Bye bye? Hardly.

Set sleeprate to 500 and you get your 1000fps back :P.

2011/6/28 Andre Müller <[email protected]>

> Big thanks Valve. Bybye highfpsserverproviders :-)
>
> 2011/6/28 ics <[email protected]>:
> > I'm seeing some dropping of CPU usage, but it also depends a lot from the
> > map that is on the server and how many players does one server carry.
> Also
> > bandwidth usage has dropped.
> >
> > -ics
> >
> > 28.6.2011 13:19, Kyle Sanderson kirjoitti:
> >>
> >> Henry,
> >>
> >> Thanks for addressing this! Just out of curiosity, what kind of
> >> optimizations are we talking about? Some binaries from my
> >> understanding are not even compiled with SSE optimizations. Also, are
> >> there any plans for threading?
> >>
> >> Thanks,
> >> Kyle.
> >>
> >> On Tue, Jun 28, 2011 at 2:04 AM, Jesse Molina<[email protected]>
> >>  wrote:
> >>>
> >>> Than you for the informative communication.  It is very helpful to
> >>> understand both the technical internals of the software that we work
> >>> with,
> >>> but also the intent, concepts, and design.
> >>>
> >>> And, yes, performance optimization would be greatly appreciated.  Good
> >>> luck
> >>> with that!
> >>>
> >>>
> >>>
> >>> Henry Goffin wrote:
> >>>>
> >>>> Hi all -
> >>>>
> >>>> Free to Play brought a huge influx of new users to Team Fortress. To
> >>>> help
> >>>> server counts scale up to match the demand, we are reworking the
> >>>> dedicated
> >>>> server for performance. We want to improve player responsiveness as
> well
> >>>> as
> >>>> to reduce CPU usage so that hosts can run more servers per physical
> >>>> server.
> >>>>
> >>>> Some of those changes addressing CPU usage went out last night. Server
> >>>> operators should see a big decrease in CPU load and can potentially
> run
> >>>> more
> >>>> instances per physical box now. However, a side effect that many of
> you
> >>>> have
> >>>> noticed is that server FPS has an effective cap of 500 instead of the
> >>>> previous 1000, or possibly even lower than 500 depending on your Linux
> >>>> kernel HZ setting. This should not have a noticeable impact on
> gameplay
> >>>> as
> >>>> the tick rate is still locked (well, mostly locked) at 66 updates per
> >>>> second
> >>>> and the frames that are being dropped are "empty" frames that do not
> >>>> actually run a server tick.
> >>>>
> >>>> We're going to address this further in another set of performance
> >>>> improvements. Sorry for the temporary confusion, but we wanted to get
> >>>> these
> >>>> CPU load reduction changes out quickly to help with the Free to Play
> >>>> user
> >>>> crush.
> >>>>
> >>>> Longer term, we want to move away from FPS as a measure of performance
> >>>> and
> >>>> instead show actual load and responsiveness (jitter/latency)
> statistics.
> >>>> The
> >>>> difference between a tick and a frame is complicated, and fps_max
> >>>> sometimes
> >>>> affects performance in counter-intuitive ways. We would like to retire
> >>>> fps_max for servers and replace it with a more obvious server
> >>>> performance
> >>>> setting. We'll give you all a heads up before we do so.
> >>>>
> >>>> Henry G.
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>> --
> >>> # Jesse Molina
> >>> # Mail = [email protected]
> >>> # Page = [email protected]
> >>> # Cell = 1.602.323.7608
> >>> # Web  = http://www.opendreams.net/jesse/
> >>>
> >>>
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
> --
> Andre Mueller aka DeaD_EyE
> sourceserver.info - german SourceServer-Community
>
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> please visit:
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>
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