Any word on the ghost player issue? Got one on my server now, it has
decreased in the last few updates but definitely still there. 



On Wed, 27 Jul 2011 00:10:24 +0000, Fletcher Dunn
<[email protected]> wrote:
> We are still working nonstop on the linux server crash.  We found and
> fixed several other problems in the process.  I don't believe any of
them
> are the cause(s) of the crash(es) that have been going on since the
22nd.
> 
> - Fletch
> 
> -----Original message-----
> From: Jason Ruymen <[email protected]>
> To: Half-Life dedicated Linux server mailing list
> <[email protected]>, Half-Life dedicated Win32 server
> mailing list <[email protected]>,
> "[email protected]"
> <[email protected]>
> Sent: Tue, Jul 26, 2011 23:37:10 GMT+00:00
> Subject: [hlds_linux] Team Fortress 2 Update Released
> 
> Required updates for Team Fortress 2 are now available.  The specific
> changes include:
> 
> - Corrected the damage ramp for the Cow Mangler 5000 and the Soda Popper
> - Fixed a rare crash bug with the Demoman TFBot laying stickybomb traps
> - Fixed a bug that would cause team-painted wearable gibs to show an
> incorrect color
> - Fix memory leak when updating the item schema
> - Fix an occasional crash on game exit
> - Replay updates
> ?? - Client
> ????? - Added basic/rough render queue for internal use to increase
replay
> output for relaunch trailer
> ????? - Block files are now deleted on replay reconstruction (i.e.
> viewing), to conserve disk space
> ????? - Unneeded block files are now cleaned up automatically on startup
> ?? - Server
> ????? - Fixed fileserver cleanup
> ????? - Any time replay_fileserver_offload_hostname is modified, the
> corresponding IP is resolved and cached, if possible.? This fixes a
crash,
> as well as failed publishing due to "unresolved hostname" errors.
> ????? - Added a fileserver IP lookup test to replay publish test
> ????? - Setting replay_enable to 0 now halts recording and does cleanup
> automatically, the way replay_stoprecord does.? This fixes a crash that
> would occur when replay_enable was set to 0 and a changelevel was
executed.
> ?? - Replay temp directories automatically cleared on startup on both
> client and server
> ?? - Memory management improvements
> - Added ConVar demo_fov_override, which overrides the FOV during demo
> playback if the value is non-zero
> 
> Jason
> 
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
> ------------------------------
> 
> Message: 2
> Date: Tue, 26 Jul 2011 19:52:18 -0400
> From: clad iron <[email protected]>
> To: Half-Life dedicated Linux server mailing list
>         <[email protected]>
> Subject: Re: [hlds_linux] Team Fortress 2 Update Released
> Message-ID:
>        
<cae4syw9bx5d+-bdusze6zdocn0xkrpytnwwyantmuyh2hbx...@mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
> 
> updates are failing.
> This is at 2 different data centers, and 1 home location for testing.
> effecting  linux and windows.
> 
> On Tue, Jul 26, 2011 at 7:37 PM, Jason Ruymen
> <[email protected]>wrote:
> 
>> Required updates for Team Fortress 2 are now available.  The specific
>> changes include:
>>
>> - Corrected the damage ramp for the Cow Mangler 5000 and the Soda
Popper
>> - Fixed a rare crash bug with the Demoman TFBot laying stickybomb traps
>> - Fixed a bug that would cause team-painted wearable gibs to show an
>> incorrect color
>> - Fix memory leak when updating the item schema
>> - Fix an occasional crash on game exit
>> - Replay updates
>>    - Client
>>       - Added basic/rough render queue for internal use to increase
>>       replay
>> output for relaunch trailer
>>       - Block files are now deleted on replay reconstruction (i.e.
>> viewing), to conserve disk space
>>       - Unneeded block files are now cleaned up automatically on
startup
>>    - Server
>>       - Fixed fileserver cleanup
>>       - Any time replay_fileserver_offload_hostname is modified, the
>> corresponding IP is resolved and cached, if possible.  This fixes a
>> crash,
>> as well as failed publishing due to "unresolved hostname" errors.
>>       - Added a fileserver IP lookup test to replay publish test
>>       - Setting replay_enable to 0 now halts recording and does cleanup
>> automatically, the way replay_stoprecord does.  This fixes a crash that
>> would occur when replay_enable was set to 0 and a changelevel was
>> executed.
>>    - Replay temp directories automatically cleared on startup on both
>> client and server
>>    - Memory management improvements
>> - Added ConVar demo_fov_override, which overrides the FOV during demo
>> playback if the value is non-zero
>>
>> Jason
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
> 
> 
> ------------------------------
> 
> Message: 3
> Date: Tue, 26 Jul 2011 19:54:55 -0400
> From: E3pO <[email protected]>
> To: Half-Life dedicated Linux server mailing list
>         <[email protected]>
> Subject: Re: [hlds_linux] Team Fortress 2 Update Released
> Message-ID:
>        
<canptgps+s5fva3pzez+sc7uernkhgdcco30toeicirvgze3...@mail.gmail.com>
> Content-Type: text/plain; charset=windows-1252
> 
> is there a good way to warn the server that there is an update and needs
to
> restart instead of just restarting the server and saying "WE ARE GOING
TO
> RESTART FOR UPDATES" like a million times?
> 
> When you kill the server players clients time out and then get a lost
> connection to server. It would be cool to have something like
"closeupdate"
> as a command that pops up a dialog after they get timed out that the
server
> is currently updating and that they can reconnect when it is done.
> 
> On Tue, Jul 26, 2011 at 7:50 PM, Aaron "DJ Zyrphon" Thompson <
> [email protected]> wrote:
> 
>> My servers crash when someone uses the mantreads, has that been fixed?
>>
>> Sent from my MOTOBLUR? smartphone on AT&T
>>
>> -----Original message-----
>> From: Jason Ruymen <[email protected]>
>> To: Half-Life dedicated Linux server mailing list <
>> [email protected]>, Half-Life dedicated Win32 server
>> mailing list <[email protected]>, "
>> [email protected]" <
>> [email protected]>
>> Sent: Tue, Jul 26, 2011 23:37:10 GMT+00:00
>> Subject: [hlds_linux] Team Fortress 2 Update Released
>>
>> Required updates for Team Fortress 2 are now available.  The specific
>> changes include:
>>
>> - Corrected the damage ramp for the Cow Mangler 5000 and the Soda
Popper
>> - Fixed a rare crash bug with the Demoman TFBot laying stickybomb traps
>> - Fixed a bug that would cause team-painted wearable gibs to show an
>> incorrect color
>> - Fix memory leak when updating the item schema
>> - Fix an occasional crash on game exit
>> - Replay updates
>>    - Client
>>       - Added basic/rough render queue for internal use to increase
>>       replay
>> output for relaunch trailer
>>       - Block files are now deleted on replay reconstruction (i.e.
>> viewing), to conserve disk space
>>       - Unneeded block files are now cleaned up automatically on
startup
>>    - Server
>>       - Fixed fileserver cleanup
>>       - Any time replay_fileserver_offload_hostname is modified, the
>> corresponding IP is resolved and cached, if possible.  This fixes a
>> crash,
>> as well as failed publishing due to "unresolved hostname" errors.
>>       - Added a fileserver IP lookup test to replay publish test
>>       - Setting replay_enable to 0 now halts recording and does cleanup
>> automatically, the way replay_stoprecord does.  This fixes a crash that
>> would occur when replay_enable was set to 0 and a changelevel was
>> executed.
>>    - Replay temp directories automatically cleared on startup on both
>> client and server
>>    - Memory management improvements
>> - Added ConVar demo_fov_override, which overrides the FOV during demo
>> playback if the value is non-zero
>>
>> Jason
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
> 
> 
> ------------------------------
> 
> Message: 4
> Date: Tue, 26 Jul 2011 16:58:52 -0700 (PDT)
> From: Mart-Jan Reeuwijk <[email protected]>
> To: Half-Life dedicated Linux server mailing list
>         <[email protected]>
> Subject: Re: [hlds_linux] Free to Play - Infinite piles of cheaters
>         and     griefers?
> Message-ID:
>         <[email protected]>
> Content-Type: text/plain; charset=iso-8859-1
> 
> http://forums.alliedmods.net/showpost.php?p=1498002&postcount=2507
> 
> Simple as that, and dont be scared to be banning the wrong ones, cos the
> chance is quite low.
> 
> 
>>________________________________
>>From: AnAkIn . <[email protected]>
>>To: Half-Life dedicated Linux server mailing list
>><[email protected]>
>>Sent: Wednesday, 27 July 2011, 1:34
>>Subject: Re: [hlds_linux] Free to Play - Infinite piles of cheaters and
>>griefers?
>>
>>There is a very popular public cheat that people are using since months
(I
>>know some people who are using it since April - no VAC bans) and is
still
>>not VAC detected. I have already reported it to Valve few weeks ago, and
>>they still haven't done anything. There are new people using it on my
>>servers every day. One of them is creating a new steam account every
time
>>I
>>ban him, he then comes back and start cheating again.
>>
>>I'm afraid these "infinite free accounts" measures that Valve has taken
>>according to the F2P FAQ are totally useless.
>>
>>2011/6/26 AnAkIn . <[email protected]>
>>
>>> You can still use DBlocker against cheaters, even if it won't detect
>>> all of
>>> them, it will detect some.
>>>
>>> http://dblocker.didrole.com/
>>>
>>>
>>> 2011/6/24 msleeper <[email protected]>
>>>
>>>> I would pay top dollar* for a SM plugin that disables shit like voice
>>>> chat and sprays for free accounts. Or a cvar that disallows free
>>>> accounts from joining the server. I think there is already 1 plugin
>>>> that kicks them.
>>>>
>>>> * I will not pay any money for plugins, ever.
>>>>
>>>> > On Fri, Jun 24, 2011 at 3:39 AM, Matt <[email protected]>
wrote:
>>>> >> Besides the fact that VAC is crap and doesn't work for an
>>>> >> inordinately
>>>> large
>>>> >> amount of cheating/hacking we see on our servers, what about all
the
>>>> bans in
>>>> >> our sourcebans database against griefers, who aren't eligible for
a
>>>> >> VAC
>>>> ban,
>>>> >> or the racist douchebags we permban on a daily basis?? What about
>>>> >> the
>>>> people
>>>> >> who spray porn and goatse all over our servers while we attempt to
>>>> >> keep
>>>> the
>>>> >> activity on our servers at least slightly above the retard line?
>>>> >>
>>>> >> I guess the good sourcemod devs are going to have to get together
to
>>>> find a
>>>> >> way of identifying new ways to ban people based on what
information
>>>> >> it
>>>> is
>>>> >> possible to gather about a person's computer that is unique (or at
>>>> least
>>>> >> close enough to unique).
>>>> >>
>>>> >> --Matt
>>>> >>
>>>> >> On 06/24/2011 01:30 AM, Richard Eid wrote:
>>>> >>>
>>>> >>> In the FAQ, Valve mentioned that they're working on something to
>>>> battle
>>>> >>> this.? My guess is that they'll probably try to track the
patterns
>>>> >>> of
>>>> >>> people
>>>> >>> who start to do this, so the system can quickly recognize those
>>>> >>> same
>>>> >>> patterns in the future and be a little more proactive instead of
>>>> reactive.
>>>> >>>? I think Steam Guard could help a little here, too.? IP addresses
>>>> >>>can
>>>> >>> easily
>>>> >>> be changed, new free accounts can be made, etc...? But Steam
Guard
>>>> >>> is
>>>> tied
>>>> >>> to your PC so it could(maybe) be used to verify clients on your
>>>> server.
>>>> >>>? People only have so many PCs they can use.
>>>> >>>
>>>> >>> Either way, I'm sure we'll be filled in on the details as soon as
>>>> Valve
>>>> >>> has
>>>> >>> something to announce.
>>>> >>>
>>>> >>>? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? -Richard Eid
>>>> >>>
>>>> >>>
>>>> >>> On Fri, Jun 24, 2011 at 2:15 AM, Flubber<[email protected]>?
wrote:
>>>> >>>
>>>> >>>> You keeding, we got VAC, the most powerful tools against
>>>> >>>> cheating. :D
>>>> >>>>
>>>> >>>> 2011/6/24 Octo<[email protected]>
>>>> >>>>
>>>> >>>>> I always felt like we saw a surge in cheaters and griefers
>>>> >>>>> directly
>>>> >>>>> after
>>>> >>>>
>>>> >>>> a
>>>> >>>>>
>>>> >>>>> super cheap sale of TF2.? Now that TF2 has went Free to Play is
>>>> there
>>>> >>>>
>>>> >>>> going
>>>> >>>>>
>>>> >>>>> to be anything to try to limit how many steam accounts a
cheater
>>>> >>>>> can
>>>> >>>>
>>>> >>>> create?
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> _______________________________________________
>>>> >>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives,
>>>> >>>>> please visit:
>>>> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>> >>>>>
>>>> >>>> _______________________________________________
>>>> >>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives,
>>>> >>>> please visit:
>>>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>> >>>>
>>>> >>> _______________________________________________
>>>> >>> To unsubscribe, edit your list preferences, or view the list
>>>> >>> archives,
>>>> >>> please visit:
>>>> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>> >>
>>>> >>
>>>> >> _______________________________________________
>>>> >> To unsubscribe, edit your list preferences, or view the list
>>>> >> archives,
>>>> >> please visit:
>>>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>> >>
>>>> >
>>>> >
>>>> >
>>>> > --
>>>> > Michelle Sleeper
>>>> > http://www.ThinkingWithPortals.com/
>>>> > Portal 2 Mapping Community
>>>> >
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list
archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>>
>>>
>>>
>>> --
>>> Best regards,
>>> AnAkIn,
>>> -------------
>>> ESL EU TF2 Admin
>>> http://www.esl.eu/eu/tf2
>>>
>>>
>>
>>
>>--
>>Best regards,
>>AnAkIn,
>>-------------
>>ESL EU TF2 Admin
>>http://www.esl.eu/eu/tf2
>>_______________________________________________
>>To unsubscribe, edit your list preferences, or view the list archives,
>>please visit:
>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>>
> 
> ------------------------------
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
> 
> 
> End of hlds_linux Digest, Vol 41, Issue 210
> *******************************************
> 
> _______________________________________________
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> please visit:
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