tl;dr: This. So much. Entirely getting rid of reserve slots and getting set with "increased maxplayers" isn't really a proper solution, heh.
Not-so-tl;d: People in my community were very unhappy that replays were off, for obvious reasons and especially for Saxxy-related stuff. Those who wanted to submit Saxxy entries had to (temporarily, mostly) go elsewhere for those purposes. People understood, for the most part, why they were off, but that doesn't make it much less irritating on my end or theirs On Jun 10, 2011 5:38 PM, "Kyle Sanderson" <[email protected]> wrote: > Thanks for the regression fix. Any idea when the critical replay > issues are going to be resolved? > > On Fri, Jun 10, 2011 at 5:22 PM, Eric Smith <[email protected]> wrote: >> We've released a mandatory update for TF2. The notes are below. >> >> >> >> -Eric >> >> >> >> --------------------- >> >> >> >> Team Fortress 2 >> >> - Fixed a problem related to spawning multiple entities unnecessarily between mini-rounds >> >> - Fixed a bug that caused players to see the wrong backpacks on some classes >> >> - Fixed a problem with honorbound weapons not allowing themselves to be holstered after killing a Spy using the Dead Ringer >> >> - Fixed the Ubersaw and the Vita-Saw not displaying the Medic's ÜberCharge progress >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

