No crashes today, 3 yesterday and they stopped in the middle of the day.
Perhaps the fault was in Steam itself and they fixed it in the backend.
Feeding crap data to servers and they went bonkers or something like
that. Last time i restarted servers after update, there was error some
sort of "cannot get item schema, using raw data instead".
Similiar cases has been out in the past. There was a time when exactly
after 5 mins there was a lag on a every server and Valve fixed it by
doing something at their end.
-ics
28.7.2011 17:19, Eric Riemers kirjoitti:
I have to say, from all servers since last report (that was since the last
update) i only had 1 similar crash where it would hang the server up untill
now. So its still there but its wayyy less in numbers.
On Thu, 28 Jul 2011 17:15:51 +0300, "Bajdechi \"Nightbox\" Alexandru"
<[email protected]> wrote:
I've blocked new weapons and for ~6 hours I report no crashes.
Valve you've got the solution, disable new weapons until you finally fix
them :)
2011/7/28 steve grout<[email protected]>
ok so it appears i failed at disabling replay :(
even though -replay was on the command line i though replay_enable 0
would
stop it from failing, apparently not so i removed-replay from the
command
line. All looks good so far :)
On 28/07/2011 01:14, Jesse Molina wrote:
For me it hangs my tmux session and I have to tmux kill-session the
whole
thing. Maybe sigquit would work, but this is just easier from my
script.
Evan wrote:
I am having the same problem. Its no big deal as the server is
restarting
anyways....
On Jul 27, 2011 4:28 PM, "Jesse Molina"<[email protected]> wrote:
This did not fix what I thought it did. My servers are still
crashing
when quit/exit is sent to the console;
quit
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_**20110727130354_1.dmp
Servers had seen full use over the last 24 hours, but were empty
at
the
time quit was issued. Uptime for both was about 18 hours.
I've got dumps. See next message.
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