well, replay crashed the server before, even if not enabled, so don't say that 
too loud.....


>________________________________
>From: ics <[email protected]>
>To: Half-Life dedicated Linux server mailing list 
><[email protected]>
>Sent: Wednesday, 27 July 2011, 17:45
>Subject: Re: [hlds_linux] Team Fortress 2 Update Released
>
>I said wrong before, i ment we have 4 servers and 2 of them had crashed 
>after the latest update. Also I refuse to annoy players with weapon or 
>class limitations.
>
>There are now less crashes than before but ultimately Valve should fix 
>the cause. I don't run bots or run replay on the servers so that's not 
>the issue for crashes either.
>
>-ics
>
>27.7.2011 18:20, Aaron "DJ Zyrphon" Thompson kirjoitti:
>> Ics: All of my crashes have been either related to the new laser weapons or 
>> the mantreads...usually the mantreads. There is a SourceMod plugin called 
>> Unlock Replacer that I modified to block the Mantreads while they (Valve) 
>> work out the kinks.
>>
>> Go to the last post and download my files and the unlock.games.txt somewhere 
>> in the middle of the thread (another page other than 1 or 18) and install 
>> the three files. In your sourcemod.cfg file add this line:
>>
>> sm_unlock_block "Mantreads"
>>
>> It didn't work before but as of the update it seems to be working.
>> Sent from my MOTOBLUR™ smartphone on AT&T
>>
>> -----Original message-----
>> From: ics<[email protected]>
>> To: Half-Life dedicated Linux server mailing 
>> list<[email protected]>
>> Sent: Wed, Jul 27, 2011 14:34:06 GMT+00:00
>> Subject: Re: [hlds_linux] Team Fortress 2 Update Released
>>
>> I'm having crashes. 4 so far on 2 of our TF2 servers. Luckily they seem
>> to reboot themselves back up now so i don't need to restart them.. yet.
>>
>> -ics
>>
>> 27.7.2011 16:49, AnAkIn . kirjoitti:
>>> Had a crash today too. Might be replay related as the function it crashed in
>>> is bot related. There are no other bots on the server.
>>>
>>> 2011/7/27 clad iron<[email protected]>
>>>
>>>> Is there a possibility of valve adding cvars for each weapon to disable 1
>>>> at
>>>> a time ?
>>>> This way if problems arise with them , they could be disabled , or if
>>>> server
>>>> op's do not want certain weapons on the server.
>>>>
>>>> On Wed, Jul 27, 2011 at 9:40 AM, Chris<[email protected]>   wrote:
>>>>
>>>>> I disabled the new weapons a few days ago on my server and haven't
>>>>> experienced any crashes since.
>>>>> I'm wondering with the recent update if anyone is experiencing crashing
>>>>> still?  I'd like to re-enable these weapons if everything seems to be
>>>>> functioning without any problems.
>>>>>
>>>>> Let me know.
>>>>>
>>>>> Chris
>>>>>
>>>>> On Wed, Jul 27, 2011 at 7:58 AM, Bajdechi "Nightbox" Alexandru<
>>>>> [email protected]>   wrote:
>>>>>
>>>>>> I had a crash few minutes ago, anyone still have problems ?
>>>>>>
>>>>>> PS: Valve reopened their servers ? I see matchmaking fails to deliver
>>>>>> players to servers in my region.
>>>>>>
>>>>>> 2011/7/27 Zover Mirklo<[email protected]>
>>>>>>
>>>>>>>    Just had a hang on cp_egypt_final. It started using all the 100% of
>>>>>>>    core  of cpu and I couldnt even detach the screen. I am probably
>>>>>>>    going to block new weapons.This is the second time it  happens. On
>>>>>>>    first time it hanged all my box. Only manual box restart  helped..
>>>>>>>    Citējot *Jesse Molina<[email protected]>   [1]*:
>>>>>>>> I use a bash srcds control script that does the following before a
>>>>>>>> quit;
>>>>>>>>
>>>>>>>>    STOPCOUNTDOWN=10
>>>>>>>>    until [ $STOPCOUNTDOWN -eq 0 ] ; do
>>>>>>>>      echo -n "."
>>>>>>>>      # Send both a say and cm_csay, since sm_csay requires sourcemod.
>>>>>>>>      tmux send-keys -t $GAMEDIR
>>>>>>>>      "sm_csay Server is shutting down in $STOPCOUNTDOWN seconds!" C-m
>>>>>>>>      tmux send-keys -t $GAMEDIR
>>>>>>>>      "say Server is shutting down in $STOPCOUNTDOWN seconds!" C-m
>>>>>>>>      STOPCOUNTDOWN=$(( $STOPCOUNTDOWN - 1))
>>>>>>>>      sleep 1
>>>>>>>>    done
>>>>>>>>    tmux send-keys -t $GAMEDIR "quit" C-m
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>    I use tmux instead of screen, but you can probably do the same
>>>> with
>>>>>>>>    screen.  This does not require rcon, though that would be an
>>>>>>>> alternative
>>>>>>>>    method of sending the commands.
>>>>>>>>
>>>>>>>>    Also, if you use the "quit" command (exit also works/does the same
>>>>>>>>    thing?) then the clients don't time-out.  They get a packet which
>>>>>>>>    triggers a nice dialog box, which tells them that the server is
>>>>>>>> shutting
>>>>>>>>    down, similar to if they had been kicked.
>>>>>>>>
>>>>>>>>    Depending upon the reason for the shutdown, you could control the
>>>>>>>>    message sent in the say/sm_say commands via another $variable.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>    Comments welcome.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>    E3pO wrote:
>>>>>>>>    >   is there a good way to warn the server that there is an update
>>>>>>>> and needs to
>>>>>>>>    >   restart instead of just restarting the server and saying "WE
>>>>>>>> ARE GOING TO
>>>>>>>>    >   RESTART FOR UPDATES" like a million times?
>>>>>>>>    >
>>>>>>>>    >   When you kill the server players clients time out and then get
>>>>>>>> a lost
>>>>>>>>    >   connection to server. It would be cool to have someth
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