Hi,

Yes - default stock maps, we run no custom maps.

There is no real difference between running it with sourcemod or without. We 
have our SM configured very lightly primarily just for administration purposes.

They are so called Vanilla servers (defaults), 24 slots.

We generally see high loads, and low FPS values.

The machine is installed with Debian Squeeze (64bit), build on (imo) proper 
hardware, Tyan mobo's with Intel's 5400 chipset, 2 Quadcore E5410's in the case 
of the 90+% load, and E5420's in case of the 70-80% load per core. Machines are 
equipped with 16GB ECC 1333Mhz memory, using Cheetah 15K.6 SAS drives dedicated 
to the gameserver installs. Nothing else but TF2 servers run off the machine 
with the 5410's, the 5420's also run our databases etc.

Saint K.
________________________________________
From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan 
[e...@evcz.tk]
Sent: 25 July 2011 12:12
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] cpu on i7 920

map used?

is the problem happening on stock maps with no mods too?

on a 100% stock 32slot server running at 500fps on a realtime preempt
kernel max single core cpu usage i saw was 45%...

Il 25/07/2011 11:49, Saint K. ha scritto:
> Thanks for that.
>
> Are there any non-kernel tips people can give to look at? Because if I hear 
> the loads of other people somehow ours are much higher, regardless of the 
> kernels used.
>
> Saint K.
> ________________________________________
> From: hlds_linux-boun...@list.valvesoftware.com 
> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse Molina 
> [je...@opendreams.net]
> Sent: 25 July 2011 11:42
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] cpu on i7 920
>
> The network traffic that srcds uses is mostly udp, not tcp, so all the
> tcp driver offloading stuff is not involved here, for the most part.
>
> Any old network card should do.
>
> Not that the quality of the driver doesn't affect udp traffic.  Some
> drivers can have trouble with large amounts of small udp traffic, or
> large udp traffic.  The game server traffic here is quite modest though.
>   I don't think anything networking related would be involved with the
> CPU problems (I'm a Cisco/Juniper network engineer and do high-bandwidth
> supercomputing stuff)
>
>
>
> Andrew Armitage wrote:
>> Maybe the issue is the network hardware? HLDS is very network intensive.
>>
>> I believe that some cards support checksum offloading and some don't.
> --
> # Jesse Molina
> # Mail = je...@opendreams.net
> # Page = page-je...@opendreams.net
> # Cell = 1.602.323.7608
> # Web  = http://www.opendreams.net/jesse/
>
>
>
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