Oh well. At least Valve's servers are crashing and hanging as well.
208.64.202.216:27019 just went down on Map Change (and hanged).

Provided it wasn't turned off when the map ended.
Kyle.

On Sun, Jul 24, 2011 at 12:34 PM, Sir Jake <[email protected]> wrote:
>
> Mine all crashed multiple times since the updates came out.
>
> Since I've blocked the two new weapons with sourcemod we've not seen any more 
> crashes.
> Maybe give that a try.
>
>
>> Date: Sun, 24 Jul 2011 21:43:34 +0300
>> From: [email protected]
>> To: [email protected]
>> Subject: Re: [hlds_linux] [hlds] Team Fortress 2, Counter-Strike: Source, 
>> Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
>>
>> Great, my server is crashing more than ever. ~every 1 hour.
>>
>> 2011/7/23 Kyle Sanderson <[email protected]>
>>
>> > Confirming shit is still broken after this update.
>> >
>> > http://pastie.org/2257214
>> >
>> > Program received signal SIGSEGV, Segmentation fault.
>> > 0xf50a6637 in IVP_Mindist::~IVP_Mindist() ()
>> >   from /*/payload/orangebox/bin/vphysics.so
>> > (gdb) backtrace
>> > #0  0xf50a6637 in IVP_Mindist::~IVP_Mindist() ()
>> >   from /*/payload/orangebox/bin/vphysics.so
>> > #1  0xf50b0c62 in IVP_Mindist_Recursive::~IVP_Mindist_Recursive() ()
>> >   from /*/payload/orangebox/bin/vphysics.so
>> > #2  0xf50b1e8f in IVP_OO_Watcher::~IVP_OO_Watcher() ()
>> >   from /*/payload/orangebox/bin/vphysics.so
>> > #3  0xf50a5606 in IVP_Mindist_Manager::recheck_ov_element(IVP_Real_Object*)
>> > ()
>> >   from /*/payload/orangebox/bin/vphysics.so
>> > #4  0xf505b620 in IVP_Core::stop_physical_movement() ()
>> >   from /*/payload/orangebox/bin/vphysics.so
>> > #5  0xf5081079 in IVP_Core::freeze_simulation_core() ()
>> >   from /*/payload/orangebox/bin/vphysics.so
>> > #6  0xf5084666 in
>> > IVP_Simulation_Unit::simulate_single_sim_unit_psi(IVP_Event_Sim*,
>> > IVP_U_Vector<IVP_Core>*) ()
>> >   from /*/payload/orangebox/bin/vphysics.so
>> > #7  0xf50847b8 in
>> > IVP_Sim_Units_Manager::simulate_sim_units_psi(IVP_Environment*,
>> > IVP_U_Vector<IVP_Core>*) ()
>> >   from /*/payload/orangebox/bin/vphysics.so
>> > #8  0xf505e453 in IVP_Environment::simulate_psi(IVP_Time) ()
>> >   from /*/payload/orangebox/bin/vphysics.so
>> > #9  0xf5086f46 in IVP_Time_Event_PSI::simulate_time_event(IVP_Environment*)
>> > ()
>> >   from /*/payload/orangebox/bin/vphysics.so
>> > #10 0xf508715c in
>> > IVP_Event_Manager_Standard::simulate_time_events(IVP_Time_Mana---Type
>> > <return> to continue, or q <return> to quit---
>> > ger*, IVP_Environment*, IVP_Time) ()
>> >   from /*/payload/orangebox/bin/vphysics.so
>> > #11 0xf5086b81 in IVP_Time_Manager::event_loop(IVP_Environment*, IVP_Time)
>> > ()
>> >   from /*/payload/orangebox/bin/vphysics.so
>> > #12 0xf505db2f in IVP_Environment::simulate_time_step(float) ()
>> >   from /*/payload/orangebox/bin/vphysics.so
>> > #13 0xf4f9f771 in CPhysicsEnvironment::Simulate(float) ()
>> >   from /*/payload/orangebox/bin/vphysics.so
>> > #14 0xf3e9ed6a in PhysFrame(float) ()
>> >   from /*/payload/orangebox/tf/bin/server.so
>> > #15 0xf3e9fbad in CPhysicsHook::FrameUpdatePostEntityThink() ()
>> >   from /*/payload/orangebox/tf/bin/server.so
>> > #16 0xf3a09f96 in T.2960 ()
>> >   from /*/payload/orangebox/tf/bin/server.so
>> > #17 0xf3db114c in CServerGameDLL::GameFrame(bool) ()
>> >   from /*/payload/orangebox/tf/bin/server.so
>> > #18 0xefabeb72 in
>> > __SourceHook_FHCls_IServerGameDLLGameFramefalse::Func(bool)
>> >    ()
>> >   from /*/payload/orangebox/tf/addons/sourcemod/bin/sourcemod.2.ep2v.so
>> > #19 0xf6d71100 in CServerPlugin::GameFrame(bool) ()
>> >   from /*/payload/orangebox/bin/engine.so
>> > #20 0xf6d64cb5 in SV_Think(bool) ()
>> > ---Type <return> to continue, or q <return> to quit---
>> >   from /*/payload/orangebox/bin/engine.so
>> > #21 0xf6d65e3c in SV_Frame(bool) ()
>> >   from /*/payload/orangebox/bin/engine.so
>> > #22 0xf6cc9187 in _Host_RunFrame_Server(bool) ()
>> >   from /*/payload/orangebox/bin/engine.so
>> > #23 0xf6cc9db4 in _Host_RunFrame(float) ()
>> >   from /*/payload/orangebox/bin/engine.so
>> > #24 0xf6cd3295 in CHostState::State_Run(float) ()
>> >   from /*/payload/orangebox/bin/engine.so
>> > #25 0xf6cd3ac1 in CHostState::FrameUpdate(float) ()
>> >   from /*/payload/orangebox/bin/engine.so
>> > #26 0xf6cd3cc8 in HostState_Frame(float) ()
>> >   from /*/payload/orangebox/bin/engine.so
>> > #27 0xf6d86aa4 in CEngine::Frame() ()
>> >   from /*/payload/orangebox/bin/engine.so
>> > #28 0xf6d832e9 in CDedicatedServerAPI::RunFrame() ()
>> >   from /*/payload/orangebox/bin/engine.so
>> > #29 0xf7063a20 in RunServer() () from bin/dedicated.so
>> > #30 0xf7063777 in CDedicatedExports::RunServer() () from bin/dedicated.so
>> > #31 0xf6d8390b in CModAppSystemGroup::Main() ()
>> >   from /*/payload/orangebox/bin/engine.so
>> > #32 0xf6d9c651 in CAppSystemGroup::Run() ()
>> >   from /*/payload/orangebox/bin/engine.so
>> > ---Type <return> to continue, or q <return> to quit---
>> > #33 0xf6d848ba in CDedicatedServerAPI::ModInit(ModInfo_t&) ()
>> >   from /*/payload/orangebox/bin/engine.so
>> > #34 0xf7063c23 in CDedicatedAppSystemGroup::Main() () from bin/dedicated.so
>> > #35 0xf7067471 in CAppSystemGroup::Run() () from bin/dedicated.so
>> > #36 0xf7068ced in CSteamApplication::Main() () from bin/dedicated.so
>> > #37 0xf7067471 in CAppSystemGroup::Run() () from bin/dedicated.so
>> > #38 0xf706403a in main () from bin/dedicated.so
>> > #39 0xf706532f in DedicatedMain () from bin/dedicated.so
>> > #40 0x080488ec in main ()
>> > (gdb)
>> >
>> > On Fri, Jul 22, 2011 at 5:57 PM, Brian <[email protected]> wrote:
>> > > A server or client variable to disable weapon level-up announcements
>> > would
>> > > also be most welcome. Universally disabling pop-ups is somewhat broad.
>> > >
>> > > On Jul 23, 2011 1:54 a.m., "Timothy Sadleir" <[email protected]> wrote:
>> > >> Yeah! I was just about to ask the same thing! I've really been curious
>> > as
>> > >> to which items our players are finding but there has been no event
>> > >> displayed
>> > >> in chat lately. :(
>> > >>
>> > >> On Fri, Jul 22, 2011 at 5:52 PM, DarthNinja <[email protected]>
>> > >> wrote:
>> > >>
>> > >>> Any news on the item found event no longer working?
>> > >>>
>> > >>>
>> > >>>
>> > >>> On Fri, Jul 22, 2011 at 8:47 PM, Kyle Sanderson
>> > >>> <[email protected]>wrote:
>> > >>>
>> > >>>> Options update?
>> > >>>>
>> > >>>> On Fri, Jul 22, 2011 at 5:40 PM, Jason Ruymen <
>> > [email protected]>
>> > >>>> wrote:
>> > >>>> > Options updates to Team Fortress 2, Counter-Strike: Source, Day of
>> > >>>> Defeat: Source and Half-Life 2: Deathmatch are now available. The
>> > >>>> specific
>> > >>>> changes include:
>> > >>>> >
>> > >>>> > Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
>> > >>>> > - Fixed a bug in SourceTV that would sometimes corrupt demo data.
>> > >>>> >
>> > >>>> > Team Fortress 2
>> > >>>> > - Cow Mangler changes:
>> > >>>> > - Fixed the charged shot sometimes doing more damage than intended.
>> > >>>> > - Fixed a bug that caused the projectiles to stay in the world after
>> > >>>> a team change.
>> > >>>> > - Slowed reload rate by 5%.
>> > >>>> >
>> > >>>> > Jason
>> > >>>> >
>> > >>>> >
>> > >>>> > _______________________________________________
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>> > archives,
>> > >>>> please visit:
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>> > >>>> >
>> > >>>>
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>> > >>>> please visit:
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>> > >>>>
>> > >>>
>> > >>>
>> > >>> _______________________________________________
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>> > >>> please visit:
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>> > >>>
>> > >>>
>> > >
>> > > _______________________________________________
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>> > > please visit:
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>> > >
>> > >
>> >
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>> >
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