Bye bye? Hardly. Set sleeprate to 500 and you get your 1000fps back :P.
2011/6/28 Andre Müller <[email protected]> > Big thanks Valve. Bybye highfpsserverproviders :-) > > 2011/6/28 ics <[email protected]>: > > I'm seeing some dropping of CPU usage, but it also depends a lot from the > > map that is on the server and how many players does one server carry. > Also > > bandwidth usage has dropped. > > > > -ics > > > > 28.6.2011 13:19, Kyle Sanderson kirjoitti: > >> > >> Henry, > >> > >> Thanks for addressing this! Just out of curiosity, what kind of > >> optimizations are we talking about? Some binaries from my > >> understanding are not even compiled with SSE optimizations. Also, are > >> there any plans for threading? > >> > >> Thanks, > >> Kyle. > >> > >> On Tue, Jun 28, 2011 at 2:04 AM, Jesse Molina<[email protected]> > >> wrote: > >>> > >>> Than you for the informative communication. It is very helpful to > >>> understand both the technical internals of the software that we work > >>> with, > >>> but also the intent, concepts, and design. > >>> > >>> And, yes, performance optimization would be greatly appreciated. Good > >>> luck > >>> with that! > >>> > >>> > >>> > >>> Henry Goffin wrote: > >>>> > >>>> Hi all - > >>>> > >>>> Free to Play brought a huge influx of new users to Team Fortress. To > >>>> help > >>>> server counts scale up to match the demand, we are reworking the > >>>> dedicated > >>>> server for performance. We want to improve player responsiveness as > well > >>>> as > >>>> to reduce CPU usage so that hosts can run more servers per physical > >>>> server. > >>>> > >>>> Some of those changes addressing CPU usage went out last night. Server > >>>> operators should see a big decrease in CPU load and can potentially > run > >>>> more > >>>> instances per physical box now. However, a side effect that many of > you > >>>> have > >>>> noticed is that server FPS has an effective cap of 500 instead of the > >>>> previous 1000, or possibly even lower than 500 depending on your Linux > >>>> kernel HZ setting. This should not have a noticeable impact on > gameplay > >>>> as > >>>> the tick rate is still locked (well, mostly locked) at 66 updates per > >>>> second > >>>> and the frames that are being dropped are "empty" frames that do not > >>>> actually run a server tick. > >>>> > >>>> We're going to address this further in another set of performance > >>>> improvements. Sorry for the temporary confusion, but we wanted to get > >>>> these > >>>> CPU load reduction changes out quickly to help with the Free to Play > >>>> user > >>>> crush. > >>>> > >>>> Longer term, we want to move away from FPS as a measure of performance > >>>> and > >>>> instead show actual load and responsiveness (jitter/latency) > statistics. > >>>> The > >>>> difference between a tick and a frame is complicated, and fps_max > >>>> sometimes > >>>> affects performance in counter-intuitive ways. We would like to retire > >>>> fps_max for servers and replace it with a more obvious server > >>>> performance > >>>> setting. We'll give you all a heads up before we do so. > >>>> > >>>> Henry G. > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> > >>> -- > >>> # Jesse Molina > >>> # Mail = [email protected] > >>> # Page = [email protected] > >>> # Cell = 1.602.323.7608 > >>> # Web = http://www.opendreams.net/jesse/ > >>> > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > -- > Andre Mueller aka DeaD_EyE > sourceserver.info - german SourceServer-Community > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

