This did make me sad panda.

three 32 slot servers watcing them crash every 2 minutes. :(

> From: [email protected]
> Date: Thu, 5 May 2011 22:35:45 -0700
> To: [email protected]
> Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of 
> Defeat: Source and Half-Life 2: Deathmatch Updates Released
> 
> So.... CSS is broken. (Suicide and the server/client will crash).
> Anyone else in the same boat?
> 
> I really want to try this testing in production thing, it seems to
> really be catching on.
> 
> On Thu, May 5, 2011 at 9:42 PM, Netshroud <[email protected]> wrote:
> > .dem I think
> >
> > On Fri, May 6, 2011 at 2:24 PM, Jeff Sugar <[email protected]> wrote:
> >
> >> I'm trying to setup the replays right now, and I'm stuck on whitelisting
> >> the
> >> filetypes that people can download, as I don't know the replays' filetypes.
> >> I got the rest to report no errors, but until I do this, people can't
> >> actually grab them. I'd like to say ".rep" or something, but I don't want
> >> to
> >> just guess
> >>
> >>
> >> On Thu, May 5, 2011 at 8:39 PM, jimbomcb <[email protected]> wrote:
> >>
> >> > A few example replay cfg files have been created, check replay_*.cfg
> >> > under cfg folder.
> >> >
> >> > On 6 May 2011 04:35, Chris Oryschak <[email protected]> wrote:
> >> > > Anyone know the command to enable replays on the server?
> >> > >
> >> > > Chris
> >> > >
> >> > > -----Original Message-----
> >> > > From: [email protected]
> >> > > [mailto:[email protected]] On Behalf Of Jason
> >> > Ruymen
> >> > > Sent: Thursday, May 05, 2011 10:38 PM
> >> > > To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life
> >> dedicated
> >> > > Win32 server mailing list'; '[email protected]'
> >> > > Subject: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
> >> > > Defeat: Source and Half-Life 2: Deathmatch Updates Released
> >> > >
> >> > > Required updates for Team Fortress 2, Counter-Strike: Source, Day of
> >> > Defeat:
> >> > > Source and Half-Life 2: Deathmatch are now available.  The specific
> >> > changes
> >> > > include:
> >> > >
> >> > >
> >> > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
> >> > >
> >> > > - Fixed an OpenGL crash for Mac players
> >> > >
> >> > > - Fixed several crashes related to Alt-Tab in fullscreen mode on
> >> Windows
> >> > >
> >> > > - Fixed client crash caused by invalid mesh
> >> > >
> >> > > - Updated shared interfaces to support the new Replay feature in TF2
> >> > >
> >> > >
> >> > >
> >> > > Counter-Strike: Source
> >> > >
> >> > > - Updated the localization files
> >> > >
> >> > >
> >> > >
> >> > > Team Fortress 2
> >> > >
> >> > > - Added the Replay feature:  http://www.teamfortress.com/replayupdate
> >> > >
> >> > >  - Known issue with blurry Mac replay rendering will be fixed in the
> >> next
> >> > > update
> >> > >
> >> > > - Launched the First Annual Saxxy Awards:
> >> > > http://www.teamfortress.com/saxxyawards
> >> > >
> >> > > - Added 8 new Replay achievements
> >> > >
> >> > > - Added 10 new hats
> >> > >
> >> > > - Added The Director's Vision, an item that provides you with a new
> >> taunt
> >> > >
> >> > > - Fixed a problem with certain equippable items rendering incorrectly
> >> on
> >> > the
> >> > > loadout screen
> >> > >
> >> > > - Fixed a problem causing the Mann Co. store previews to render
> >> > incorrectly
> >> > >
> >> > > - Crafted items will now remember/display who crafted them
> >> > >
> >> > > - Added a reward for the early crafters of new items
> >> > >
> >> > > - Added a new style to the  Aperture Labs Hard Hat
> >> > >
> >> > > - Added a new style to the Blighted Beak
> >> > >
> >> > > - Fixed bugs with the refurbish items interface so that some properties
> >> > will
> >> > > no longer be un-removable under certain circumstances
> >> > >
> >> > > - Fixed the briefcase not being drawn on players when it's being
> >> carried
> >> > in
> >> > > CTF maps
> >> > >
> >> > > - Fixed the Gloves of Running Urgently not using the correct skin in
> >> the
> >> > > character loadout screen
> >> > >
> >> > > - Fixed the Kritzkrieg not drawing the correct model in the character
> >> > > loadout screen
> >> > >
> >> > > - Fixed the Horseless Headless Horsemann displaying the burning
> >> material
> >> > in
> >> > > DirectX8
> >> > >
> >> > > - Fixed the Aperture Labs Hard Hat displaying the burning material in
> >> > > DirectX8
> >> > >
> >> > > - Fixed removing the burning/jarated conditions on players who are
> >> being
> >> > > critboosted by a Medic using the Kritzkrieg
> >> > >
> >> > > - Added Mad Milk to the conditions that are cleared when players are
> >> made
> >> > > invulnerable by a Medic with an ÜberCharge
> >> > >
> >> > > - For web developers: added tool and capability information to the
> >> > > IEconItems_440/GetSchema Web API
> >> > >
> >> > > Jason
> >> > >
> >> > > _______________________________________________
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> >> > > please visit:
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> >> > >
> >> > >
> >> > > _______________________________________________
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> >> > please visit:
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> >> > >
> >> >
> >> > _______________________________________________
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> >> > please visit:
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> >> >
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> >> please visit:
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> >>
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> > please visit:
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> >
> 
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