2048 is still pretty low (especially with some of these new maps
people are rolling out). Each hat/prop/weapon/(pin?) is an entity. I'm
frequently suffering from ed_alloc crashes.

On Fri, May 6, 2011 at 9:20 PM, Sazpaimon <[email protected]> wrote:
> They doubled it when cp_steel broke. I think it's in 2048 now. I think
> that'll keep us safe for a little while.
>
> On 5/6/2011 10:24 PM, Brian Simon wrote:
>>
>> Actually, adding more hats to the game means more models the clients have
>> to
>> precache, and thus the less models mods and maps can use. Hats are solely
>> responsible for breaking maps such as tr_walkway, achievement_turbo, and
>> others. It has even broken cp_steel. If Valve were to, say, increase the
>> model limit (*hint hint*), this wouldn't be an issue.
>>
>> The concept of hats is not ruining the game, but the technical aspects of
>> hats are.
>>
>> On Fri, May 6, 2011 at 7:39 PM, Simon
>> Sheehan<[email protected]>wrote:
>>
>>> On 5/5/2011 10:01 PM, [email protected] wrote:
>>>
>>>> Re: Mandatory updates coming later today
>>>>
>>> I firmly believe valve is not killing the game. The entire "Hats are
>>> ruining the game" issue is truly blown out of proportion. It's easy to
>>> ignore the trade stuff, and simply play the game still. Although we do
>>> still
>>> get mostly hats per update, at least they are still trying to improve the
>>> game and continue the support they do give us.
>>>
>>>
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>
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