Hope it addresses 2 fixes at least:

- Loosing connection (ftp) to the server makes the server hang 
(disconnect/timeout/server down/etc)
- During gameplay I've seen the server crash because people made replay's. The 
last debug lines of the crash  points to replay.so (could be that this is not 
on stock tf2's, but more custom mods on it) which should not make a difference 
I presume.

Waiting for next week ;p

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Jon Lippincott
Sent: zaterdag 11 juni 2011 5:17
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 
server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released

We have replay fixes for early next week. 

-Jon

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Kyle Sanderson
Sent: Friday, June 10, 2011 5:38 PM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 
server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released

Thanks for the regression fix. Any idea when the critical replay issues are 
going to be resolved?

On Fri, Jun 10, 2011 at 5:22 PM, Eric Smith <[email protected]> wrote:
> We've released a mandatory update for TF2.  The notes are below.
>
>
>
> -Eric
>
>
>
> ---------------------
>
>
>
> Team Fortress 2
>
> - Fixed a problem related to spawning multiple entities unnecessarily 
> between mini-rounds
>
> - Fixed a bug that caused players to see the wrong backpacks on some 
> classes
>
> - Fixed a problem with honorbound weapons not allowing themselves to 
> be holstered after killing a Spy using the Dead Ringer
>
> - Fixed the Ubersaw and the Vita-Saw not displaying the Medic's 
> ÜberCharge progress
>
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