Can anything be done about the fake servers? I notice alot of the redirect servers do not work anyways, and some redirect to servers that unbindall,infinite screenshot etc for no appearent reason.
On Mon, Jul 18, 2011 at 3:53 PM, Alfred Reynolds <[email protected]>wrote: > Not at this time, running 1000fps is a good way to cause your server to > hurt when it shouldn't but if you want to run that way then fine. > > > -----Original Message----- > > From: William Balkcom [mailto:[email protected]] > > Sent: Monday, July 18, 2011 3:50 PM > > To: Alfred Reynolds > > Cc: Half-Life dedicated Linux server mailing list; > > '[email protected]'; '[email protected]' > > Subject: Re: [hlds_announce] Half-Life 1 engine beta update released > > > > Does Valve also plan to limit and eventually remove the FPS cvar from > > the Half-Life 1 engine? Based on your last email I'm assuming valve > > does > > not recommend running 1000FPS servers on the HL1 engine either. > > > > Thanks > > > > > > > > On 7/18/2011 6:43 PM, Alfred Reynolds wrote: > > > We have released an update to the beta, run the hldsupdatetool with > > "-beta hlbeta" to get this update. Changes for this update are: > > > > > > - rolled back previous sv_downloadurl and dlfile changes, added some > > more checks to prevent inappropriate dlfile calls at other times > > > - Increased "sv_filetransfermaxsize" back to 10mbytes by default > > > - Added "sv_allow_dlfile" cvar, set this to 0 to disable using dlfile > > at all (useful safe valve if getting hit by this attack) > > > - Allow up to 128 mbyte heap via -heapsize command (up from previous > > 40mbytes), for some 3rd party games > > > - Added sv_logsecret support, same implementation as on Source engine > > > - Rate limit user voice data to one per frame, fixes voice_inputdata > > exploit. If you run 1000FPS server and still have a problem, stop > > running a 1000FPS server. > > > > > > > > > > > > > > >> -----Original Message----- > > >> From: [email protected] [mailto:hlds_linux- > > >> [email protected]] On Behalf Of Alfred Reynolds > > >> Sent: Monday, July 18, 2011 10:37 AM > > >> To: Half-Life dedicated Linux server mailing list; > > >> '[email protected]'; > > '[email protected]' > > >> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released > > >> > > >> I received a couple bug reports over the weekend so I am going to > > take > > >> the time to dig into those, expect another beta release or two > > before a > > >> full release. > > >> > > >>> -----Original Message----- > > >>> From: [email protected] [mailto:hlds_linux- > > >>> [email protected]] On Behalf Of Alfred Reynolds > > >>> Sent: Friday, July 15, 2011 1:29 PM > > >>> To: '[email protected]'; Half-Life dedicated Linux server > > >>> mailing list; '[email protected]' > > >>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released > > >>> > > >>> We have released an update to the beta, run the hldsupdatetool with > > >> "- > > >>> beta hlbeta" to get this update. Changes for this update are: > > >>> > > >>> - more input checking on some MSG_X functions > > >>> > > >>> There were no known exploits this is fixing but better safe than > > >> sorry. > > >>> My plan is to release this publically on Monday, so make sure you > > try > > >>> these new binaries over the weekend. > > >>> > > >>> - Alfred > > >>> > > >>>> -----Original Message----- > > >>>> From: [email protected] [mailto:hlds- > > >>>> [email protected]] On Behalf Of Alfred Reynolds > > >>>> Sent: Monday, July 11, 2011 4:04 PM > > >>>> To: '[email protected]'; Half-Life dedicated Linux > > server > > >>>> mailing list; '[email protected]' > > >>>> Subject: Re: [hlds] Half-Life 1 engine beta update released > > >>>> > > >>>> We have released an update to the beta, run the hldsupdatetool > > with > > >>> "- > > >>>> beta hlbeta" to get this update. Changes for this update are: > > >>>> > > >>>> - Changed sv_filetransfermaxsize to 1mbyte by default > > >>>> - Disallow the dlfile command if the server is configured with a > > >>>> sv_downloadurl > > >>>> > > >>>> > > >>>> The dlfile command is used internally by the engine to allow users > > >> to > > >>>> download custom maps using the in-game channel, unfortunately the > > >>>> processing for large files is done inline and can stall the > > server. > > >>> Re- > > >>>> architecting this is beyond the scope for HL1 so the solution > > would > > >>> be > > >>>> to use the sv_downloadurl feature if you want to host custom > > >> content > > >>>> (or increase the sv_filetransfermaxsize cvar but risk your server > > >> FPS > > >>>> stuttering). > > >>>> > > >>>> - Alfred > > >>>> > > >>>>> -----Original Message----- > > >>>>> From: [email protected] [mailto:hlds- > > >>>>> [email protected]] On Behalf Of Alfred Reynolds > > >>>>> Sent: Thursday, July 07, 2011 6:20 PM > > >>>>> To: Half-Life dedicated Linux server mailing list; > > >>>>> '[email protected]'; > > >>> '[email protected]' > > >>>>> Subject: [hlds] Half-Life 1 engine beta update released > > >>>>> > > >>>>> We have released a beta update for Half-Life 1 engine based games > > >>>>> (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this > > >>>>> update run the hldsupdatetool with "-beta hlbeta" on the command > > >>>> line. > > >>>>> This update continues on some exploit fixes we have already > > >> shipped > > >>>>> within this beta. > > >>>>> > > >>>>> Changes: > > >>>>> - Added sv_filetransfermaxsize cvar to limit the size of a file a > > >>>>> server will try to send to a client, by default 10mbytes. > > >>>>> - Prevented halflife.wad from being downloaded from a server > > >> (fixes > > >>>>> server hang/stall). > > >>>>> > > >>>>> > > >>>>> There is also a couple client side fixes, if you run your Steam > > >>>> client > > >>>>> with "-beta hlbeta" on its command line and run Half-Life games > > >> you > > >>>>> will have some fixes that prevent server redirection. > > >>>>> > > >>>>> > > >>>>> > > >>>>> - Alfred > > >>>>> > > >>>>> _______________________________________________ > > >>>>> To unsubscribe, edit your list preferences, or view the list > > >>>> archives, > > >>>>> please visit: > > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>>> _______________________________________________ > > >>>> To unsubscribe, edit your list preferences, or view the list > > >>> archives, > > >>>> please visit: > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > > >> archives, > > >>> please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > > archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > > > hlds_announce mailing list > > > [email protected] > > > http://list.valvesoftware.com/mailman/listinfo/hlds_announce > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

