Hello.

From  my  point  of  view, this would be bad thing. Some time ago I've
made several "blind" tests with my semi-pro friend, in most cases they
prefer 1000 fps config, describing it as more "smooth"
In same way I tests pingboost settings and in this case not users, nor me, find 
any
differences on hz 1000 server

> Does Valve also plan to limit and eventually remove the FPS cvar from 
> the Half-Life 1 engine? Based on your last email I'm assuming valve does
> not recommend running 1000FPS servers on the HL1 engine either.

> Thanks



> On 7/18/2011 6:43 PM, Alfred Reynolds wrote:
>> We have released an update to the beta, run the hldsupdatetool with "-beta 
>> hlbeta" to get this update. Changes for this update are:
>>
>> - rolled back previous sv_downloadurl and dlfile changes, added some more 
>> checks to prevent inappropriate dlfile calls at other times
>> - Increased "sv_filetransfermaxsize" back to 10mbytes by default
>> - Added "sv_allow_dlfile" cvar, set this to 0 to disable using dlfile at all 
>> (useful safe valve if getting hit by this attack)
>> - Allow up to 128 mbyte heap via -heapsize command (up from previous 
>> 40mbytes), for some 3rd party games
>> - Added sv_logsecret support, same implementation as on Source engine
>> - Rate limit user voice data to one per frame, fixes voice_inputdata 
>> exploit. If you run 1000FPS server and still have a problem, stop running a 
>> 1000FPS server.
>>
>>
>>
>>
>>> -----Original Message-----
>>> From: [email protected] [mailto:hlds_linux-
>>> [email protected]] On Behalf Of Alfred Reynolds
>>> Sent: Monday, July 18, 2011 10:37 AM
>>> To: Half-Life dedicated Linux server mailing list;
>>> '[email protected]'; '[email protected]'
>>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>>>
>>> I received a couple bug reports over the weekend so I am going to take
>>> the time to dig into those, expect another beta release or two before a
>>> full release.
>>>
>>>> -----Original Message-----
>>>> From: [email protected] [mailto:hlds_linux-
>>>> [email protected]] On Behalf Of Alfred Reynolds
>>>> Sent: Friday, July 15, 2011 1:29 PM
>>>> To: '[email protected]'; Half-Life dedicated Linux server
>>>> mailing list; '[email protected]'
>>>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>>>>
>>>> We have released an update to the beta, run the hldsupdatetool with
>>> "-
>>>> beta hlbeta" to get this update. Changes for this update are:
>>>>
>>>> - more input checking on some MSG_X functions
>>>>
>>>> There were no known exploits this is fixing but better safe than
>>> sorry.
>>>> My plan is to release this publically on Monday, so make sure you try
>>>> these new binaries over the weekend.
>>>>
>>>> - Alfred
>>>>
>>>>> -----Original Message-----
>>>>> From: [email protected] [mailto:hlds-
>>>>> [email protected]] On Behalf Of Alfred Reynolds
>>>>> Sent: Monday, July 11, 2011 4:04 PM
>>>>> To: '[email protected]'; Half-Life dedicated Linux server
>>>>> mailing list; '[email protected]'
>>>>> Subject: Re: [hlds] Half-Life 1 engine beta update released
>>>>>
>>>>> We have released an update to the beta, run the hldsupdatetool with
>>>> "-
>>>>> beta hlbeta" to get this update. Changes for this update are:
>>>>>
>>>>> - Changed sv_filetransfermaxsize to 1mbyte by default
>>>>> - Disallow the dlfile command if the server is configured with a
>>>>> sv_downloadurl
>>>>>
>>>>>
>>>>> The dlfile command is used internally by the engine to allow users
>>> to
>>>>> download custom maps using the in-game channel, unfortunately the
>>>>> processing for large files is done inline and can stall the server.
>>>> Re-
>>>>> architecting this is beyond the scope for HL1 so the solution would
>>>> be
>>>>> to use the sv_downloadurl feature if you want to host custom
>>> content
>>>>> (or increase the sv_filetransfermaxsize cvar but risk your server
>>> FPS
>>>>> stuttering).
>>>>>
>>>>> - Alfred
>>>>>
>>>>>> -----Original Message-----
>>>>>> From: [email protected] [mailto:hlds-
>>>>>> [email protected]] On Behalf Of Alfred Reynolds
>>>>>> Sent: Thursday, July 07, 2011 6:20 PM
>>>>>> To: Half-Life dedicated Linux server mailing list;
>>>>>> '[email protected]';
>>>> '[email protected]'
>>>>>> Subject: [hlds] Half-Life 1 engine beta update released
>>>>>>
>>>>>> We have released a beta update for Half-Life 1 engine based games
>>>>>> (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
>>>>>> update run the hldsupdatetool with "-beta hlbeta" on the command
>>>>> line.
>>>>>> This update continues on some exploit fixes we have already
>>> shipped
>>>>>> within this beta.
>>>>>>
>>>>>> Changes:
>>>>>> - Added sv_filetransfermaxsize cvar to limit the size of a file a
>>>>>> server will try to send to a client, by default 10mbytes.
>>>>>> - Prevented halflife.wad from being downloaded from a server
>>> (fixes
>>>>>> server hang/stall).
>>>>>>
>>>>>>
>>>>>> There is also a couple client side fixes, if you run your Steam
>>>>> client
>>>>>> with "-beta hlbeta" on its command line and run Half-Life games
>>> you
>>>>>> will have some fixes that prevent server redirection.
>>>>>>
>>>>>>
>>>>>>
>>>>>> - Alfred
>>>>>>
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-- 
С уважением,
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