I'm getting crashes still:
#0  0x4743bc5e in _int_malloc () from /lib/libc.so.6
#1  0x4743dd87 in malloc () from /lib/libc.so.6
#2  0xf775da43 in operator new(unsigned int) () from bin/libtier0.so
#3  0xf3bda558 in
CEntityDataInstantiator<touchlink_t>::CreateDataObject(CBaseEntity const*)
() from /home/srcds/orangebox/tf/bin/server.so
#4  0xf3bd01fb in CBaseEntity::CreateDataObject(int) ()
   from /home/srcds/orangebox/tf/bin/server.so
#5  0xf3bd0a6c in CBaseEntity::PhysicsMarkEntityAsTouched(CBaseEntity*) ()
   from /home/srcds/orangebox/tf/bin/server.so
#6  0xf3bd0cd7 in CBaseEntity::PhysicsMarkEntitiesAsTouching(CBaseEntity*,
CGameTrace&) () from /home/srcds/orangebox/tf/bin/server.so
#7  0xf3f61dcf in CServerGameEnts::MarkEntitiesAsTouching(edict_t*,
edict_t*)
    () from /home/srcds/orangebox/tf/bin/server.so
#8  0xf6f4e376 in SV_SolidMoved(edict_t*, ICollideable*, Vector const*,
bool)
    () from /home/srcds/orangebox/bin/engine.so
#9  0xf6f41049 in CVEngineServer::SolidMoved(edict_t*, ICollideable*, Vector
const*, bool) () from /home/srcds/orangebox/bin/engine.so
#10 0xf3ea0f83 in CBaseEntity::PhysicsTouchTriggers(Vector const*) ()
   from /home/srcds/orangebox/tf/bin/server.so
#11 0xf3fa2cb2 in CMoveHelperServer::ProcessImpacts() ()
   from /home/srcds/orangebox/tf/bin/server.so
#12 0xf40a64fa in CPlayerMove::RunCommand(CBasePlayer*, CUserCmd*,
IMoveHelper*) () from /home/srcds/orangebox/tf/bin/server.so


On Fri, Jul 22, 2011 at 5:03 PM, Michael Johansen <[email protected]> wrote:

>
> Mine haven't updated yet. Yaaay me.
>
> > Date: Sat, 23 Jul 2011 00:02:27 +0300
> > From: [email protected]
> > To: [email protected]
> > Subject: Re: [hlds_linux] Team Fortress 2 Update Released
> >
> > same :D
> >
> > 2011/7/22 ics <[email protected]>
> >
> > > Just updated our servers and already one pulled out a crash. Was it
> REALLY
> > > fixed?
> > >
> > > -ics
> > >
> > > 22.7.2011 23:25, Jason Ruymen kirjoitti:
> > >
> > >  A required update for Team Fortress 2 is now available.  Please run
> > >> hldsupdatetool to receive the update.  The specific changes include:
> > >>
> > >> Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
> > >> - Updated the localization files
> > >>
> > >> Team Fortress 2
> > >> - Fixed a Linux dedicated server crash caused by the Replay director
> > >>    - Crash would happen whether the server was capturing Replays or
> not
> > >> - Fixed the Map Stamps Collection bundle missing in the store
> > >> - Fixed dedicated server ENTITY_CHANGE_NONE console spam
> > >> - Improved the impact sounds for the Cow Mangler 5000's projectiles
> > >> - Optimized many particle effects related to the Cow Mangler 5000 and
> the
> > >> Righteous Bison
> > >> - Reduced the ConVar fov_desired to have a lower bound like the Replay
> > >> editor
> > >> - Updated the Cow Mangler 5000 to display the drawbacks in its
> attribute
> > >> list
> > >> - Updated the gamehaptics file:
> > >>    - Added recoil/draw/crit/reload forces for the Cow Mangler 5000 and
> the
> > >> Righteous Bison
> > >>    - Added charge shot force for the Cow Mangler 5000
> > >>    - Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher
> reload
> > >> forces
> > >> - Updated the localization files
> > >>
> > >> Jason
> > >>
> > >>
> > >> ______________________________**_________________
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> > >> please visit:
> > >> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
> > >>
> > >
> > >
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> > > please visit:
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> > >
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