I heard that the crashes often happened with steam / item hickups etc., maybe worth to have a look at that (worth it anyway, getting tired of steam dc's and item servers down etc. while nothing is wrong on our side with it)
>________________________________ >From: Kyle Sanderson <[email protected]> >To: Half-Life dedicated Linux server mailing list ><[email protected]> >Sent: Saturday, 23 July 2011, 0:09 >Subject: Re: [hlds_linux] Team Fortress 2 Update Released > >Still crashing here as well... Some people are convinced it's the new >Soldier weapons from the Starwars franchise. With how these updates >have been in the past (To pull a recent one, Half-Zatoichi)... there's >no doubt this is the case. Oh well, with the Items server being down >near everyday it at least limits the impact of this, and the last >update somewhat. > >Hopefully there are no further regressions introduced by this update. >Kyle. > >On Fri, Jul 22, 2011 at 3:04 PM, Sir Jake <[email protected]> wrote: >> >> Same here also getting crashes >> >> >>> From: [email protected] >>> To: [email protected] >>> Date: Fri, 22 Jul 2011 23:10:09 +0200 >>> Subject: Re: [hlds_linux] Team Fortress 2 Update Released >>> >>> same crashes here >>> ________________________________________ >>> From: [email protected] >>> [[email protected]] On Behalf Of ics >>> [[email protected]] >>> Sent: 22 July 2011 23:08 >>> To: Half-Life dedicated Linux server mailing list >>> Subject: Re: [hlds_linux] Team Fortress 2 Update Released >>> >>> The crash must be related to the new laser weapons. I've seen too many >>> crashes with sentry, ubered soldier and charged hit from the new weapon >>> shooting just before server goes down. All this before tonights update. >>> I'll go to sleep now and report back in 7 hours, see if the crash i got >>> was just freak accident. Though i think it wasn't. >>> >>> -ics >>> >>> 23.7.2011 0:05, 1nsane kirjoitti: >>> > I'm getting crashes still: >>> > #0 0x4743bc5e in _int_malloc () from /lib/libc.so.6 >>> > #1 0x4743dd87 in malloc () from /lib/libc.so.6 >>> > #2 0xf775da43 in operator new(unsigned int) () from bin/libtier0.so >>> > #3 0xf3bda558 in >>> > CEntityDataInstantiator<touchlink_t>::CreateDataObject(CBaseEntity const*) >>> > () from /home/srcds/orangebox/tf/bin/server.so >>> > #4 0xf3bd01fb in CBaseEntity::CreateDataObject(int) () >>> > from /home/srcds/orangebox/tf/bin/server.so >>> > #5 0xf3bd0a6c in CBaseEntity::PhysicsMarkEntityAsTouched(CBaseEntity*) () >>> > from /home/srcds/orangebox/tf/bin/server.so >>> > #6 0xf3bd0cd7 in CBaseEntity::PhysicsMarkEntitiesAsTouching(CBaseEntity*, >>> > CGameTrace&) () from /home/srcds/orangebox/tf/bin/server.so >>> > #7 0xf3f61dcf in CServerGameEnts::MarkEntitiesAsTouching(edict_t*, >>> > edict_t*) >>> > () from /home/srcds/orangebox/tf/bin/server.so >>> > #8 0xf6f4e376 in SV_SolidMoved(edict_t*, ICollideable*, Vector const*, >>> > bool) >>> > () from /home/srcds/orangebox/bin/engine.so >>> > #9 0xf6f41049 in CVEngineServer::SolidMoved(edict_t*, ICollideable*, >>> > Vector >>> > const*, bool) () from /home/srcds/orangebox/bin/engine.so >>> > #10 0xf3ea0f83 in CBaseEntity::PhysicsTouchTriggers(Vector const*) () >>> > from /home/srcds/orangebox/tf/bin/server.so >>> > #11 0xf3fa2cb2 in CMoveHelperServer::ProcessImpacts() () >>> > from /home/srcds/orangebox/tf/bin/server.so >>> > #12 0xf40a64fa in CPlayerMove::RunCommand(CBasePlayer*, CUserCmd*, >>> > IMoveHelper*) () from /home/srcds/orangebox/tf/bin/server.so >>> > >>> > >>> > On Fri, Jul 22, 2011 at 5:03 PM, Michael Johansen<[email protected]> >>> > wrote: >>> > >>> >> Mine haven't updated yet. Yaaay me. >>> >> >>> >>> Date: Sat, 23 Jul 2011 00:02:27 +0300 >>> >>> From: [email protected] >>> >>> To: [email protected] >>> >>> Subject: Re: [hlds_linux] Team Fortress 2 Update Released >>> >>> >>> >>> same :D >>> >>> >>> >>> 2011/7/22 ics<[email protected]> >>> >>> >>> >>>> Just updated our servers and already one pulled out a crash. Was it >>> >> REALLY >>> >>>> fixed? >>> >>>> >>> >>>> -ics >>> >>>> >>> >>>> 22.7.2011 23:25, Jason Ruymen kirjoitti: >>> >>>> >>> >>>> A required update for Team Fortress 2 is now available. Please run >>> >>>>> hldsupdatetool to receive the update. The specific changes include: >>> >>>>> >>> >>>>> Shared Changes (CS:S, DoD:S, TF2, HL2:DM) >>> >>>>> - Updated the localization files >>> >>>>> >>> >>>>> Team Fortress 2 >>> >>>>> - Fixed a Linux dedicated server crash caused by the Replay director >>> >>>>> - Crash would happen whether the server was capturing Replays or >>> >> not >>> >>>>> - Fixed the Map Stamps Collection bundle missing in the store >>> >>>>> - Fixed dedicated server ENTITY_CHANGE_NONE console spam >>> >>>>> - Improved the impact sounds for the Cow Mangler 5000's projectiles >>> >>>>> - Optimized many particle effects related to the Cow Mangler 5000 and >>> >> the >>> >>>>> Righteous Bison >>> >>>>> - Reduced the ConVar fov_desired to have a lower bound like the Replay >>> >>>>> editor >>> >>>>> - Updated the Cow Mangler 5000 to display the drawbacks in its >>> >> attribute >>> >>>>> list >>> >>>>> - Updated the gamehaptics file: >>> >>>>> - Added recoil/draw/crit/reload forces for the Cow Mangler 5000 >>> >>>>> and >>> >> the >>> >>>>> Righteous Bison >>> >>>>> - Added charge shot force for the Cow Mangler 5000 >>> >>>>> - Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher >>> >> reload >>> >>>>> forces >>> >>>>> - Updated the localization files >>> >>>>> >>> >>>>> Jason >>> >>>>> >>> >>>>> >>> >>>>> ______________________________**_________________ >>> >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>> >>>>> please visit: >>> >>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux< >>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >>> >>>> >>> >>>> ______________________________**_________________ >>> >>>> To unsubscribe, edit your list preferences, or view the list archives, >>> >>>> please visit: >>> >>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux< >>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >>> >>> _______________________________________________ >>> >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >>> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> _______________________________________________ >>> >> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> > please visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

