Ics: All of my crashes have been either related to the new laser weapons or the 
mantreads...usually the mantreads. There is a SourceMod plugin called Unlock 
Replacer that I modified to block the Mantreads while they (Valve) work out the 
kinks.

Go to the last post and download my files and the unlock.games.txt somewhere in 
the middle of the thread (another page other than 1 or 18) and install the 
three files. In your sourcemod.cfg file add this line:

sm_unlock_block "Mantreads"

It didn't work before but as of the update it seems to be working.
Sent from my MOTOBLUR™ smartphone on AT&T

-----Original message-----
From: ics <[email protected]>
To: Half-Life dedicated Linux server mailing list 
<[email protected]>
Sent: Wed, Jul 27, 2011 14:34:06 GMT+00:00
Subject: Re: [hlds_linux] Team Fortress 2 Update Released

I'm having crashes. 4 so far on 2 of our TF2 servers. Luckily they seem 
to reboot themselves back up now so i don't need to restart them.. yet.

-ics

27.7.2011 16:49, AnAkIn . kirjoitti:
> Had a crash today too. Might be replay related as the function it crashed in
> is bot related. There are no other bots on the server.
>
> 2011/7/27 clad iron<[email protected]>
>
>> Is there a possibility of valve adding cvars for each weapon to disable 1
>> at
>> a time ?
>> This way if problems arise with them , they could be disabled , or if
>> server
>> op's do not want certain weapons on the server.
>>
>> On Wed, Jul 27, 2011 at 9:40 AM, Chris<[email protected]>  wrote:
>>
>>> I disabled the new weapons a few days ago on my server and haven't
>>> experienced any crashes since.
>>> I'm wondering with the recent update if anyone is experiencing crashing
>>> still?  I'd like to re-enable these weapons if everything seems to be
>>> functioning without any problems.
>>>
>>> Let me know.
>>>
>>> Chris
>>>
>>> On Wed, Jul 27, 2011 at 7:58 AM, Bajdechi "Nightbox" Alexandru<
>>> [email protected]>  wrote:
>>>
>>>> I had a crash few minutes ago, anyone still have problems ?
>>>>
>>>> PS: Valve reopened their servers ? I see matchmaking fails to deliver
>>>> players to servers in my region.
>>>>
>>>> 2011/7/27 Zover Mirklo<[email protected]>
>>>>
>>>>>   Just had a hang on cp_egypt_final. It started using all the 100% of
>>>>>   core  of cpu and I couldnt even detach the screen. I am probably
>>>>>   going to block new weapons.This is the second time it  happens. On
>>>>>   first time it hanged all my box. Only manual box restart  helped..
>>>>>   Citējot *Jesse Molina<[email protected]>  [1]*:
>>>>>> I use a bash srcds control script that does the following before a
>>>>>> quit;
>>>>>>
>>>>>>   STOPCOUNTDOWN=10
>>>>>>   until [ $STOPCOUNTDOWN -eq 0 ] ; do
>>>>>>     echo -n "."
>>>>>>     # Send both a say and cm_csay, since sm_csay requires sourcemod.
>>>>>>     tmux send-keys -t $GAMEDIR
>>>>>>     "sm_csay Server is shutting down in $STOPCOUNTDOWN seconds!" C-m
>>>>>>     tmux send-keys -t $GAMEDIR
>>>>>>     "say Server is shutting down in $STOPCOUNTDOWN seconds!" C-m
>>>>>>     STOPCOUNTDOWN=$(( $STOPCOUNTDOWN - 1))
>>>>>>     sleep 1
>>>>>>   done
>>>>>>   tmux send-keys -t $GAMEDIR "quit" C-m
>>>>>>
>>>>>>
>>>>>>
>>>>>>   I use tmux instead of screen, but you can probably do the same
>> with
>>>>>>   screen.  This does not require rcon, though that would be an
>>>>>> alternative
>>>>>>   method of sending the commands.
>>>>>>
>>>>>>   Also, if you use the "quit" command (exit also works/does the same
>>>>>>   thing?) then the clients don't time-out.  They get a packet which
>>>>>>   triggers a nice dialog box, which tells them that the server is
>>>>>> shutting
>>>>>>   down, similar to if they had been kicked.
>>>>>>
>>>>>>   Depending upon the reason for the shutdown, you could control the
>>>>>>   message sent in the say/sm_say commands via another $variable.
>>>>>>
>>>>>>
>>>>>>
>>>>>>   Comments welcome.
>>>>>>
>>>>>>
>>>>>>
>>>>>>   E3pO wrote:
>>>>>>   >  is there a good way to warn the server that there is an update
>>>>>> and needs to
>>>>>>   >  restart instead of just restarting the server and saying "WE
>>>>>> ARE GOING TO
>>>>>>   >  RESTART FOR UPDATES" like a million times?
>>>>>>   >
>>>>>>   >  When you kill the server players clients time out and then get
>>>>>> a lost
>>>>>>   >  connection to server. It would be cool to have someth
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