I hope its to ban bad admins from running servers. Im looking at you bot
servers...

On Thu, Apr 14, 2011 at 7:17 PM, msleeper <[email protected]>wrote:

> Obviously to give server admins SPECIAL HATS, obviously.
>
> Valve, are you listening? Just give me a gold plated Backburner with
> sweet specularity maps. I don't want no hat.
>
>
> On Thu, 2011-04-14 at 19:13 -0700, Jonah Hirsch wrote:
> > So, what's the point of linking a Steam ID to a server? I can't seem to
> > figure it out.
> > -----------------------
> > Jonah Hirsch
> >
> >
> >
> > On Thu, Apr 14, 2011 at 6:56 PM, Tom Grant <[email protected]> wrote:
> >
> > > Wow, Big one! Thanks a lot for the initial heads up!
> > >
> > > On Thu, Apr 14, 2011 at 9:47 PM, Jason Ruymen <
> [email protected]
> > > >wrote:
> > >
> > > > Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat:
> Source
> > > > and Half-Life 2: Deathmatch are now available.  Please run
> hldsupdatetool
> > > to
> > > > receive the updates.  The specific changes include:
> > > >
> > > >
> > > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
> > > >
> > > > - Fixed a packet injection exploit in the client/server streams
> > > >
> > > > - Fixed UDP logging exploit
> > > >
> > > >   - Added a new server convar "sv_logsecret" which emits a new
> > > > S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret
> value
> > > > pre-pended
> > > >
> > > >
> > > >
> > > > Team Fortress 2
> > > >
> > > > - Added new map Koth_Badlands
> > > >
> > > > - Updated CP_Well
> > > >
> > > >   - Spawn room by second cap for each time is now a one-way door
> > > >
> > > > - Updated Training
> > > >
> > > >   - Added 3 new training courses for the Demoman, Engineer, and Spy
> > > >
> > > >   - Added the Ready for Duty achievement for completing all of the
> > > training
> > > > courses
> > > >
> > > > - Added a new system to associate dedicated servers with Steam
> accounts
> > > >
> > > >   - Use the ConCommand "cl_gameserver_create_identity" in the Team
> > > Fortress
> > > > 2 client console to create a server account using the currently
> logged in
> > > > Steam account. This will generate values for
> > > "tf_server_identity_account_id"
> > > > and "tf_server_identity_token"
> > > >
> > > >   - Put the values for "tf_server_identity_account_id" and
> > > > "tf_server_identity_token" into your server.cfg
> > > >
> > > >   - Use the ConCommand "cl_gameserver_list" in the Team Fortress 2
> client
> > > > console to list all of the game server accounts owned by the
> currently
> > > > logged in Steam account
> > > >
> > > > - Added a new system for coaching players
> > > >
> > > > - Added a new vote system
> > > >
> > > >   - Server convars to control the vote system
> > > >
> > > >      - sv_allow_votes                           : Allow voting?
> > > >
> > > >      - sv_vote_failure_timer                    : A vote that fails
> > > cannot
> > > > be voted on again during this period.
> > > >
> > > >      - sv_vote_allow_specators                  : Allow spectators to
> > > vote?
> > > >
> > > >      - sv_vote_issue_changelevel_allowed        : Allow votes to
> change
> > > > levels?
> > > >
> > > >      - sv_vote_issue_kick_allowed               : Allow votes to kick
> > > > players from the server?
> > > >
> > > >      - sv_vote_issue_nextlevel_allowed          : Allow votes to set
> the
> > > > next level?
> > > >
> > > >      - sv_vote_issue_nextlevel_allowextend      : Allow votes to
> extend
> > > the
> > > > current map?
> > > >
> > > >      - sv_vote_issue_restart_game_allowed       : Allow votes to
> restart
> > > > the game?
> > > >
> > > >      - sv_vote_issue_scramble_teams_allowed     : Allow votes to
> scramble
> > > > the teams?
> > > >
> > > >      - sv_vote_issue_nextlevel_choicesmode      : Present players
> with a
> > > > list of maps with the lowest playtimes to choose from?
> > > >
> > > >      - sv_vote_kick_ban_duration                : How long should a
> kick
> > > > vote ban someone from the server? (in minutes)
> > > >
> > > > - Added dynamic model loading to improve performance
> > > >
> > > > - Combat Text changes
> > > >
> > > >      - Added a new convar "hud_combattext_healing" to display the
> amount
> > > of
> > > > healing done per second
> > > >
> > > >      - Added bonus points to the items displayed using Combat Text
> > > >
> > > >      - Starting position of values is now affected by range to
> target,
> > > > making it easier to see numbers when next to targets
> > > >
> > > > - Updated voice to use the Steam voice codec to improve quality
> > > >
> > > >   - Servers can toggle between the old codec and the new codec with
> the
> > > > convar "sv_use_steam_voice", which defaults to 1.
> > > >
> > > > - Fixed not being able to see the correct colors for painted hats
> when
> > > > running with DX8
> > > >
> > > > - Fixed not being able to see the | character in custom names and
> > > > descriptions
> > > >
> > > > - Fixed a couple cases where custom sprays would not import correctly
> > > >
> > > > - Duel changes
> > > >
> > > >   - The duel dialog has been extended to include class-specific duels
> in
> > > > addition to the default duels
> > > >
> > > >   - Duel badges now only show the number of wins a player has
> > > >
> > > > - Added Payload maps to Offline Practice
> > > >
> > > > - Fixed taunt kills made with a Katana not counting towards
> honorbound
> > > > kills
> > > >
> > > > - Fixed a bug where killing a Katana wielder with a Katana was
> > > incorrectly
> > > > causing an increased crit chance
> > > >
> > > > - Fixed infinite noisemakers exploit where noisemakers could continue
> to
> > > be
> > > > used after their charges had run out
> > > >
> > > > - Improved the Medic overheal effect so it's more noticeable
> > > >
> > > > - Fixed func_build entities to respect the team value and prevent the
> > > > associated team from building in the area
> > > >
> > > > - Items changes:
> > > >
> > > >   - Added new "Sort by Rarity" option for sorting backpack items
> > > >
> > > >   - Improved the backpack sorting algorithms
> > > >
> > > >   - Added "styles" for the Ghastlier Gibus, Scotsman's Stove Pipe,
> > > Treasure
> > > > Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer
> > > >
> > > >   - Added paint preview to the preview section when shopping for hats
> > > >
> > > >   - Updated the Googly Gazer to be paintable
> > > >
> > > >   - Added new paint styles to the Pyromancer's Mask
> > > >
> > > >   - Items in the action slot won't be swapped until returning to a
> supply
> > > > cabinet
> > > >
> > > >   - Replaced the no-crit attribute with -25% damage on the following:
> > > >
> > > >      - The Eyelander, The Gunslinger, The Southern Hospitality, The
> > > > Powerjack (also added +20% melee vulnerability)
> > > >
> > > >      - The Horseless Headless Horseman's Headtaker, The Ullapool
> Caber,
> > > The
> > > > Claidheamohmor
> > > >
> > > >   - Vitasaw
> > > >
> > > >      - Added the ability to see enemy health
> > > >
> > > >   - Dalokohs Bar
> > > >
> > > >      - Removed item cool down meter and ammo count when using the
> > > Dalokohs
> > > > Bar
> > > >
> > > >   - Fists of Steel
> > > >
> > > >      - Increase deploy times 20%
> > > >
> > > >      - Ranged damage reduced 40% (down from 60%)
> > > >
> > > >   - Loch-n-Load
> > > >
> > > >      - Damage increased by 10%
> > > >
> > > >   - Equalizer
> > > >
> > > >      - Tuned high-end damage range so it's no longer possible to
> one-shot
> > > > certain classes
> > > >
> > > >      - Suppress the medic call effect while active
> > > >
> > > >   - Battalion's Backup
> > > >
> > > >      - Reduced rage generation rate by 50%
> > > >
> > > >   - Concheror
> > > >
> > > >      - Damage-to-health conversion increased to 35% (from 20%)
> > > >
> > > >   - Mad Milk
> > > >
> > > >      - Heal 60% of damage done (down from 75%)
> > > >
> > > >   - Sun-on-a-Stick
> > > >
> > > >      - Base damage lowered slightly but guarantees crits against
> burning
> > > > players instead of mini-crits
> > > >
> > > >   - Fan O' War
> > > >
> > > >      - Marking someone for death now lasts 15 seconds (from 10
> seconds)
> > > >
> > > >   - Flaregun
> > > >
> > > >      - Flares always crit burning targets, regardless of range
> > > >
> > > >   - Backburner
> > > >
> > > >      - Removed the restriction on airblast
> > > >
> > > >      - Ammo cost increased 150% (4 blasts at full ammo)
> > > >
> > > >      - Damage bonus reduced to 10% (from 15%)
> > > >
> > > >   - Sydney Sleeper:
> > > >
> > > >      - Charge rate increased 25%
> > > >
> > > > - Bot changes:
> > > >
> > > >   - Added Spy TFBots. Spy bots have basic cloaking, diguising,
> sapping,
> > > and
> > > > backstabbing behaviors now, and are ready to join the fight
> > > >
> > > >   - TFBots understand the basics of the Payload scenario now, and
> will
> > > push
> > > > the cart on offense, and try to stop the cart on defense
> > > >
> > > >   - Added navigation meshes for pl_goldrush, pl_badwater, pl_upward,
> > > > pl_thundermountain, and pl_hoodoo_final
> > > >
> > > >   - Improved TFBot reactions to cloaked and/or disguised enemy Spies
> > > >
> > > >   - Improved Demoman bot behaviors for planting sticky bomb traps
> > > >
> > > >   - Demoman bots will now try to move to a safe spot and lob
> stickybombs
> > > > onto enemy sentry nests to destroy them
> > > >
> > > >   - Soldier bots switch to their shotgun after emptying their rocket
> > > > launcher at close/medium range
> > > >
> > > >   - TFBots will no longer hide from sapped or carried sentryguns
> > > >
> > > >   - Engineer bots are better at moving their sentry gun nest as the
> > > > scenario changes
> > > >
> > > >   - Improved Sniper bot algorithm for finding good sniping spots for
> both
> > > > Capture Point and Payload scenarios
> > > >
> > > >   - Sniper bots will take opportunistic shots at targets while they
> move
> > > to
> > > > their desired sniping spot
> > > >
> > > >   - Fixed bug where Sniper bots would sometimes stand around in their
> > > spawn
> > > > room doing nothing.
> > > >
> > > >   - Improved TFBot ability to find a safe vantage spot to attack
> enemy
> > > > sentry guns
> > > >
> > > >   - TFBots will no longer try to use a teleporter entrance they can't
> > > > actually reach
> > > >
> > > >   - Added tf_bot_melee_only cvar. If set to 1, all TFBots will be
> > > > restricted to only using their melee weapon
> > > >
> > > >
> > > >
> > > > Read more about the update here: http://www.teamfortress.com/hatless
> > > >
> > > >
> > > > Jason
> > > >
> > > > _______________________________________________
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> archives,
> > > > please visit:
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> > > >
> > >
> > >
> > >
> > > --
> > > AksumkA.com <http://aksumka.com>
> > > _______________________________________________
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> > > please visit:
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> > >
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>
>
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