Setting sv_allowdownload to 0 will prevent all downloads, setting 
sv_allow_dlfile will allow http (sv_downloadurl) downloads still but not server 
direct ones.

- Alfred

> -----Original Message-----
> From: [email protected] [mailto:hlds_linux-
> [email protected]] On Behalf Of José Santos
> Sent: Tuesday, July 19, 2011 3:55 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> What is the difference between cvars sv_allowdownload and
> sv_allow_dlfile ?
> Thanks.
> 
> 
> On 18 July 2011 23:43, Alfred Reynolds <[email protected]>
> wrote:
> 
> > We have released an update to the beta, run the hldsupdatetool with
> "-beta
> > hlbeta" to get this update. Changes for this update are:
> >
> > - rolled back previous sv_downloadurl and dlfile changes, added some
> more
> > checks to prevent inappropriate dlfile calls at other times
> > - Increased "sv_filetransfermaxsize" back to 10mbytes by default
> > - Added "sv_allow_dlfile" cvar, set this to 0 to disable using dlfile
> at
> > all (useful safe valve if getting hit by this attack)
> > - Allow up to 128 mbyte heap via -heapsize command (up from previous
> > 40mbytes), for some 3rd party games
> > - Added sv_logsecret support, same implementation as on Source engine
> > - Rate limit user voice data to one per frame, fixes voice_inputdata
> > exploit. If you run 1000FPS server and still have a problem, stop
> running a
> > 1000FPS server.
> >
> >
> >
> >
> > > -----Original Message-----
> > > From: [email protected] [mailto:hlds_linux-
> > > [email protected]] On Behalf Of Alfred Reynolds
> > > Sent: Monday, July 18, 2011 10:37 AM
> > > To: Half-Life dedicated Linux server mailing list;
> > > '[email protected]';
> '[email protected]'
> > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > >
> > > I received a couple bug reports over the weekend so I am going to
> take
> > > the time to dig into those, expect another beta release or two
> before a
> > > full release.
> > >
> > > > -----Original Message-----
> > > > From: [email protected]
> [mailto:hlds_linux-
> > > > [email protected]] On Behalf Of Alfred Reynolds
> > > > Sent: Friday, July 15, 2011 1:29 PM
> > > > To: '[email protected]'; Half-Life dedicated Linux
> server
> > > > mailing list; '[email protected]'
> > > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > > >
> > > > We have released an update to the beta, run the hldsupdatetool
> with
> > > "-
> > > > beta hlbeta" to get this update. Changes for this update are:
> > > >
> > > > - more input checking on some MSG_X functions
> > > >
> > > > There were no known exploits this is fixing but better safe than
> > > sorry.
> > > > My plan is to release this publically on Monday, so make sure you
> try
> > > > these new binaries over the weekend.
> > > >
> > > > - Alfred
> > > >
> > > > > -----Original Message-----
> > > > > From: [email protected] [mailto:hlds-
> > > > > [email protected]] On Behalf Of Alfred Reynolds
> > > > > Sent: Monday, July 11, 2011 4:04 PM
> > > > > To: '[email protected]'; Half-Life dedicated Linux
> server
> > > > > mailing list; '[email protected]'
> > > > > Subject: Re: [hlds] Half-Life 1 engine beta update released
> > > > >
> > > > > We have released an update to the beta, run the hldsupdatetool
> with
> > > > "-
> > > > > beta hlbeta" to get this update. Changes for this update are:
> > > > >
> > > > > - Changed sv_filetransfermaxsize to 1mbyte by default
> > > > > - Disallow the dlfile command if the server is configured with
> a
> > > > > sv_downloadurl
> > > > >
> > > > >
> > > > > The dlfile command is used internally by the engine to allow
> users
> > > to
> > > > > download custom maps using the in-game channel, unfortunately
> the
> > > > > processing for large files is done inline and can stall the
> server.
> > > > Re-
> > > > > architecting this is beyond the scope for HL1 so the solution
> would
> > > > be
> > > > > to use the sv_downloadurl feature if you want to host custom
> > > content
> > > > > (or increase the sv_filetransfermaxsize cvar but risk your
> server
> > > FPS
> > > > > stuttering).
> > > > >
> > > > > - Alfred
> > > > >
> > > > > > -----Original Message-----
> > > > > > From: [email protected] [mailto:hlds-
> > > > > > [email protected]] On Behalf Of Alfred Reynolds
> > > > > > Sent: Thursday, July 07, 2011 6:20 PM
> > > > > > To: Half-Life dedicated Linux server mailing list;
> > > > > > '[email protected]';
> > > > '[email protected]'
> > > > > > Subject: [hlds] Half-Life 1 engine beta update released
> > > > > >
> > > > > > We have released a beta update for Half-Life 1 engine based
> games
> > > > > > (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab
> this
> > > > > > update run the hldsupdatetool with "-beta hlbeta" on the
> command
> > > > > line.
> > > > > > This update continues on some exploit fixes we have already
> > > shipped
> > > > > > within this beta.
> > > > > >
> > > > > > Changes:
> > > > > > - Added sv_filetransfermaxsize cvar to limit the size of a
> file a
> > > > > > server will try to send to a client, by default 10mbytes.
> > > > > > - Prevented halflife.wad from being downloaded from a server
> > > (fixes
> > > > > > server hang/stall).
> > > > > >
> > > > > >
> > > > > > There is also a couple client side fixes, if you run your
> Steam
> > > > > client
> > > > > > with "-beta hlbeta" on its command line and run Half-Life
> games
> > > you
> > > > > > will have some fixes that prevent server redirection.
> > > > > >
> > > > > >
> > > > > >
> > > > > > - Alfred
> > > > > >
> > > > > > _______________________________________________
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > > > archives,
> > > > > > please visit:
> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
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> > > > archives,
> > > > > please visit:
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> > > >
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> > > archives,
> > > > please visit:
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> > >
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> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
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> >
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> > please visit:
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> >
> >
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