Very weird... I'm having some boxes running cheap desktop hardware (i7
930 for example) and doing very good (even with very "extreme" realtime
kernels...)

Never used debian in gameservers environment tho.... centos only here...

Il 25/07/2011 12:28, Saint K. ha scritto:
> Hi,
>
> Yes - default stock maps, we run no custom maps.
>
> There is no real difference between running it with sourcemod or without. We 
> have our SM configured very lightly primarily just for administration 
> purposes.
>
> They are so called Vanilla servers (defaults), 24 slots.
>
> We generally see high loads, and low FPS values.
>
> The machine is installed with Debian Squeeze (64bit), build on (imo) proper 
> hardware, Tyan mobo's with Intel's 5400 chipset, 2 Quadcore E5410's in the 
> case of the 90+% load, and E5420's in case of the 70-80% load per core. 
> Machines are equipped with 16GB ECC 1333Mhz memory, using Cheetah 15K.6 SAS 
> drives dedicated to the gameserver installs. Nothing else but TF2 servers run 
> off the machine with the 5410's, the 5420's also run our databases etc.
>
> Saint K.
> ________________________________________
> From: hlds_linux-boun...@list.valvesoftware.com 
> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan 
> [e...@evcz.tk]
> Sent: 25 July 2011 12:12
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] cpu on i7 920
>
> map used?
>
> is the problem happening on stock maps with no mods too?
>
> on a 100% stock 32slot server running at 500fps on a realtime preempt
> kernel max single core cpu usage i saw was 45%...
>
> Il 25/07/2011 11:49, Saint K. ha scritto:
>> Thanks for that.
>>
>> Are there any non-kernel tips people can give to look at? Because if I hear 
>> the loads of other people somehow ours are much higher, regardless of the 
>> kernels used.
>>
>> Saint K.
>> ________________________________________
>> From: hlds_linux-boun...@list.valvesoftware.com 
>> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse Molina 
>> [je...@opendreams.net]
>> Sent: 25 July 2011 11:42
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] cpu on i7 920
>>
>> The network traffic that srcds uses is mostly udp, not tcp, so all the
>> tcp driver offloading stuff is not involved here, for the most part.
>>
>> Any old network card should do.
>>
>> Not that the quality of the driver doesn't affect udp traffic.  Some
>> drivers can have trouble with large amounts of small udp traffic, or
>> large udp traffic.  The game server traffic here is quite modest though.
>>   I don't think anything networking related would be involved with the
>> CPU problems (I'm a Cisco/Juniper network engineer and do high-bandwidth
>> supercomputing stuff)
>>
>>
>>
>> Andrew Armitage wrote:
>>> Maybe the issue is the network hardware? HLDS is very network intensive.
>>>
>>> I believe that some cards support checksum offloading and some don't.
>> --
>> # Jesse Molina
>> # Mail = je...@opendreams.net
>> # Page = page-je...@opendreams.net
>> # Cell = 1.602.323.7608
>> # Web  = http://www.opendreams.net/jesse/
>>
>>
>>
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