I hope this new system won't be used for the OB Engine, otherwise it's the
death of sv_pure (as it already happened in L4D/L4D2) as the new system
doesn't use the GCF system any more.

2011/7/16 Chris Boot <[email protected]>

> Hi,
>
> Blizzard can make P2P work for WoW and Starcraft 2, why couldn't anyone
> else?
>
> AIUI their downloaders use both P2P (BitTorrent) and HTTP download
> simultaneously so even folks who are on crappy "shaped" connections can
> download the updates, but for those for whom P2P works well things go a lot
> quicker. I think this would be a great idea, particularly if more folks
> could become content servers as well - I'd be happy to run a rate-limited
> content server to help out with updates for example.
>
> Chris
>
>
> On 16/07/2011 09:34, Steven Hartland wrote:
>
>> P2P is crap from sysadmin point of view, and even worse from a high speed
>> perspective
>> on anything more than a single user to line case. 90% of connections are
>> async with
>> much less bandwidth up than they have done meaning p2p causes serious
>> issues.
>>
>> Sounds like the proposed solution has been well thought out with none of
>> the pitfalls
>> of p2p rubbish and I look forward to it :)
>>
>>   Regards
>>   Steve
>>
>> ----- Original Message ----- From: "Carl" <[email protected]>
>>
>>
>>  A P2P system would propagate the updates faster.  I'd surrender some of
>>> my bandwidth if everyone else did too.
>>>
>>
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-- 
Best regards,
AnAkIn,
-------------
ESL EU TF2 Admin
http://www.esl.eu/eu/tf2
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