Yes, it would be really nice if something could be done about this. I can
see hundred of them by just opening the server browser.

2011/7/19 James Puckett <[email protected]>

> Can anything be done about the fake servers? I notice alot of the redirect
> servers do not work anyways, and some redirect to servers that
> unbindall,infinite screenshot etc for no appearent reason.
>
> On Mon, Jul 18, 2011 at 3:53 PM, Alfred Reynolds
> <[email protected]>wrote:
>
> > Not at this time, running 1000fps is a good way to cause your server to
> > hurt when it shouldn't but if you want to run that way then fine.
> >
> > > -----Original Message-----
> > > From: William Balkcom [mailto:[email protected]]
> > > Sent: Monday, July 18, 2011 3:50 PM
> > > To: Alfred Reynolds
> > > Cc: Half-Life dedicated Linux server mailing list;
> > > '[email protected]'; '[email protected]'
> > > Subject: Re: [hlds_announce] Half-Life 1 engine beta update released
> > >
> > > Does Valve also plan to limit and eventually remove the FPS cvar from
> > > the Half-Life 1 engine? Based on your last email I'm assuming valve
> > > does
> > > not recommend running 1000FPS servers on the HL1 engine either.
> > >
> > > Thanks
> > >
> > >
> > >
> > > On 7/18/2011 6:43 PM, Alfred Reynolds wrote:
> > > > We have released an update to the beta, run the hldsupdatetool with
> > > "-beta hlbeta" to get this update. Changes for this update are:
> > > >
> > > > - rolled back previous sv_downloadurl and dlfile changes, added some
> > > more checks to prevent inappropriate dlfile calls at other times
> > > > - Increased "sv_filetransfermaxsize" back to 10mbytes by default
> > > > - Added "sv_allow_dlfile" cvar, set this to 0 to disable using dlfile
> > > at all (useful safe valve if getting hit by this attack)
> > > > - Allow up to 128 mbyte heap via -heapsize command (up from previous
> > > 40mbytes), for some 3rd party games
> > > > - Added sv_logsecret support, same implementation as on Source engine
> > > > - Rate limit user voice data to one per frame, fixes voice_inputdata
> > > exploit. If you run 1000FPS server and still have a problem, stop
> > > running a 1000FPS server.
> > > >
> > > >
> > > >
> > > >
> > > >> -----Original Message-----
> > > >> From: [email protected] [mailto:hlds_linux-
> > > >> [email protected]] On Behalf Of Alfred Reynolds
> > > >> Sent: Monday, July 18, 2011 10:37 AM
> > > >> To: Half-Life dedicated Linux server mailing list;
> > > >> '[email protected]';
> > > '[email protected]'
> > > >> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > > >>
> > > >> I received a couple bug reports over the weekend so I am going to
> > > take
> > > >> the time to dig into those, expect another beta release or two
> > > before a
> > > >> full release.
> > > >>
> > > >>> -----Original Message-----
> > > >>> From: [email protected] [mailto:
> hlds_linux-
> > > >>> [email protected]] On Behalf Of Alfred Reynolds
> > > >>> Sent: Friday, July 15, 2011 1:29 PM
> > > >>> To: '[email protected]'; Half-Life dedicated Linux
> server
> > > >>> mailing list; '[email protected]'
> > > >>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > > >>>
> > > >>> We have released an update to the beta, run the hldsupdatetool with
> > > >> "-
> > > >>> beta hlbeta" to get this update. Changes for this update are:
> > > >>>
> > > >>> - more input checking on some MSG_X functions
> > > >>>
> > > >>> There were no known exploits this is fixing but better safe than
> > > >> sorry.
> > > >>> My plan is to release this publically on Monday, so make sure you
> > > try
> > > >>> these new binaries over the weekend.
> > > >>>
> > > >>> - Alfred
> > > >>>
> > > >>>> -----Original Message-----
> > > >>>> From: [email protected] [mailto:hlds-
> > > >>>> [email protected]] On Behalf Of Alfred Reynolds
> > > >>>> Sent: Monday, July 11, 2011 4:04 PM
> > > >>>> To: '[email protected]'; Half-Life dedicated Linux
> > > server
> > > >>>> mailing list; '[email protected]'
> > > >>>> Subject: Re: [hlds] Half-Life 1 engine beta update released
> > > >>>>
> > > >>>> We have released an update to the beta, run the hldsupdatetool
> > > with
> > > >>> "-
> > > >>>> beta hlbeta" to get this update. Changes for this update are:
> > > >>>>
> > > >>>> - Changed sv_filetransfermaxsize to 1mbyte by default
> > > >>>> - Disallow the dlfile command if the server is configured with a
> > > >>>> sv_downloadurl
> > > >>>>
> > > >>>>
> > > >>>> The dlfile command is used internally by the engine to allow users
> > > >> to
> > > >>>> download custom maps using the in-game channel, unfortunately the
> > > >>>> processing for large files is done inline and can stall the
> > > server.
> > > >>> Re-
> > > >>>> architecting this is beyond the scope for HL1 so the solution
> > > would
> > > >>> be
> > > >>>> to use the sv_downloadurl feature if you want to host custom
> > > >> content
> > > >>>> (or increase the sv_filetransfermaxsize cvar but risk your server
> > > >> FPS
> > > >>>> stuttering).
> > > >>>>
> > > >>>> - Alfred
> > > >>>>
> > > >>>>> -----Original Message-----
> > > >>>>> From: [email protected] [mailto:hlds-
> > > >>>>> [email protected]] On Behalf Of Alfred Reynolds
> > > >>>>> Sent: Thursday, July 07, 2011 6:20 PM
> > > >>>>> To: Half-Life dedicated Linux server mailing list;
> > > >>>>> '[email protected]';
> > > >>> '[email protected]'
> > > >>>>> Subject: [hlds] Half-Life 1 engine beta update released
> > > >>>>>
> > > >>>>> We have released a beta update for Half-Life 1 engine based games
> > > >>>>> (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
> > > >>>>> update run the hldsupdatetool with "-beta hlbeta" on the command
> > > >>>> line.
> > > >>>>> This update continues on some exploit fixes we have already
> > > >> shipped
> > > >>>>> within this beta.
> > > >>>>>
> > > >>>>> Changes:
> > > >>>>> - Added sv_filetransfermaxsize cvar to limit the size of a file a
> > > >>>>> server will try to send to a client, by default 10mbytes.
> > > >>>>> - Prevented halflife.wad from being downloaded from a server
> > > >> (fixes
> > > >>>>> server hang/stall).
> > > >>>>>
> > > >>>>>
> > > >>>>> There is also a couple client side fixes, if you run your Steam
> > > >>>> client
> > > >>>>> with "-beta hlbeta" on its command line and run Half-Life games
> > > >> you
> > > >>>>> will have some fixes that prevent server redirection.
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>> - Alfred
> > > >>>>>
> > > >>>>> _______________________________________________
> > > >>>>> To unsubscribe, edit your list preferences, or view the list
> > > >>>> archives,
> > > >>>>> please visit:
> > > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>>> _______________________________________________
> > > >>>> To unsubscribe, edit your list preferences, or view the list
> > > >>> archives,
> > > >>>> please visit:
> > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>> _______________________________________________
> > > >>> To unsubscribe, edit your list preferences, or view the list
> > > >> archives,
> > > >>> please visit:
> > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >> _______________________________________________
> > > >> To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > >> please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > _______________________________________________
> > > > hlds_announce mailing list
> > > > [email protected]
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_announce
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> _______________________________________________
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> please visit:
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>



-- 
Best regards,
AnAkIn,
-------------
ESL EU TF2 Admin
http://www.esl.eu/eu/tf2
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