Try to install a sourcemod plugin removing the weapons? I havent tried it but 
since everyone is saying its them causing the crashes its worth a shot.

> From: [email protected]
> Date: Fri, 22 Jul 2011 15:09:21 -0700
> To: [email protected]
> Subject: Re: [hlds_linux] Team Fortress 2 Update Released
> 
> Still crashing here as well... Some people are convinced it's the new
> Soldier weapons from the Starwars franchise. With how these updates
> have been in the past (To pull a recent one, Half-Zatoichi)... there's
> no doubt this is the case. Oh well, with the Items server being down
> near everyday it at least limits the impact of this, and the last
> update somewhat.
> 
> Hopefully there are no further regressions introduced by this update.
> Kyle.
> 
> On Fri, Jul 22, 2011 at 3:04 PM, Sir Jake <[email protected]> wrote:
> >
> > Same here also getting crashes
> >
> >
> >> From: [email protected]
> >> To: [email protected]
> >> Date: Fri, 22 Jul 2011 23:10:09 +0200
> >> Subject: Re: [hlds_linux] Team Fortress 2 Update Released
> >>
> >> same crashes here
> >> ________________________________________
> >> From: [email protected] 
> >> [[email protected]] On Behalf Of ics 
> >> [[email protected]]
> >> Sent: 22 July 2011 23:08
> >> To: Half-Life dedicated Linux server mailing list
> >> Subject: Re: [hlds_linux] Team Fortress 2 Update Released
> >>
> >> The crash must be related to the new laser weapons. I've seen too many
> >> crashes with sentry, ubered soldier and charged hit from the new weapon
> >> shooting just before server goes down. All this before tonights update.
> >> I'll go to sleep now and report back in 7 hours, see if the crash i got
> >> was just freak accident. Though i think it wasn't.
> >>
> >> -ics
> >>
> >> 23.7.2011 0:05, 1nsane kirjoitti:
> >> > I'm getting crashes still:
> >> > #0  0x4743bc5e in _int_malloc () from /lib/libc.so.6
> >> > #1  0x4743dd87 in malloc () from /lib/libc.so.6
> >> > #2  0xf775da43 in operator new(unsigned int) () from bin/libtier0.so
> >> > #3  0xf3bda558 in
> >> > CEntityDataInstantiator<touchlink_t>::CreateDataObject(CBaseEntity 
> >> > const*)
> >> > () from /home/srcds/orangebox/tf/bin/server.so
> >> > #4  0xf3bd01fb in CBaseEntity::CreateDataObject(int) ()
> >> >     from /home/srcds/orangebox/tf/bin/server.so
> >> > #5  0xf3bd0a6c in CBaseEntity::PhysicsMarkEntityAsTouched(CBaseEntity*) 
> >> > ()
> >> >     from /home/srcds/orangebox/tf/bin/server.so
> >> > #6  0xf3bd0cd7 in 
> >> > CBaseEntity::PhysicsMarkEntitiesAsTouching(CBaseEntity*,
> >> > CGameTrace&) () from /home/srcds/orangebox/tf/bin/server.so
> >> > #7  0xf3f61dcf in CServerGameEnts::MarkEntitiesAsTouching(edict_t*,
> >> > edict_t*)
> >> >      () from /home/srcds/orangebox/tf/bin/server.so
> >> > #8  0xf6f4e376 in SV_SolidMoved(edict_t*, ICollideable*, Vector const*,
> >> > bool)
> >> >      () from /home/srcds/orangebox/bin/engine.so
> >> > #9  0xf6f41049 in CVEngineServer::SolidMoved(edict_t*, ICollideable*, 
> >> > Vector
> >> > const*, bool) () from /home/srcds/orangebox/bin/engine.so
> >> > #10 0xf3ea0f83 in CBaseEntity::PhysicsTouchTriggers(Vector const*) ()
> >> >     from /home/srcds/orangebox/tf/bin/server.so
> >> > #11 0xf3fa2cb2 in CMoveHelperServer::ProcessImpacts() ()
> >> >     from /home/srcds/orangebox/tf/bin/server.so
> >> > #12 0xf40a64fa in CPlayerMove::RunCommand(CBasePlayer*, CUserCmd*,
> >> > IMoveHelper*) () from /home/srcds/orangebox/tf/bin/server.so
> >> >
> >> >
> >> > On Fri, Jul 22, 2011 at 5:03 PM, Michael Johansen<[email protected]>  
> >> > wrote:
> >> >
> >> >> Mine haven't updated yet. Yaaay me.
> >> >>
> >> >>> Date: Sat, 23 Jul 2011 00:02:27 +0300
> >> >>> From: [email protected]
> >> >>> To: [email protected]
> >> >>> Subject: Re: [hlds_linux] Team Fortress 2 Update Released
> >> >>>
> >> >>> same :D
> >> >>>
> >> >>> 2011/7/22 ics<[email protected]>
> >> >>>
> >> >>>> Just updated our servers and already one pulled out a crash. Was it
> >> >> REALLY
> >> >>>> fixed?
> >> >>>>
> >> >>>> -ics
> >> >>>>
> >> >>>> 22.7.2011 23:25, Jason Ruymen kirjoitti:
> >> >>>>
> >> >>>>   A required update for Team Fortress 2 is now available.  Please run
> >> >>>>> hldsupdatetool to receive the update.  The specific changes include:
> >> >>>>>
> >> >>>>> Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
> >> >>>>> - Updated the localization files
> >> >>>>>
> >> >>>>> Team Fortress 2
> >> >>>>> - Fixed a Linux dedicated server crash caused by the Replay director
> >> >>>>>     - Crash would happen whether the server was capturing Replays or
> >> >> not
> >> >>>>> - Fixed the Map Stamps Collection bundle missing in the store
> >> >>>>> - Fixed dedicated server ENTITY_CHANGE_NONE console spam
> >> >>>>> - Improved the impact sounds for the Cow Mangler 5000's projectiles
> >> >>>>> - Optimized many particle effects related to the Cow Mangler 5000 and
> >> >> the
> >> >>>>> Righteous Bison
> >> >>>>> - Reduced the ConVar fov_desired to have a lower bound like the 
> >> >>>>> Replay
> >> >>>>> editor
> >> >>>>> - Updated the Cow Mangler 5000 to display the drawbacks in its
> >> >> attribute
> >> >>>>> list
> >> >>>>> - Updated the gamehaptics file:
> >> >>>>>     - Added recoil/draw/crit/reload forces for the Cow Mangler 5000 
> >> >>>>> and
> >> >> the
> >> >>>>> Righteous Bison
> >> >>>>>     - Added charge shot force for the Cow Mangler 5000
> >> >>>>>     - Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher
> >> >> reload
> >> >>>>> forces
> >> >>>>> - Updated the localization files
> >> >>>>>
> >> >>>>> Jason
> >> >>>>>
> >> >>>>>
> >> >>>>> ______________________________**_________________
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> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
> >> >>>>
> >> >>>> ______________________________**_________________
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> >> >>>> please visit:
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> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
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> >>
> >>
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