Can anything be done about the fake servers? I notice alot of the redirect
servers do not work anyways, and some redirect to servers that
unbindall,infinite screenshot etc for no appearent reason.

On Mon, Jul 18, 2011 at 3:53 PM, Alfred Reynolds
<[email protected]>wrote:

> Not at this time, running 1000fps is a good way to cause your server to
> hurt when it shouldn't but if you want to run that way then fine.
>
> > -----Original Message-----
> > From: William Balkcom [mailto:[email protected]]
> > Sent: Monday, July 18, 2011 3:50 PM
> > To: Alfred Reynolds
> > Cc: Half-Life dedicated Linux server mailing list;
> > '[email protected]'; '[email protected]'
> > Subject: Re: [hlds_announce] Half-Life 1 engine beta update released
> >
> > Does Valve also plan to limit and eventually remove the FPS cvar from
> > the Half-Life 1 engine? Based on your last email I'm assuming valve
> > does
> > not recommend running 1000FPS servers on the HL1 engine either.
> >
> > Thanks
> >
> >
> >
> > On 7/18/2011 6:43 PM, Alfred Reynolds wrote:
> > > We have released an update to the beta, run the hldsupdatetool with
> > "-beta hlbeta" to get this update. Changes for this update are:
> > >
> > > - rolled back previous sv_downloadurl and dlfile changes, added some
> > more checks to prevent inappropriate dlfile calls at other times
> > > - Increased "sv_filetransfermaxsize" back to 10mbytes by default
> > > - Added "sv_allow_dlfile" cvar, set this to 0 to disable using dlfile
> > at all (useful safe valve if getting hit by this attack)
> > > - Allow up to 128 mbyte heap via -heapsize command (up from previous
> > 40mbytes), for some 3rd party games
> > > - Added sv_logsecret support, same implementation as on Source engine
> > > - Rate limit user voice data to one per frame, fixes voice_inputdata
> > exploit. If you run 1000FPS server and still have a problem, stop
> > running a 1000FPS server.
> > >
> > >
> > >
> > >
> > >> -----Original Message-----
> > >> From: [email protected] [mailto:hlds_linux-
> > >> [email protected]] On Behalf Of Alfred Reynolds
> > >> Sent: Monday, July 18, 2011 10:37 AM
> > >> To: Half-Life dedicated Linux server mailing list;
> > >> '[email protected]';
> > '[email protected]'
> > >> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > >>
> > >> I received a couple bug reports over the weekend so I am going to
> > take
> > >> the time to dig into those, expect another beta release or two
> > before a
> > >> full release.
> > >>
> > >>> -----Original Message-----
> > >>> From: [email protected] [mailto:hlds_linux-
> > >>> [email protected]] On Behalf Of Alfred Reynolds
> > >>> Sent: Friday, July 15, 2011 1:29 PM
> > >>> To: '[email protected]'; Half-Life dedicated Linux server
> > >>> mailing list; '[email protected]'
> > >>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > >>>
> > >>> We have released an update to the beta, run the hldsupdatetool with
> > >> "-
> > >>> beta hlbeta" to get this update. Changes for this update are:
> > >>>
> > >>> - more input checking on some MSG_X functions
> > >>>
> > >>> There were no known exploits this is fixing but better safe than
> > >> sorry.
> > >>> My plan is to release this publically on Monday, so make sure you
> > try
> > >>> these new binaries over the weekend.
> > >>>
> > >>> - Alfred
> > >>>
> > >>>> -----Original Message-----
> > >>>> From: [email protected] [mailto:hlds-
> > >>>> [email protected]] On Behalf Of Alfred Reynolds
> > >>>> Sent: Monday, July 11, 2011 4:04 PM
> > >>>> To: '[email protected]'; Half-Life dedicated Linux
> > server
> > >>>> mailing list; '[email protected]'
> > >>>> Subject: Re: [hlds] Half-Life 1 engine beta update released
> > >>>>
> > >>>> We have released an update to the beta, run the hldsupdatetool
> > with
> > >>> "-
> > >>>> beta hlbeta" to get this update. Changes for this update are:
> > >>>>
> > >>>> - Changed sv_filetransfermaxsize to 1mbyte by default
> > >>>> - Disallow the dlfile command if the server is configured with a
> > >>>> sv_downloadurl
> > >>>>
> > >>>>
> > >>>> The dlfile command is used internally by the engine to allow users
> > >> to
> > >>>> download custom maps using the in-game channel, unfortunately the
> > >>>> processing for large files is done inline and can stall the
> > server.
> > >>> Re-
> > >>>> architecting this is beyond the scope for HL1 so the solution
> > would
> > >>> be
> > >>>> to use the sv_downloadurl feature if you want to host custom
> > >> content
> > >>>> (or increase the sv_filetransfermaxsize cvar but risk your server
> > >> FPS
> > >>>> stuttering).
> > >>>>
> > >>>> - Alfred
> > >>>>
> > >>>>> -----Original Message-----
> > >>>>> From: [email protected] [mailto:hlds-
> > >>>>> [email protected]] On Behalf Of Alfred Reynolds
> > >>>>> Sent: Thursday, July 07, 2011 6:20 PM
> > >>>>> To: Half-Life dedicated Linux server mailing list;
> > >>>>> '[email protected]';
> > >>> '[email protected]'
> > >>>>> Subject: [hlds] Half-Life 1 engine beta update released
> > >>>>>
> > >>>>> We have released a beta update for Half-Life 1 engine based games
> > >>>>> (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
> > >>>>> update run the hldsupdatetool with "-beta hlbeta" on the command
> > >>>> line.
> > >>>>> This update continues on some exploit fixes we have already
> > >> shipped
> > >>>>> within this beta.
> > >>>>>
> > >>>>> Changes:
> > >>>>> - Added sv_filetransfermaxsize cvar to limit the size of a file a
> > >>>>> server will try to send to a client, by default 10mbytes.
> > >>>>> - Prevented halflife.wad from being downloaded from a server
> > >> (fixes
> > >>>>> server hang/stall).
> > >>>>>
> > >>>>>
> > >>>>> There is also a couple client side fixes, if you run your Steam
> > >>>> client
> > >>>>> with "-beta hlbeta" on its command line and run Half-Life games
> > >> you
> > >>>>> will have some fixes that prevent server redirection.
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>> - Alfred
> > >>>>>
> > >>>>> _______________________________________________
> > >>>>> To unsubscribe, edit your list preferences, or view the list
> > >>>> archives,
> > >>>>> please visit:
> > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>> _______________________________________________
> > >>>> To unsubscribe, edit your list preferences, or view the list
> > >>> archives,
> > >>>> please visit:
> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>> _______________________________________________
> > >>> To unsubscribe, edit your list preferences, or view the list
> > >> archives,
> > >>> please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > _______________________________________________
> > > hlds_announce mailing list
> > > [email protected]
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_announce
>
> _______________________________________________
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