Oh well. At least Valve's servers are crashing and hanging as well. 208.64.202.216:27019 just went down on Map Change (and hanged).
Provided it wasn't turned off when the map ended. Kyle. On Sun, Jul 24, 2011 at 12:34 PM, Sir Jake <[email protected]> wrote: > > Mine all crashed multiple times since the updates came out. > > Since I've blocked the two new weapons with sourcemod we've not seen any more > crashes. > Maybe give that a try. > > >> Date: Sun, 24 Jul 2011 21:43:34 +0300 >> From: [email protected] >> To: [email protected] >> Subject: Re: [hlds_linux] [hlds] Team Fortress 2, Counter-Strike: Source, >> Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released >> >> Great, my server is crashing more than ever. ~every 1 hour. >> >> 2011/7/23 Kyle Sanderson <[email protected]> >> >> > Confirming shit is still broken after this update. >> > >> > http://pastie.org/2257214 >> > >> > Program received signal SIGSEGV, Segmentation fault. >> > 0xf50a6637 in IVP_Mindist::~IVP_Mindist() () >> > from /*/payload/orangebox/bin/vphysics.so >> > (gdb) backtrace >> > #0 0xf50a6637 in IVP_Mindist::~IVP_Mindist() () >> > from /*/payload/orangebox/bin/vphysics.so >> > #1 0xf50b0c62 in IVP_Mindist_Recursive::~IVP_Mindist_Recursive() () >> > from /*/payload/orangebox/bin/vphysics.so >> > #2 0xf50b1e8f in IVP_OO_Watcher::~IVP_OO_Watcher() () >> > from /*/payload/orangebox/bin/vphysics.so >> > #3 0xf50a5606 in IVP_Mindist_Manager::recheck_ov_element(IVP_Real_Object*) >> > () >> > from /*/payload/orangebox/bin/vphysics.so >> > #4 0xf505b620 in IVP_Core::stop_physical_movement() () >> > from /*/payload/orangebox/bin/vphysics.so >> > #5 0xf5081079 in IVP_Core::freeze_simulation_core() () >> > from /*/payload/orangebox/bin/vphysics.so >> > #6 0xf5084666 in >> > IVP_Simulation_Unit::simulate_single_sim_unit_psi(IVP_Event_Sim*, >> > IVP_U_Vector<IVP_Core>*) () >> > from /*/payload/orangebox/bin/vphysics.so >> > #7 0xf50847b8 in >> > IVP_Sim_Units_Manager::simulate_sim_units_psi(IVP_Environment*, >> > IVP_U_Vector<IVP_Core>*) () >> > from /*/payload/orangebox/bin/vphysics.so >> > #8 0xf505e453 in IVP_Environment::simulate_psi(IVP_Time) () >> > from /*/payload/orangebox/bin/vphysics.so >> > #9 0xf5086f46 in IVP_Time_Event_PSI::simulate_time_event(IVP_Environment*) >> > () >> > from /*/payload/orangebox/bin/vphysics.so >> > #10 0xf508715c in >> > IVP_Event_Manager_Standard::simulate_time_events(IVP_Time_Mana---Type >> > <return> to continue, or q <return> to quit--- >> > ger*, IVP_Environment*, IVP_Time) () >> > from /*/payload/orangebox/bin/vphysics.so >> > #11 0xf5086b81 in IVP_Time_Manager::event_loop(IVP_Environment*, IVP_Time) >> > () >> > from /*/payload/orangebox/bin/vphysics.so >> > #12 0xf505db2f in IVP_Environment::simulate_time_step(float) () >> > from /*/payload/orangebox/bin/vphysics.so >> > #13 0xf4f9f771 in CPhysicsEnvironment::Simulate(float) () >> > from /*/payload/orangebox/bin/vphysics.so >> > #14 0xf3e9ed6a in PhysFrame(float) () >> > from /*/payload/orangebox/tf/bin/server.so >> > #15 0xf3e9fbad in CPhysicsHook::FrameUpdatePostEntityThink() () >> > from /*/payload/orangebox/tf/bin/server.so >> > #16 0xf3a09f96 in T.2960 () >> > from /*/payload/orangebox/tf/bin/server.so >> > #17 0xf3db114c in CServerGameDLL::GameFrame(bool) () >> > from /*/payload/orangebox/tf/bin/server.so >> > #18 0xefabeb72 in >> > __SourceHook_FHCls_IServerGameDLLGameFramefalse::Func(bool) >> > () >> > from /*/payload/orangebox/tf/addons/sourcemod/bin/sourcemod.2.ep2v.so >> > #19 0xf6d71100 in CServerPlugin::GameFrame(bool) () >> > from /*/payload/orangebox/bin/engine.so >> > #20 0xf6d64cb5 in SV_Think(bool) () >> > ---Type <return> to continue, or q <return> to quit--- >> > from /*/payload/orangebox/bin/engine.so >> > #21 0xf6d65e3c in SV_Frame(bool) () >> > from /*/payload/orangebox/bin/engine.so >> > #22 0xf6cc9187 in _Host_RunFrame_Server(bool) () >> > from /*/payload/orangebox/bin/engine.so >> > #23 0xf6cc9db4 in _Host_RunFrame(float) () >> > from /*/payload/orangebox/bin/engine.so >> > #24 0xf6cd3295 in CHostState::State_Run(float) () >> > from /*/payload/orangebox/bin/engine.so >> > #25 0xf6cd3ac1 in CHostState::FrameUpdate(float) () >> > from /*/payload/orangebox/bin/engine.so >> > #26 0xf6cd3cc8 in HostState_Frame(float) () >> > from /*/payload/orangebox/bin/engine.so >> > #27 0xf6d86aa4 in CEngine::Frame() () >> > from /*/payload/orangebox/bin/engine.so >> > #28 0xf6d832e9 in CDedicatedServerAPI::RunFrame() () >> > from /*/payload/orangebox/bin/engine.so >> > #29 0xf7063a20 in RunServer() () from bin/dedicated.so >> > #30 0xf7063777 in CDedicatedExports::RunServer() () from bin/dedicated.so >> > #31 0xf6d8390b in CModAppSystemGroup::Main() () >> > from /*/payload/orangebox/bin/engine.so >> > #32 0xf6d9c651 in CAppSystemGroup::Run() () >> > from /*/payload/orangebox/bin/engine.so >> > ---Type <return> to continue, or q <return> to quit--- >> > #33 0xf6d848ba in CDedicatedServerAPI::ModInit(ModInfo_t&) () >> > from /*/payload/orangebox/bin/engine.so >> > #34 0xf7063c23 in CDedicatedAppSystemGroup::Main() () from bin/dedicated.so >> > #35 0xf7067471 in CAppSystemGroup::Run() () from bin/dedicated.so >> > #36 0xf7068ced in CSteamApplication::Main() () from bin/dedicated.so >> > #37 0xf7067471 in CAppSystemGroup::Run() () from bin/dedicated.so >> > #38 0xf706403a in main () from bin/dedicated.so >> > #39 0xf706532f in DedicatedMain () from bin/dedicated.so >> > #40 0x080488ec in main () >> > (gdb) >> > >> > On Fri, Jul 22, 2011 at 5:57 PM, Brian <[email protected]> wrote: >> > > A server or client variable to disable weapon level-up announcements >> > would >> > > also be most welcome. Universally disabling pop-ups is somewhat broad. >> > > >> > > On Jul 23, 2011 1:54 a.m., "Timothy Sadleir" <[email protected]> wrote: >> > >> Yeah! I was just about to ask the same thing! I've really been curious >> > as >> > >> to which items our players are finding but there has been no event >> > >> displayed >> > >> in chat lately. :( >> > >> >> > >> On Fri, Jul 22, 2011 at 5:52 PM, DarthNinja <[email protected]> >> > >> wrote: >> > >> >> > >>> Any news on the item found event no longer working? >> > >>> >> > >>> >> > >>> >> > >>> On Fri, Jul 22, 2011 at 8:47 PM, Kyle Sanderson >> > >>> <[email protected]>wrote: >> > >>> >> > >>>> Options update? >> > >>>> >> > >>>> On Fri, Jul 22, 2011 at 5:40 PM, Jason Ruymen < >> > [email protected]> >> > >>>> wrote: >> > >>>> > Options updates to Team Fortress 2, Counter-Strike: Source, Day of >> > >>>> Defeat: Source and Half-Life 2: Deathmatch are now available. The >> > >>>> specific >> > >>>> changes include: >> > >>>> > >> > >>>> > Shared Changes (CS:S, DoD:S, TF2, HL2:DM) >> > >>>> > - Fixed a bug in SourceTV that would sometimes corrupt demo data. >> > >>>> > >> > >>>> > Team Fortress 2 >> > >>>> > - Cow Mangler changes: >> > >>>> > - Fixed the charged shot sometimes doing more damage than intended. >> > >>>> > - Fixed a bug that caused the projectiles to stay in the world after >> > >>>> a team change. >> > >>>> > - Slowed reload rate by 5%. >> > >>>> > >> > >>>> > Jason >> > >>>> > >> > >>>> > >> > >>>> > _______________________________________________ >> > >>>> > To unsubscribe, edit your list preferences, or view the list >> > archives, >> > >>>> please visit: >> > >>>> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >>>> > >> > >>>> >> > >>>> _______________________________________________ >> > >>>> To unsubscribe, edit your list preferences, or view the list archives, >> > >>>> please visit: >> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >> > >>>> >> > >>> >> > >>> >> > >>> _______________________________________________ >> > >>> To unsubscribe, edit your list preferences, or view the list archives, >> > >>> please visit: >> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds >> > >>> >> > >>> >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list archives, >> > > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds >> > > >> > > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

