hmm i thought gcf's were broken already
On 16 Jul 2011 10:41, "AnAkIn ." <[email protected]> wrote:
> I hope this new system won't be used for the OB Engine, otherwise it's the
> death of sv_pure (as it already happened in L4D/L4D2) as the new system
> doesn't use the GCF system any more.
>
> 2011/7/16 Chris Boot <[email protected]>
>
>> Hi,
>>
>> Blizzard can make P2P work for WoW and Starcraft 2, why couldn't anyone
>> else?
>>
>> AIUI their downloaders use both P2P (BitTorrent) and HTTP download
>> simultaneously so even folks who are on crappy "shaped" connections can
>> download the updates, but for those for whom P2P works well things go a
lot
>> quicker. I think this would be a great idea, particularly if more folks
>> could become content servers as well - I'd be happy to run a rate-limited
>> content server to help out with updates for example.
>>
>> Chris
>>
>>
>> On 16/07/2011 09:34, Steven Hartland wrote:
>>
>>> P2P is crap from sysadmin point of view, and even worse from a high
speed
>>> perspective
>>> on anything more than a single user to line case. 90% of connections are
>>> async with
>>> much less bandwidth up than they have done meaning p2p causes serious
>>> issues.
>>>
>>> Sounds like the proposed solution has been well thought out with none of
>>> the pitfalls
>>> of p2p rubbish and I look forward to it :)
>>>
>>> Regards
>>> Steve
>>>
>>> ----- Original Message ----- From: "Carl" <[email protected]>
>>>
>>>
>>> A P2P system would propagate the updates faster. I'd surrender some of
>>>> my bandwidth if everyone else did too.
>>>>
>>>
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>
>
>
> --
> Best regards,
> AnAkIn,
> -------------
> ESL EU TF2 Admin
> http://www.esl.eu/eu/tf2
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