They doubled it when cp_steel broke. I think it's in 2048 now. I think that'll keep us safe for a little while.

On 5/6/2011 10:24 PM, Brian Simon wrote:
Actually, adding more hats to the game means more models the clients have to
precache, and thus the less models mods and maps can use. Hats are solely
responsible for breaking maps such as tr_walkway, achievement_turbo, and
others. It has even broken cp_steel. If Valve were to, say, increase the
model limit (*hint hint*), this wouldn't be an issue.

The concept of hats is not ruining the game, but the technical aspects of
hats are.

On Fri, May 6, 2011 at 7:39 PM, Simon Sheehan<[email protected]>wrote:

On 5/5/2011 10:01 PM, [email protected] wrote:

Re: Mandatory updates coming later today

I firmly believe valve is not killing the game. The entire "Hats are
ruining the game" issue is truly blown out of proportion. It's easy to
ignore the trade stuff, and simply play the game still. Although we do still
get mostly hats per update, at least they are still trying to improve the
game and continue the support they do give us.


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