same crashes here
________________________________________
From: [email protected] 
[[email protected]] On Behalf Of ics [[email protected]]
Sent: 22 July 2011 23:08
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released

The crash must be related to the new laser weapons. I've seen too many
crashes with sentry, ubered soldier and charged hit from the new weapon
shooting just before server goes down. All this before tonights update.
I'll go to sleep now and report back in 7 hours, see if the crash i got
was just freak accident. Though i think it wasn't.

-ics

23.7.2011 0:05, 1nsane kirjoitti:
> I'm getting crashes still:
> #0  0x4743bc5e in _int_malloc () from /lib/libc.so.6
> #1  0x4743dd87 in malloc () from /lib/libc.so.6
> #2  0xf775da43 in operator new(unsigned int) () from bin/libtier0.so
> #3  0xf3bda558 in
> CEntityDataInstantiator<touchlink_t>::CreateDataObject(CBaseEntity const*)
> () from /home/srcds/orangebox/tf/bin/server.so
> #4  0xf3bd01fb in CBaseEntity::CreateDataObject(int) ()
>     from /home/srcds/orangebox/tf/bin/server.so
> #5  0xf3bd0a6c in CBaseEntity::PhysicsMarkEntityAsTouched(CBaseEntity*) ()
>     from /home/srcds/orangebox/tf/bin/server.so
> #6  0xf3bd0cd7 in CBaseEntity::PhysicsMarkEntitiesAsTouching(CBaseEntity*,
> CGameTrace&) () from /home/srcds/orangebox/tf/bin/server.so
> #7  0xf3f61dcf in CServerGameEnts::MarkEntitiesAsTouching(edict_t*,
> edict_t*)
>      () from /home/srcds/orangebox/tf/bin/server.so
> #8  0xf6f4e376 in SV_SolidMoved(edict_t*, ICollideable*, Vector const*,
> bool)
>      () from /home/srcds/orangebox/bin/engine.so
> #9  0xf6f41049 in CVEngineServer::SolidMoved(edict_t*, ICollideable*, Vector
> const*, bool) () from /home/srcds/orangebox/bin/engine.so
> #10 0xf3ea0f83 in CBaseEntity::PhysicsTouchTriggers(Vector const*) ()
>     from /home/srcds/orangebox/tf/bin/server.so
> #11 0xf3fa2cb2 in CMoveHelperServer::ProcessImpacts() ()
>     from /home/srcds/orangebox/tf/bin/server.so
> #12 0xf40a64fa in CPlayerMove::RunCommand(CBasePlayer*, CUserCmd*,
> IMoveHelper*) () from /home/srcds/orangebox/tf/bin/server.so
>
>
> On Fri, Jul 22, 2011 at 5:03 PM, Michael Johansen<[email protected]>  wrote:
>
>> Mine haven't updated yet. Yaaay me.
>>
>>> Date: Sat, 23 Jul 2011 00:02:27 +0300
>>> From: [email protected]
>>> To: [email protected]
>>> Subject: Re: [hlds_linux] Team Fortress 2 Update Released
>>>
>>> same :D
>>>
>>> 2011/7/22 ics<[email protected]>
>>>
>>>> Just updated our servers and already one pulled out a crash. Was it
>> REALLY
>>>> fixed?
>>>>
>>>> -ics
>>>>
>>>> 22.7.2011 23:25, Jason Ruymen kirjoitti:
>>>>
>>>>   A required update for Team Fortress 2 is now available.  Please run
>>>>> hldsupdatetool to receive the update.  The specific changes include:
>>>>>
>>>>> Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
>>>>> - Updated the localization files
>>>>>
>>>>> Team Fortress 2
>>>>> - Fixed a Linux dedicated server crash caused by the Replay director
>>>>>     - Crash would happen whether the server was capturing Replays or
>> not
>>>>> - Fixed the Map Stamps Collection bundle missing in the store
>>>>> - Fixed dedicated server ENTITY_CHANGE_NONE console spam
>>>>> - Improved the impact sounds for the Cow Mangler 5000's projectiles
>>>>> - Optimized many particle effects related to the Cow Mangler 5000 and
>> the
>>>>> Righteous Bison
>>>>> - Reduced the ConVar fov_desired to have a lower bound like the Replay
>>>>> editor
>>>>> - Updated the Cow Mangler 5000 to display the drawbacks in its
>> attribute
>>>>> list
>>>>> - Updated the gamehaptics file:
>>>>>     - Added recoil/draw/crit/reload forces for the Cow Mangler 5000 and
>> the
>>>>> Righteous Bison
>>>>>     - Added charge shot force for the Cow Mangler 5000
>>>>>     - Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher
>> reload
>>>>> forces
>>>>> - Updated the localization files
>>>>>
>>>>> Jason
>>>>>
>>>>>
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