Reporting no crashes here since we disabled the pew pew.
(Plus, reporting increased sanity in players)

On 28/07/2011 16:11, "Aaron "DJ Zyrphon" Thompson" <[email protected]>
wrote:

>Crashes still mantreads-related. I believe the new weapons are still a
>bit glitchy and laggy as well. My VS Saxton Hale server continues to
>crash. Saxton Hale super jumps while wearing mantreads and lands on
>someone's head, causing the crash.
>
>Sent from my MOTOBLUR smartphone on AT&T
>
>-----Original message-----
>From: ics <[email protected]>
>To: Half-Life dedicated Linux server mailing list
><[email protected]>
>Sent: Thu, Jul 28, 2011 15:04:35 GMT+00:00
>Subject: Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Released
>
>No crashes today, 3 yesterday and they stopped in the middle of the day.
>Perhaps the fault was in Steam itself and they fixed it in the backend.
>Feeding crap data to servers and they went bonkers or something like
>that. Last time i restarted servers after update, there was error some
>sort of "cannot get item schema, using raw data instead".
>
>Similiar cases has been out in the past. There was a time when exactly
>after 5 mins there was a lag on a every server and Valve fixed it by
>doing something at their end.
>
>-ics
>
>28.7.2011 17:19, Eric Riemers kirjoitti:
>> I have to say, from all servers since last report (that was since the
>>last
>> update) i only had 1 similar crash where it would hang the server up
>>untill
>> now. So its still there but its wayyy less in numbers.
>>
>> On Thu, 28 Jul 2011 17:15:51 +0300, "Bajdechi \"Nightbox\" Alexandru"
>> <[email protected]>  wrote:
>>> I've blocked new weapons and for ~6 hours I report no crashes.
>>>
>>> Valve you've got the solution, disable new weapons until you finally
>>>fix
>>> them :)
>>>
>>> 2011/7/28 steve grout<[email protected]>
>>>
>>>> ok so it appears i failed at disabling replay :(
>>>>
>>>> even though -replay was on the command line i though replay_enable 0
>>>> would
>>>> stop it from failing, apparently not so i removed-replay from the
>> command
>>>> line. All looks good so far :)
>>>>
>>>>
>>>> On 28/07/2011 01:14, Jesse Molina wrote:
>>>>
>>>>> For me it hangs my tmux session and I have to tmux kill-session the
>>>>> whole
>>>>> thing.  Maybe sigquit would work, but this is just easier from my
>>>>> script.
>>>>>
>>>>>
>>>>>
>>>>> Evan wrote:
>>>>>
>>>>>> I am having the same problem.  Its no big deal as the server is
>>>>>> restarting
>>>>>> anyways....
>>>>>> On Jul 27, 2011 4:28 PM, "Jesse Molina"<[email protected]>
>>>>>>wrote:
>>>>>>
>>>>>>>>   This did not fix what I thought it did. My servers are still
>>>>>>>>   crashing
>>>>>>>>   when quit/exit is sent to the console;
>>>>>>>>
>>>>>>>>   quit
>>>>>>>>   PreMinidumpCallback: updating dump comment
>>>>>>>>   Uploading dump (in-process) [proxy '']
>>>>>>>>   /tmp/dumps/crash_**20110727130354_1.dmp
>>>>>>>>
>>>>>>>>
>>>>>>>>   Servers had seen full use over the last 24 hours, but were empty
>> at
>>>>>>> the
>>>>>>>>   time quit was issued. Uptime for both was about 18 hours.
>>>>>>>>
>>>>>>>>   I've got dumps. See next message.
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>>http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.v
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>
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