default duels > >> > > > > >> > > > - Duel badges now only show the number of wins a player has > >> > > > > >> > > > - Added Payload maps to Offline Practice > >> > > > > >> > > > - Fixed taunt kills made with a Katana not counting towards > >> honorbound > >> > > > kills > >> > > > > >> > > > - Fixed a bug where killing a Katana wielder with a Katana was > >> > > incorrectly > >> > > > causing an increased crit chance > >> > > > > >> > > > - Fixed infinite noisemakers exploit where noisemakers could > >> continue to > >> > > be > >> > > > used after their charges had run out > >> > > > > >> > > > - Improved the Medic overheal effect so it's more noticeable > >> > > > > >> > > > - Fixed func_build entities to respect the team value and prevent > >> the > >> > > > associated team from building in the area > >> > > > > >> > > > - Items changes: > >> > > > > >> > > > - Added new "Sort by Rarity" option for sorting backpack items > >> > > > > >> > > > - Improved the backpack sorting algorithms > >> > > > > >> > > > - Added "styles" for the Ghastlier Gibus, Scotsman's Stove Pipe, > >> > > Treasure > >> > > > Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer > >> > > > > >> > > > - Added paint preview to the preview section when shopping for > >> hats > >> > > > > >> > > > - Updated the Googly Gazer to be paintable > >> > > > > >> > > > - Added new paint styles to the Pyromancer's Mask > >> > > > > >> > > > - Items in the action slot won't be swapped until returning to a > >> supply > >> > > > cabinet > >> > > > > >> > > > - Replaced the no-crit attribute with -25% damage on the > >> following: > >> > > > > >> > > > - The Eyelander, The Gunslinger, The Southern Hospitality, > The > >> > > > Powerjack (also added +20% melee vulnerability) > >> > > > > >> > > > - The Horseless Headless Horseman's Headtaker, The Ullapool > >> Caber, > >> > > The > >> > > > Claidheamohmor > >> > > > > >> > > > - Vitasaw > >> > > > > >> > > > - Added the ability to see enemy health > >> > > > > >> > > > - Dalokohs Bar > >> > > > > >> > > > - Removed item cool down meter and ammo count when using the > >> > > Dalokohs > >> > > > Bar > >> > > > > >> > > > - Fists of Steel > >> > > > > >> > > > - Increase deploy times 20% > >> > > > > >> > > > - Ranged damage reduced 40% (down from 60%) > >> > > > > >> > > > - Loch-n-Load > >> > > > > >> > > > - Damage increased by 10% > >> > > > > >> > > > - Equalizer > >> > > > > >> > > > - Tuned high-end damage range so it's no longer possible to > >> one-shot > >> > > > certain classes > >> > > > > >> > > > - Suppress the medic call effect while active > >> > > > > >> > > > - Battalion's Backup > >> > > > > >> > > > - Reduced rage generation rate by 50% > >> > > > > >> > > > - Concheror > >> > > > > >> > > > - Damage-to-health conversion increased to 35% (from 20%) > >> > > > > >> > > > - Mad Milk > >> > > > > >> > > > - Heal 60% of damage done (down from 75%) > >> > > > > >> > > > - Sun-on-a-Stick > >> > > > > >> > > > - Base damage lowered slightly but guarantees crits against > >> burning > >> > > > players instead of mini-crits > >> > > > > >> > > > - Fan O' War > >> > > > > >> > > > - Marking someone for death now lasts 15 seconds (from 10 > >> seconds) > >> > > > > >> > > > - Flaregun > >> > > > > >> > > > - Flares always crit burning targets, regardless of range > >> > > > > >> > > > - Backburner > >> > > > > >> > > > - Removed the restriction on airblast > >> > > > > >> > > > - Ammo cost increased 150% (4 blasts at full ammo) > >> > > > > >> > > > - Damage bonus reduced to 10% (from 15%) > >> > > > > >> > > > - Sydney Sleeper: > >> > > > > >> > > > - Charge rate increased 25% > >> > > > > >> > > > - Bot changes: > >> > > > > >> > > > - Added Spy TFBots. Spy bots have basic cloaking, diguising, > >> sapping, > >> > > and > >> > > > backstabbing behaviors now, and are ready to join the fight > >> > > > > >> > > > - TFBots understand the basics of the Payload scenario now, and > >> will > >> > > push > >> > > > the cart on offense, and try to stop the cart on defense > >> > > > > >> > > > - Added navigation meshes for pl_goldrush, pl_badwater, > pl_upward, > >> > > > pl_thundermountain, and pl_hoodoo_final > >> > > > > >> > > > - Improved TFBot reactions to cloaked and/or disguised enemy > Spies > >> > > > > >> > > > - Improved Demoman bot behaviors for planting sticky bomb traps > >> > > > > >> > > > - Demoman bots will now try to move to a safe spot and lob > >> stickybombs > >> > > > onto enemy sentry nests to destroy them > >> > > > > >> > > > - Soldier bots switch to their shotgun after emptying their > rocket > >> > > > launcher at close/medium range > >> > > > > >> > > > - TFBots will no longer hide from sapped or carried sentryguns > >> > > > > >> > > > - Engineer bots are better at moving their sentry gun nest as > the > >> > > > scenario changes > >> > > > > >> > > > - Improved Sniper bot algorithm for finding good sniping spots > for > >> both > >> > > > Capture Point and Payload scenarios > >> > > > > >> > > > - Sniper bots will take opportunistic shots at targets while > they > >> move > >> > > to > >> > > > their desired sniping spot > >> > > > > >> > > > - Fixed bug where Sniper bots would sometimes stand around in > >> their > >> > > spawn > >> > > > room doing nothing. > >> > > > > >> > > > - Improved TFBot ability to find a safe vantage spot to attack > >> enemy > >> > > > sentry guns > >> > > > > >> > > > - TFBots will no longer try to use a teleporter entrance they > >> can't > >> > > > actually reach > >> > > > > >> > > > - Added tf_bot_melee_only cvar. If set to 1, all TFBots will be > >> > > > restricted to only using their melee weapon > >> > > > > >> > > > > >> > > > > >> > > > Read more about the update here: > >> http://www.teamfortress.com/hatless > >> > > > > >> > > > > >> > > > Jason > >> > > > > >> > > > _______________________________________________ > >> > > > To unsubscribe, edit your list preferences, or view the list > >> archives, > >> > > > please visit: > >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > >> > > > >> > > > >> > > > >> > > -- > >> > > AksumkA.com <http://aksumka.com> > >> > > _______________________________________________ > >> > > To unsubscribe, edit your list preferences, or view the list > archives, > >> > > please visit: > >> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

