I heard that the crashes often happened with steam / item hickups etc., maybe 
worth to have a look at that (worth it anyway, getting tired of steam dc's and 
item servers down etc. while nothing is wrong on our side with it)


>________________________________
>From: Kyle Sanderson <[email protected]>
>To: Half-Life dedicated Linux server mailing list 
><[email protected]>
>Sent: Saturday, 23 July 2011, 0:09
>Subject: Re: [hlds_linux] Team Fortress 2 Update Released
>
>Still crashing here as well... Some people are convinced it's the new
>Soldier weapons from the Starwars franchise. With how these updates
>have been in the past (To pull a recent one, Half-Zatoichi)... there's
>no doubt this is the case. Oh well, with the Items server being down
>near everyday it at least limits the impact of this, and the last
>update somewhat.
>
>Hopefully there are no further regressions introduced by this update.
>Kyle.
>
>On Fri, Jul 22, 2011 at 3:04 PM, Sir Jake <[email protected]> wrote:
>>
>> Same here also getting crashes
>>
>>
>>> From: [email protected]
>>> To: [email protected]
>>> Date: Fri, 22 Jul 2011 23:10:09 +0200
>>> Subject: Re: [hlds_linux] Team Fortress 2 Update Released
>>>
>>> same crashes here
>>> ________________________________________
>>> From: [email protected] 
>>> [[email protected]] On Behalf Of ics 
>>> [[email protected]]
>>> Sent: 22 July 2011 23:08
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] Team Fortress 2 Update Released
>>>
>>> The crash must be related to the new laser weapons. I've seen too many
>>> crashes with sentry, ubered soldier and charged hit from the new weapon
>>> shooting just before server goes down. All this before tonights update.
>>> I'll go to sleep now and report back in 7 hours, see if the crash i got
>>> was just freak accident. Though i think it wasn't.
>>>
>>> -ics
>>>
>>> 23.7.2011 0:05, 1nsane kirjoitti:
>>> > I'm getting crashes still:
>>> > #0  0x4743bc5e in _int_malloc () from /lib/libc.so.6
>>> > #1  0x4743dd87 in malloc () from /lib/libc.so.6
>>> > #2  0xf775da43 in operator new(unsigned int) () from bin/libtier0.so
>>> > #3  0xf3bda558 in
>>> > CEntityDataInstantiator<touchlink_t>::CreateDataObject(CBaseEntity const*)
>>> > () from /home/srcds/orangebox/tf/bin/server.so
>>> > #4  0xf3bd01fb in CBaseEntity::CreateDataObject(int) ()
>>> >     from /home/srcds/orangebox/tf/bin/server.so
>>> > #5  0xf3bd0a6c in CBaseEntity::PhysicsMarkEntityAsTouched(CBaseEntity*) ()
>>> >     from /home/srcds/orangebox/tf/bin/server.so
>>> > #6  0xf3bd0cd7 in CBaseEntity::PhysicsMarkEntitiesAsTouching(CBaseEntity*,
>>> > CGameTrace&) () from /home/srcds/orangebox/tf/bin/server.so
>>> > #7  0xf3f61dcf in CServerGameEnts::MarkEntitiesAsTouching(edict_t*,
>>> > edict_t*)
>>> >      () from /home/srcds/orangebox/tf/bin/server.so
>>> > #8  0xf6f4e376 in SV_SolidMoved(edict_t*, ICollideable*, Vector const*,
>>> > bool)
>>> >      () from /home/srcds/orangebox/bin/engine.so
>>> > #9  0xf6f41049 in CVEngineServer::SolidMoved(edict_t*, ICollideable*, 
>>> > Vector
>>> > const*, bool) () from /home/srcds/orangebox/bin/engine.so
>>> > #10 0xf3ea0f83 in CBaseEntity::PhysicsTouchTriggers(Vector const*) ()
>>> >     from /home/srcds/orangebox/tf/bin/server.so
>>> > #11 0xf3fa2cb2 in CMoveHelperServer::ProcessImpacts() ()
>>> >     from /home/srcds/orangebox/tf/bin/server.so
>>> > #12 0xf40a64fa in CPlayerMove::RunCommand(CBasePlayer*, CUserCmd*,
>>> > IMoveHelper*) () from /home/srcds/orangebox/tf/bin/server.so
>>> >
>>> >
>>> > On Fri, Jul 22, 2011 at 5:03 PM, Michael Johansen<[email protected]>  
>>> > wrote:
>>> >
>>> >> Mine haven't updated yet. Yaaay me.
>>> >>
>>> >>> Date: Sat, 23 Jul 2011 00:02:27 +0300
>>> >>> From: [email protected]
>>> >>> To: [email protected]
>>> >>> Subject: Re: [hlds_linux] Team Fortress 2 Update Released
>>> >>>
>>> >>> same :D
>>> >>>
>>> >>> 2011/7/22 ics<[email protected]>
>>> >>>
>>> >>>> Just updated our servers and already one pulled out a crash. Was it
>>> >> REALLY
>>> >>>> fixed?
>>> >>>>
>>> >>>> -ics
>>> >>>>
>>> >>>> 22.7.2011 23:25, Jason Ruymen kirjoitti:
>>> >>>>
>>> >>>>   A required update for Team Fortress 2 is now available.  Please run
>>> >>>>> hldsupdatetool to receive the update.  The specific changes include:
>>> >>>>>
>>> >>>>> Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
>>> >>>>> - Updated the localization files
>>> >>>>>
>>> >>>>> Team Fortress 2
>>> >>>>> - Fixed a Linux dedicated server crash caused by the Replay director
>>> >>>>>     - Crash would happen whether the server was capturing Replays or
>>> >> not
>>> >>>>> - Fixed the Map Stamps Collection bundle missing in the store
>>> >>>>> - Fixed dedicated server ENTITY_CHANGE_NONE console spam
>>> >>>>> - Improved the impact sounds for the Cow Mangler 5000's projectiles
>>> >>>>> - Optimized many particle effects related to the Cow Mangler 5000 and
>>> >> the
>>> >>>>> Righteous Bison
>>> >>>>> - Reduced the ConVar fov_desired to have a lower bound like the Replay
>>> >>>>> editor
>>> >>>>> - Updated the Cow Mangler 5000 to display the drawbacks in its
>>> >> attribute
>>> >>>>> list
>>> >>>>> - Updated the gamehaptics file:
>>> >>>>>     - Added recoil/draw/crit/reload forces for the Cow Mangler 5000 
>>> >>>>> and
>>> >> the
>>> >>>>> Righteous Bison
>>> >>>>>     - Added charge shot force for the Cow Mangler 5000
>>> >>>>>     - Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher
>>> >> reload
>>> >>>>> forces
>>> >>>>> - Updated the localization files
>>> >>>>>
>>> >>>>> Jason
>>> >>>>>
>>> >>>>>
>>> >>>>> ______________________________**_________________
>>> >>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> >>>>> please visit:
>>> >>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<
>>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>>> >>>>
>>> >>>> ______________________________**_________________
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>>> >>>> please visit:
>>> >>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<
>>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>>> >>> _______________________________________________
>>> >>> To unsubscribe, edit your list preferences, or view the list archives,
>>> >> please visit:
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>>> >> please visit:
>>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>> >>
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>>> > please visit:
>>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
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>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>> _______________________________________________
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>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
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>> please visit:
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