Mine all crashed multiple times since the updates came out.

Since I've blocked the two new weapons with sourcemod we've not seen any more 
crashes.
Maybe give that a try.


> Date: Sun, 24 Jul 2011 21:43:34 +0300
> From: [email protected]
> To: [email protected]
> Subject: Re: [hlds_linux] [hlds] Team Fortress 2, Counter-Strike: Source, Day 
> of Defeat: Source and Half-Life 2: Deathmatch Updates Released
> 
> Great, my server is crashing more than ever. ~every 1 hour.
> 
> 2011/7/23 Kyle Sanderson <[email protected]>
> 
> > Confirming shit is still broken after this update.
> >
> > http://pastie.org/2257214
> >
> > Program received signal SIGSEGV, Segmentation fault.
> > 0xf50a6637 in IVP_Mindist::~IVP_Mindist() ()
> >   from /*/payload/orangebox/bin/vphysics.so
> > (gdb) backtrace
> > #0  0xf50a6637 in IVP_Mindist::~IVP_Mindist() ()
> >   from /*/payload/orangebox/bin/vphysics.so
> > #1  0xf50b0c62 in IVP_Mindist_Recursive::~IVP_Mindist_Recursive() ()
> >   from /*/payload/orangebox/bin/vphysics.so
> > #2  0xf50b1e8f in IVP_OO_Watcher::~IVP_OO_Watcher() ()
> >   from /*/payload/orangebox/bin/vphysics.so
> > #3  0xf50a5606 in IVP_Mindist_Manager::recheck_ov_element(IVP_Real_Object*)
> > ()
> >   from /*/payload/orangebox/bin/vphysics.so
> > #4  0xf505b620 in IVP_Core::stop_physical_movement() ()
> >   from /*/payload/orangebox/bin/vphysics.so
> > #5  0xf5081079 in IVP_Core::freeze_simulation_core() ()
> >   from /*/payload/orangebox/bin/vphysics.so
> > #6  0xf5084666 in
> > IVP_Simulation_Unit::simulate_single_sim_unit_psi(IVP_Event_Sim*,
> > IVP_U_Vector<IVP_Core>*) ()
> >   from /*/payload/orangebox/bin/vphysics.so
> > #7  0xf50847b8 in
> > IVP_Sim_Units_Manager::simulate_sim_units_psi(IVP_Environment*,
> > IVP_U_Vector<IVP_Core>*) ()
> >   from /*/payload/orangebox/bin/vphysics.so
> > #8  0xf505e453 in IVP_Environment::simulate_psi(IVP_Time) ()
> >   from /*/payload/orangebox/bin/vphysics.so
> > #9  0xf5086f46 in IVP_Time_Event_PSI::simulate_time_event(IVP_Environment*)
> > ()
> >   from /*/payload/orangebox/bin/vphysics.so
> > #10 0xf508715c in
> > IVP_Event_Manager_Standard::simulate_time_events(IVP_Time_Mana---Type
> > <return> to continue, or q <return> to quit---
> > ger*, IVP_Environment*, IVP_Time) ()
> >   from /*/payload/orangebox/bin/vphysics.so
> > #11 0xf5086b81 in IVP_Time_Manager::event_loop(IVP_Environment*, IVP_Time)
> > ()
> >   from /*/payload/orangebox/bin/vphysics.so
> > #12 0xf505db2f in IVP_Environment::simulate_time_step(float) ()
> >   from /*/payload/orangebox/bin/vphysics.so
> > #13 0xf4f9f771 in CPhysicsEnvironment::Simulate(float) ()
> >   from /*/payload/orangebox/bin/vphysics.so
> > #14 0xf3e9ed6a in PhysFrame(float) ()
> >   from /*/payload/orangebox/tf/bin/server.so
> > #15 0xf3e9fbad in CPhysicsHook::FrameUpdatePostEntityThink() ()
> >   from /*/payload/orangebox/tf/bin/server.so
> > #16 0xf3a09f96 in T.2960 ()
> >   from /*/payload/orangebox/tf/bin/server.so
> > #17 0xf3db114c in CServerGameDLL::GameFrame(bool) ()
> >   from /*/payload/orangebox/tf/bin/server.so
> > #18 0xefabeb72 in
> > __SourceHook_FHCls_IServerGameDLLGameFramefalse::Func(bool)
> >    ()
> >   from /*/payload/orangebox/tf/addons/sourcemod/bin/sourcemod.2.ep2v.so
> > #19 0xf6d71100 in CServerPlugin::GameFrame(bool) ()
> >   from /*/payload/orangebox/bin/engine.so
> > #20 0xf6d64cb5 in SV_Think(bool) ()
> > ---Type <return> to continue, or q <return> to quit---
> >   from /*/payload/orangebox/bin/engine.so
> > #21 0xf6d65e3c in SV_Frame(bool) ()
> >   from /*/payload/orangebox/bin/engine.so
> > #22 0xf6cc9187 in _Host_RunFrame_Server(bool) ()
> >   from /*/payload/orangebox/bin/engine.so
> > #23 0xf6cc9db4 in _Host_RunFrame(float) ()
> >   from /*/payload/orangebox/bin/engine.so
> > #24 0xf6cd3295 in CHostState::State_Run(float) ()
> >   from /*/payload/orangebox/bin/engine.so
> > #25 0xf6cd3ac1 in CHostState::FrameUpdate(float) ()
> >   from /*/payload/orangebox/bin/engine.so
> > #26 0xf6cd3cc8 in HostState_Frame(float) ()
> >   from /*/payload/orangebox/bin/engine.so
> > #27 0xf6d86aa4 in CEngine::Frame() ()
> >   from /*/payload/orangebox/bin/engine.so
> > #28 0xf6d832e9 in CDedicatedServerAPI::RunFrame() ()
> >   from /*/payload/orangebox/bin/engine.so
> > #29 0xf7063a20 in RunServer() () from bin/dedicated.so
> > #30 0xf7063777 in CDedicatedExports::RunServer() () from bin/dedicated.so
> > #31 0xf6d8390b in CModAppSystemGroup::Main() ()
> >   from /*/payload/orangebox/bin/engine.so
> > #32 0xf6d9c651 in CAppSystemGroup::Run() ()
> >   from /*/payload/orangebox/bin/engine.so
> > ---Type <return> to continue, or q <return> to quit---
> > #33 0xf6d848ba in CDedicatedServerAPI::ModInit(ModInfo_t&) ()
> >   from /*/payload/orangebox/bin/engine.so
> > #34 0xf7063c23 in CDedicatedAppSystemGroup::Main() () from bin/dedicated.so
> > #35 0xf7067471 in CAppSystemGroup::Run() () from bin/dedicated.so
> > #36 0xf7068ced in CSteamApplication::Main() () from bin/dedicated.so
> > #37 0xf7067471 in CAppSystemGroup::Run() () from bin/dedicated.so
> > #38 0xf706403a in main () from bin/dedicated.so
> > #39 0xf706532f in DedicatedMain () from bin/dedicated.so
> > #40 0x080488ec in main ()
> > (gdb)
> >
> > On Fri, Jul 22, 2011 at 5:57 PM, Brian <[email protected]> wrote:
> > > A server or client variable to disable weapon level-up announcements
> > would
> > > also be most welcome. Universally disabling pop-ups is somewhat broad.
> > >
> > > On Jul 23, 2011 1:54 a.m., "Timothy Sadleir" <[email protected]> wrote:
> > >> Yeah! I was just about to ask the same thing! I've really been curious
> > as
> > >> to which items our players are finding but there has been no event
> > >> displayed
> > >> in chat lately. :(
> > >>
> > >> On Fri, Jul 22, 2011 at 5:52 PM, DarthNinja <[email protected]>
> > >> wrote:
> > >>
> > >>> Any news on the item found event no longer working?
> > >>>
> > >>>
> > >>>
> > >>> On Fri, Jul 22, 2011 at 8:47 PM, Kyle Sanderson
> > >>> <[email protected]>wrote:
> > >>>
> > >>>> Options update?
> > >>>>
> > >>>> On Fri, Jul 22, 2011 at 5:40 PM, Jason Ruymen <
> > [email protected]>
> > >>>> wrote:
> > >>>> > Options updates to Team Fortress 2, Counter-Strike: Source, Day of
> > >>>> Defeat: Source and Half-Life 2: Deathmatch are now available. The
> > >>>> specific
> > >>>> changes include:
> > >>>> >
> > >>>> > Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
> > >>>> > - Fixed a bug in SourceTV that would sometimes corrupt demo data.
> > >>>> >
> > >>>> > Team Fortress 2
> > >>>> > - Cow Mangler changes:
> > >>>> > - Fixed the charged shot sometimes doing more damage than intended.
> > >>>> > - Fixed a bug that caused the projectiles to stay in the world after
> > >>>> a team change.
> > >>>> > - Slowed reload rate by 5%.
> > >>>> >
> > >>>> > Jason
> > >>>> >
> > >>>> >
> > >>>> > _______________________________________________
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> > archives,
> > >>>> please visit:
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> > >>>> >
> > >>>>
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> > >>>> please visit:
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> > >>>>
> > >>>
> > >>>
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> > >>> please visit:
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> > >>>
> > >>>
> > >
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> > > please visit:
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> > >
> > >
> >
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> >
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