Part of the problem is that Valve rebalanced the heavy to be more effective
vs people of higher skill level over a year ago, which was always a bit too
much. Tomislav and etc only exaggerated of what been a problem for awhile
now with playing heavy being easy (as he was designed that way) but being
way too hard to counter for the average player, making him dominate public
games (actually they are limiting heavy to 1 per team in competitive 6vs6
games now due to his power). I don't think balance discussions are relevant
here though, but Valve have been eerie quiet about their stance on TF2
balance (And let's not even start on how some weapon combinations are
straight upgrades, like enforcer+dead ringer).

I'm glad that the SourceTV is working alongside replay again. It was our
main tool vs cheaters. I'm still surprised Valve overlooked this usage of
STV (No anti-cheat system ever replaces a human ;) ).

On Wed, Aug 24, 2011 at 3:11 AM, Jesse Porter <[email protected]> wrote:

> This is not helpful.
>
> On Tue, Aug 23, 2011 at 7:00 PM, Eli Witt <[email protected]> wrote:
>
> > Get less lame players, we hardly ever see any Tomislav users on our
> > servers... probably because most of our regulars are comp level though...
> >
> > On Tue, Aug 23, 2011 at 8:53 PM, Jesse Porter <[email protected]>
> > wrote:
> >
> > > Are there any fixes in the works to tone down the Tomislav? My servers
> > are
> > > turning into fat kielbasa-fests and it's starting to turn people off
> the
> > > game.
> > >
> > > On Tue, Aug 23, 2011 at 6:40 PM, Eric Smith <[email protected]>
> > > wrote:
> > >
> > > > We've released a mandatory TF2 update. The notes for the update are
> > > below.
> > > >
> > > > Thanks.
> > > >
> > > > Eric Smith
> > > > Valve
> > > >
> > > > ============================================
> > > >
> > > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
> > > > - Fixed a client crash during demo playback
> > > > - Fixed a SourceTV crash
> > > > - Dedicated servers can now have both SourceTV and Replay enabled at
> > once
> > > >   "-replay [config file]" and "+tv_enable 1" should be used to launch
> > the
> > > > server
> > > >
> > > > Team Fortress 2
> > > > - Added TF birthday replacement models for health kits and ammo packs
> > > > - Added TF birthday Party Hat and Noisemaker
> > > > - Fixed The Short Circuit attacking friendly projectiles
> > > > - Fixed The Short Circuit being hidden when the Engineer taunts
> > > > - Fixed an infinite crits exploit using The Diamondback
> > > > - Fixed The Widowmaker not returning the correct amount of ammo when
> > > > multiple targets are hit
> > > > - Fixed supply closets regenerating players while they are taunting
> > > > - Fixed the Select Style UI text overlapping the image of the model
> > > > - Fixed the sunbeams hat effect
> > > > - Updated the localization files
> > > > - Updated the gamehaptics file:
> > > >   - Added draw/recoil forces for The Widowmaker, The Short Circuit,
> The
> > > > Diamondback, and The Machina
> > > >   - Added crit fire force for The Widowmaker and The Diamondback
> > > >   - Refined reload force for Flare Gun/Detonator
> > > > - Bot changes:
> > > >   - Fixed crash with Demoman-bots trying to detonate stickybombs that
> > had
> > > > already been destroyed
> > > >   - Added tf_bot_kill console command (syntax identical to
> tf_bot_kick)
> > > >   - Bots obey melee only mode a bit better
> > > >   - Added func_nav_avoid to allow map creators control over where
> bots
> > > > "like" to go
> > > >   - Fixed issue with Demoman bot reloading between each stickybomb he
> > > > fired, causing him to be very slow at setting traps/destroying
> sentries
> > > >   - Bots never taunt if carrying the flag now
> > > >   - Aiming logic for Huntsman sniper bots
> > > >   - Sniper bots prioritize enemy snipers more aggressively, as well
> as
> > > > enemy engineers now
> > > >   - Improved Demoman bot sentry gun sticky bombing
> > > >   - Bots will no longer try to use health entities assigned to the
> > enemy
> > > > team
> > > >   - Added simplistic behaviors for Chargin' Targe, and various
> > > consumables
> > > > (Bonk drink, sandvich, etc)
> > > >   - Medic-bots stay a bit closer to their patient now
> > > >   - Sniper-bots go after very nearby enemies with their melee weapon
> > now
> > > >   - Added func_tfbot_hint entity to allow map creators to tell sniper
> > > bots
> > > > good places to lurk
> > > >   - Sniper-bots opportunistically fire on viable targets they
> encounter
> > > > while on the way to their desired lurking spot
> > > >   - Spy-bots are more aggressive about backstabbing an engineer
> before
> > > > sapping his nest now
> > > >
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