Try to install a sourcemod plugin removing the weapons? I havent tried it but since everyone is saying its them causing the crashes its worth a shot.
> From: [email protected] > Date: Fri, 22 Jul 2011 15:09:21 -0700 > To: [email protected] > Subject: Re: [hlds_linux] Team Fortress 2 Update Released > > Still crashing here as well... Some people are convinced it's the new > Soldier weapons from the Starwars franchise. With how these updates > have been in the past (To pull a recent one, Half-Zatoichi)... there's > no doubt this is the case. Oh well, with the Items server being down > near everyday it at least limits the impact of this, and the last > update somewhat. > > Hopefully there are no further regressions introduced by this update. > Kyle. > > On Fri, Jul 22, 2011 at 3:04 PM, Sir Jake <[email protected]> wrote: > > > > Same here also getting crashes > > > > > >> From: [email protected] > >> To: [email protected] > >> Date: Fri, 22 Jul 2011 23:10:09 +0200 > >> Subject: Re: [hlds_linux] Team Fortress 2 Update Released > >> > >> same crashes here > >> ________________________________________ > >> From: [email protected] > >> [[email protected]] On Behalf Of ics > >> [[email protected]] > >> Sent: 22 July 2011 23:08 > >> To: Half-Life dedicated Linux server mailing list > >> Subject: Re: [hlds_linux] Team Fortress 2 Update Released > >> > >> The crash must be related to the new laser weapons. I've seen too many > >> crashes with sentry, ubered soldier and charged hit from the new weapon > >> shooting just before server goes down. All this before tonights update. > >> I'll go to sleep now and report back in 7 hours, see if the crash i got > >> was just freak accident. Though i think it wasn't. > >> > >> -ics > >> > >> 23.7.2011 0:05, 1nsane kirjoitti: > >> > I'm getting crashes still: > >> > #0 0x4743bc5e in _int_malloc () from /lib/libc.so.6 > >> > #1 0x4743dd87 in malloc () from /lib/libc.so.6 > >> > #2 0xf775da43 in operator new(unsigned int) () from bin/libtier0.so > >> > #3 0xf3bda558 in > >> > CEntityDataInstantiator<touchlink_t>::CreateDataObject(CBaseEntity > >> > const*) > >> > () from /home/srcds/orangebox/tf/bin/server.so > >> > #4 0xf3bd01fb in CBaseEntity::CreateDataObject(int) () > >> > from /home/srcds/orangebox/tf/bin/server.so > >> > #5 0xf3bd0a6c in CBaseEntity::PhysicsMarkEntityAsTouched(CBaseEntity*) > >> > () > >> > from /home/srcds/orangebox/tf/bin/server.so > >> > #6 0xf3bd0cd7 in > >> > CBaseEntity::PhysicsMarkEntitiesAsTouching(CBaseEntity*, > >> > CGameTrace&) () from /home/srcds/orangebox/tf/bin/server.so > >> > #7 0xf3f61dcf in CServerGameEnts::MarkEntitiesAsTouching(edict_t*, > >> > edict_t*) > >> > () from /home/srcds/orangebox/tf/bin/server.so > >> > #8 0xf6f4e376 in SV_SolidMoved(edict_t*, ICollideable*, Vector const*, > >> > bool) > >> > () from /home/srcds/orangebox/bin/engine.so > >> > #9 0xf6f41049 in CVEngineServer::SolidMoved(edict_t*, ICollideable*, > >> > Vector > >> > const*, bool) () from /home/srcds/orangebox/bin/engine.so > >> > #10 0xf3ea0f83 in CBaseEntity::PhysicsTouchTriggers(Vector const*) () > >> > from /home/srcds/orangebox/tf/bin/server.so > >> > #11 0xf3fa2cb2 in CMoveHelperServer::ProcessImpacts() () > >> > from /home/srcds/orangebox/tf/bin/server.so > >> > #12 0xf40a64fa in CPlayerMove::RunCommand(CBasePlayer*, CUserCmd*, > >> > IMoveHelper*) () from /home/srcds/orangebox/tf/bin/server.so > >> > > >> > > >> > On Fri, Jul 22, 2011 at 5:03 PM, Michael Johansen<[email protected]> > >> > wrote: > >> > > >> >> Mine haven't updated yet. Yaaay me. > >> >> > >> >>> Date: Sat, 23 Jul 2011 00:02:27 +0300 > >> >>> From: [email protected] > >> >>> To: [email protected] > >> >>> Subject: Re: [hlds_linux] Team Fortress 2 Update Released > >> >>> > >> >>> same :D > >> >>> > >> >>> 2011/7/22 ics<[email protected]> > >> >>> > >> >>>> Just updated our servers and already one pulled out a crash. Was it > >> >> REALLY > >> >>>> fixed? > >> >>>> > >> >>>> -ics > >> >>>> > >> >>>> 22.7.2011 23:25, Jason Ruymen kirjoitti: > >> >>>> > >> >>>> A required update for Team Fortress 2 is now available. Please run > >> >>>>> hldsupdatetool to receive the update. The specific changes include: > >> >>>>> > >> >>>>> Shared Changes (CS:S, DoD:S, TF2, HL2:DM) > >> >>>>> - Updated the localization files > >> >>>>> > >> >>>>> Team Fortress 2 > >> >>>>> - Fixed a Linux dedicated server crash caused by the Replay director > >> >>>>> - Crash would happen whether the server was capturing Replays or > >> >> not > >> >>>>> - Fixed the Map Stamps Collection bundle missing in the store > >> >>>>> - Fixed dedicated server ENTITY_CHANGE_NONE console spam > >> >>>>> - Improved the impact sounds for the Cow Mangler 5000's projectiles > >> >>>>> - Optimized many particle effects related to the Cow Mangler 5000 and > >> >> the > >> >>>>> Righteous Bison > >> >>>>> - Reduced the ConVar fov_desired to have a lower bound like the > >> >>>>> Replay > >> >>>>> editor > >> >>>>> - Updated the Cow Mangler 5000 to display the drawbacks in its > >> >> attribute > >> >>>>> list > >> >>>>> - Updated the gamehaptics file: > >> >>>>> - Added recoil/draw/crit/reload forces for the Cow Mangler 5000 > >> >>>>> and > >> >> the > >> >>>>> Righteous Bison > >> >>>>> - Added charge shot force for the Cow Mangler 5000 > >> >>>>> - Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher > >> >> reload > >> >>>>> forces > >> >>>>> - Updated the localization files > >> >>>>> > >> >>>>> Jason > >> >>>>> > >> >>>>> > >> >>>>> ______________________________**_________________ > >> >>>>> To unsubscribe, edit your list preferences, or view the list > >> >>>>> archives, > >> >>>>> please visit: > >> >>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux< > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux> > >> >>>> > >> >>>> ______________________________**_________________ > >> >>>> To unsubscribe, edit your list preferences, or view the list archives, > >> >>>> please visit: > >> >>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux< > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux> > >> >>> _______________________________________________ > >> >>> To unsubscribe, edit your list preferences, or view the list archives, > >> >> please visit: > >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> >> _______________________________________________ > >> >> To unsubscribe, edit your list preferences, or view the list archives, > >> >> please visit: > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> >> > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

