Mine all crashed multiple times since the updates came out. Since I've blocked the two new weapons with sourcemod we've not seen any more crashes. Maybe give that a try.
> Date: Sun, 24 Jul 2011 21:43:34 +0300 > From: [email protected] > To: [email protected] > Subject: Re: [hlds_linux] [hlds] Team Fortress 2, Counter-Strike: Source, Day > of Defeat: Source and Half-Life 2: Deathmatch Updates Released > > Great, my server is crashing more than ever. ~every 1 hour. > > 2011/7/23 Kyle Sanderson <[email protected]> > > > Confirming shit is still broken after this update. > > > > http://pastie.org/2257214 > > > > Program received signal SIGSEGV, Segmentation fault. > > 0xf50a6637 in IVP_Mindist::~IVP_Mindist() () > > from /*/payload/orangebox/bin/vphysics.so > > (gdb) backtrace > > #0 0xf50a6637 in IVP_Mindist::~IVP_Mindist() () > > from /*/payload/orangebox/bin/vphysics.so > > #1 0xf50b0c62 in IVP_Mindist_Recursive::~IVP_Mindist_Recursive() () > > from /*/payload/orangebox/bin/vphysics.so > > #2 0xf50b1e8f in IVP_OO_Watcher::~IVP_OO_Watcher() () > > from /*/payload/orangebox/bin/vphysics.so > > #3 0xf50a5606 in IVP_Mindist_Manager::recheck_ov_element(IVP_Real_Object*) > > () > > from /*/payload/orangebox/bin/vphysics.so > > #4 0xf505b620 in IVP_Core::stop_physical_movement() () > > from /*/payload/orangebox/bin/vphysics.so > > #5 0xf5081079 in IVP_Core::freeze_simulation_core() () > > from /*/payload/orangebox/bin/vphysics.so > > #6 0xf5084666 in > > IVP_Simulation_Unit::simulate_single_sim_unit_psi(IVP_Event_Sim*, > > IVP_U_Vector<IVP_Core>*) () > > from /*/payload/orangebox/bin/vphysics.so > > #7 0xf50847b8 in > > IVP_Sim_Units_Manager::simulate_sim_units_psi(IVP_Environment*, > > IVP_U_Vector<IVP_Core>*) () > > from /*/payload/orangebox/bin/vphysics.so > > #8 0xf505e453 in IVP_Environment::simulate_psi(IVP_Time) () > > from /*/payload/orangebox/bin/vphysics.so > > #9 0xf5086f46 in IVP_Time_Event_PSI::simulate_time_event(IVP_Environment*) > > () > > from /*/payload/orangebox/bin/vphysics.so > > #10 0xf508715c in > > IVP_Event_Manager_Standard::simulate_time_events(IVP_Time_Mana---Type > > <return> to continue, or q <return> to quit--- > > ger*, IVP_Environment*, IVP_Time) () > > from /*/payload/orangebox/bin/vphysics.so > > #11 0xf5086b81 in IVP_Time_Manager::event_loop(IVP_Environment*, IVP_Time) > > () > > from /*/payload/orangebox/bin/vphysics.so > > #12 0xf505db2f in IVP_Environment::simulate_time_step(float) () > > from /*/payload/orangebox/bin/vphysics.so > > #13 0xf4f9f771 in CPhysicsEnvironment::Simulate(float) () > > from /*/payload/orangebox/bin/vphysics.so > > #14 0xf3e9ed6a in PhysFrame(float) () > > from /*/payload/orangebox/tf/bin/server.so > > #15 0xf3e9fbad in CPhysicsHook::FrameUpdatePostEntityThink() () > > from /*/payload/orangebox/tf/bin/server.so > > #16 0xf3a09f96 in T.2960 () > > from /*/payload/orangebox/tf/bin/server.so > > #17 0xf3db114c in CServerGameDLL::GameFrame(bool) () > > from /*/payload/orangebox/tf/bin/server.so > > #18 0xefabeb72 in > > __SourceHook_FHCls_IServerGameDLLGameFramefalse::Func(bool) > > () > > from /*/payload/orangebox/tf/addons/sourcemod/bin/sourcemod.2.ep2v.so > > #19 0xf6d71100 in CServerPlugin::GameFrame(bool) () > > from /*/payload/orangebox/bin/engine.so > > #20 0xf6d64cb5 in SV_Think(bool) () > > ---Type <return> to continue, or q <return> to quit--- > > from /*/payload/orangebox/bin/engine.so > > #21 0xf6d65e3c in SV_Frame(bool) () > > from /*/payload/orangebox/bin/engine.so > > #22 0xf6cc9187 in _Host_RunFrame_Server(bool) () > > from /*/payload/orangebox/bin/engine.so > > #23 0xf6cc9db4 in _Host_RunFrame(float) () > > from /*/payload/orangebox/bin/engine.so > > #24 0xf6cd3295 in CHostState::State_Run(float) () > > from /*/payload/orangebox/bin/engine.so > > #25 0xf6cd3ac1 in CHostState::FrameUpdate(float) () > > from /*/payload/orangebox/bin/engine.so > > #26 0xf6cd3cc8 in HostState_Frame(float) () > > from /*/payload/orangebox/bin/engine.so > > #27 0xf6d86aa4 in CEngine::Frame() () > > from /*/payload/orangebox/bin/engine.so > > #28 0xf6d832e9 in CDedicatedServerAPI::RunFrame() () > > from /*/payload/orangebox/bin/engine.so > > #29 0xf7063a20 in RunServer() () from bin/dedicated.so > > #30 0xf7063777 in CDedicatedExports::RunServer() () from bin/dedicated.so > > #31 0xf6d8390b in CModAppSystemGroup::Main() () > > from /*/payload/orangebox/bin/engine.so > > #32 0xf6d9c651 in CAppSystemGroup::Run() () > > from /*/payload/orangebox/bin/engine.so > > ---Type <return> to continue, or q <return> to quit--- > > #33 0xf6d848ba in CDedicatedServerAPI::ModInit(ModInfo_t&) () > > from /*/payload/orangebox/bin/engine.so > > #34 0xf7063c23 in CDedicatedAppSystemGroup::Main() () from bin/dedicated.so > > #35 0xf7067471 in CAppSystemGroup::Run() () from bin/dedicated.so > > #36 0xf7068ced in CSteamApplication::Main() () from bin/dedicated.so > > #37 0xf7067471 in CAppSystemGroup::Run() () from bin/dedicated.so > > #38 0xf706403a in main () from bin/dedicated.so > > #39 0xf706532f in DedicatedMain () from bin/dedicated.so > > #40 0x080488ec in main () > > (gdb) > > > > On Fri, Jul 22, 2011 at 5:57 PM, Brian <[email protected]> wrote: > > > A server or client variable to disable weapon level-up announcements > > would > > > also be most welcome. Universally disabling pop-ups is somewhat broad. > > > > > > On Jul 23, 2011 1:54 a.m., "Timothy Sadleir" <[email protected]> wrote: > > >> Yeah! I was just about to ask the same thing! I've really been curious > > as > > >> to which items our players are finding but there has been no event > > >> displayed > > >> in chat lately. :( > > >> > > >> On Fri, Jul 22, 2011 at 5:52 PM, DarthNinja <[email protected]> > > >> wrote: > > >> > > >>> Any news on the item found event no longer working? > > >>> > > >>> > > >>> > > >>> On Fri, Jul 22, 2011 at 8:47 PM, Kyle Sanderson > > >>> <[email protected]>wrote: > > >>> > > >>>> Options update? > > >>>> > > >>>> On Fri, Jul 22, 2011 at 5:40 PM, Jason Ruymen < > > [email protected]> > > >>>> wrote: > > >>>> > Options updates to Team Fortress 2, Counter-Strike: Source, Day of > > >>>> Defeat: Source and Half-Life 2: Deathmatch are now available. The > > >>>> specific > > >>>> changes include: > > >>>> > > > >>>> > Shared Changes (CS:S, DoD:S, TF2, HL2:DM) > > >>>> > - Fixed a bug in SourceTV that would sometimes corrupt demo data. > > >>>> > > > >>>> > Team Fortress 2 > > >>>> > - Cow Mangler changes: > > >>>> > - Fixed the charged shot sometimes doing more damage than intended. > > >>>> > - Fixed a bug that caused the projectiles to stay in the world after > > >>>> a team change. > > >>>> > - Slowed reload rate by 5%. > > >>>> > > > >>>> > Jason > > >>>> > > > >>>> > > > >>>> > _______________________________________________ > > >>>> > To unsubscribe, edit your list preferences, or view the list > > archives, > > >>>> please visit: > > >>>> > http://list.valvesoftware.com/mailman/listinfo/hlds > > >>>> > > > >>>> > > >>>> _______________________________________________ > > >>>> To unsubscribe, edit your list preferences, or view the list archives, > > >>>> please visit: > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>>> > > >>> > > >>> > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list archives, > > >>> please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>> > > >>> > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

