Actually, adding more hats to the game means more models the clients have to precache, and thus the less models mods and maps can use. Hats are solely responsible for breaking maps such as tr_walkway, achievement_turbo, and others. It has even broken cp_steel. If Valve were to, say, increase the model limit (*hint hint*), this wouldn't be an issue.
The concept of hats is not ruining the game, but the technical aspects of hats are. On Fri, May 6, 2011 at 7:39 PM, Simon Sheehan <[email protected]>wrote: > On 5/5/2011 10:01 PM, [email protected] wrote: > >> Re: Mandatory updates coming later today >> > > I firmly believe valve is not killing the game. The entire "Hats are > ruining the game" issue is truly blown out of proportion. It's easy to > ignore the trade stuff, and simply play the game still. Although we do still > get mostly hats per update, at least they are still trying to improve the > game and continue the support they do give us. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

