Since the move to the new auth system, community will show the ip as the
server advertises it as soon as the ticket is validated.

2011/8/14 <[email protected]>

> Last I checked Steam Friends will show the IP of the server as you connect
> to it, not as the server advertises it.
>
> If you're behind the same NAT as the server, then the local IP will be
> shown. If you connect to the server from the public IP, the public IP will
> be shown.
>
> Does that help at all?
>
> On 14/08/2011, at 5:50 PM, Svensk Ljud & Ljus Produktion wrote:
>
> > Thanks for the reply tylerschwend but that dont work.
> >
> > We must have the real ip (192.168.1.1) on the command line, else it wont
> start.
> >
> > But I can get it up by using "+ip 192.168.1.1 -ip 123.123.123.123" on the
> command line, but still it show wrong ip in friends list.
> > If I do it the other way "-ip 192.168.1.1 +ip 123.123.123.123" it doesnt
> start..
> >
> > Peter
> > Sweden
> >
> >
> > [email protected] skrev 2011-08-13 22:46:
> >> +ip on command line, specify external ip.
> >> Sent via BlackBerry by AT&T
> >>
> >> -----Original Message-----
> >> From: Svensk Ljud&  Ljus Produktion<[email protected]>
> >> Sender: [email protected]
> >> Date: Sat, 13 Aug 2011 22:21:18
> >> To: Half-Life dedicated Linux server mailing list<
> [email protected]>
> >> Reply-To: [email protected], Half-Life dedicated Linux server mailing
> list
> >>      <[email protected]>
> >> Cc: [email protected]<[email protected]>
> >> Subject: [hlds_linux] Friends on server showing internal ip when trying
> to
> >>      join..
> >>
> >> Hello !
> >>
> >> This is concerning TF2 and dods gameservers.
> >>
> >> We have 4 servers on one public ip (machines).
> >>
> >> The problem:
> >>
> >> If I open friendslist and trying to join the server my friend is in and
> >> that server have +IP 192.168.1.1 in the startline, then I cant join ..
> >>
> >> The same happens if I open the "Server" list and using the "Friends"
> tab.
> >>
> >> This have been working and we have had hlds/srcds servers here since
> >> early 2k / before steam ...
> >>
> >> Is there any command that can be used in startline or cfg files that can
> >> solve this ?
> >> We have now only the gameport forwarded to the servers, maybe we can
> >> bind cl port or something ?
> >>
> >> All help is welcome !
> >>
> >> Peter
> >> Sweden
> >>
> >> Ps. I have tested with both -ip and +ip - same result :(
> >>
> >>
> >> _______________________________________________
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> >
> >
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>
>
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