Considering them community guys made a fair amount of donkeys, quote: "In two weeks five modders from the Team Fortress 2 community made between $39,000 and $47,000 selling items through the game's new Mann Co. Store. The royalty figures were so high they exceeded PayPal deposit restrictions, so Valve flew the highest earners - Spencer Kern and Steven Skidmore - to its door to hand the cheques over in person."
... one could easily guess why Valve keeps releasing the useless hats, people still like and buy them. One could also debunk the R.W. statement, quote, "We only add stuff that contributes to the game" with this, but that would be... evil and unfair :) One would presume, HOWEVER, they could afford to test the game before they ruin it over the weekend. http://en.wikipedia.org/wiki/Regression_testing -TheG On Sat, May 7, 2011 at 8:48 AM, Kyle Sanderson <[email protected]> wrote: > 2048 is still pretty low (especially with some of these new maps > people are rolling out). Each hat/prop/weapon/(pin?) is an entity. I'm > frequently suffering from ed_alloc crashes. > > On Fri, May 6, 2011 at 9:20 PM, Sazpaimon <[email protected]> wrote: > > They doubled it when cp_steel broke. I think it's in 2048 now. I think > > that'll keep us safe for a little while. > > > > On 5/6/2011 10:24 PM, Brian Simon wrote: > >> > >> Actually, adding more hats to the game means more models the clients > have > >> to > >> precache, and thus the less models mods and maps can use. Hats are > solely > >> responsible for breaking maps such as tr_walkway, achievement_turbo, and > >> others. It has even broken cp_steel. If Valve were to, say, increase the > >> model limit (*hint hint*), this wouldn't be an issue. > >> > >> The concept of hats is not ruining the game, but the technical aspects > of > >> hats are. > >> > >> On Fri, May 6, 2011 at 7:39 PM, Simon > >> Sheehan<[email protected]>wrote: > >> > >>> On 5/5/2011 10:01 PM, [email protected] wrote: > >>> > >>>> Re: Mandatory updates coming later today > >>>> > >>> I firmly believe valve is not killing the game. The entire "Hats are > >>> ruining the game" issue is truly blown out of proportion. It's easy to > >>> ignore the trade stuff, and simply play the game still. Although we do > >>> still > >>> get mostly hats per update, at least they are still trying to improve > the > >>> game and continue the support they do give us. > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

