Big thanks Valve. Bybye highfpsserverproviders :-) 2011/6/28 ics <[email protected]>: > I'm seeing some dropping of CPU usage, but it also depends a lot from the > map that is on the server and how many players does one server carry. Also > bandwidth usage has dropped. > > -ics > > 28.6.2011 13:19, Kyle Sanderson kirjoitti: >> >> Henry, >> >> Thanks for addressing this! Just out of curiosity, what kind of >> optimizations are we talking about? Some binaries from my >> understanding are not even compiled with SSE optimizations. Also, are >> there any plans for threading? >> >> Thanks, >> Kyle. >> >> On Tue, Jun 28, 2011 at 2:04 AM, Jesse Molina<[email protected]> >> wrote: >>> >>> Than you for the informative communication. It is very helpful to >>> understand both the technical internals of the software that we work >>> with, >>> but also the intent, concepts, and design. >>> >>> And, yes, performance optimization would be greatly appreciated. Good >>> luck >>> with that! >>> >>> >>> >>> Henry Goffin wrote: >>>> >>>> Hi all - >>>> >>>> Free to Play brought a huge influx of new users to Team Fortress. To >>>> help >>>> server counts scale up to match the demand, we are reworking the >>>> dedicated >>>> server for performance. We want to improve player responsiveness as well >>>> as >>>> to reduce CPU usage so that hosts can run more servers per physical >>>> server. >>>> >>>> Some of those changes addressing CPU usage went out last night. Server >>>> operators should see a big decrease in CPU load and can potentially run >>>> more >>>> instances per physical box now. However, a side effect that many of you >>>> have >>>> noticed is that server FPS has an effective cap of 500 instead of the >>>> previous 1000, or possibly even lower than 500 depending on your Linux >>>> kernel HZ setting. This should not have a noticeable impact on gameplay >>>> as >>>> the tick rate is still locked (well, mostly locked) at 66 updates per >>>> second >>>> and the frames that are being dropped are "empty" frames that do not >>>> actually run a server tick. >>>> >>>> We're going to address this further in another set of performance >>>> improvements. Sorry for the temporary confusion, but we wanted to get >>>> these >>>> CPU load reduction changes out quickly to help with the Free to Play >>>> user >>>> crush. >>>> >>>> Longer term, we want to move away from FPS as a measure of performance >>>> and >>>> instead show actual load and responsiveness (jitter/latency) statistics. >>>> The >>>> difference between a tick and a frame is complicated, and fps_max >>>> sometimes >>>> affects performance in counter-intuitive ways. We would like to retire >>>> fps_max for servers and replace it with a more obvious server >>>> performance >>>> setting. We'll give you all a heads up before we do so. >>>> >>>> Henry G. >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> -- >>> # Jesse Molina >>> # Mail = [email protected] >>> # Page = [email protected] >>> # Cell = 1.602.323.7608 >>> # Web = http://www.opendreams.net/jesse/ >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >
-- Andre Mueller aka DeaD_EyE sourceserver.info - german SourceServer-Community _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

