Try to set +ip 0.0.0.0 that should force community to use your public ip.

2011/8/14 Svensk Ljud & Ljus Produktion <[email protected]>

> In this case the servers are hosted at a company in thiers server hall.
> Nobody can use the 192.168.x.x to connect to the gameservers.
> All our servers is on one pub-ip exept url-server that is on its own
> pub-ip.
>
> Peter
> Sweden
>
> m33crob skrev 2011-08-14 13:10:
>
>  what netshroud said.
>>
>> The person who is hosting the server can connect via the public ip
>> (internet
>> tab or favorites tab in the server browser) which will display the public
>> ip
>> for you to connect. If they connect to the server using the lan tab, then
>> it
>> will use the private network ip and you will not be able to connect since
>> you are not on their network.
>>
>> hope this helps.
>>
>> On Sun, Aug 14, 2011 at 12:51 AM,<[email protected]>  wrote:
>>
>>  Last I checked Steam Friends will show the IP of the server as you
>>> connect
>>> to it, not as the server advertises it.
>>>
>>> If you're behind the same NAT as the server, then the local IP will be
>>> shown. If you connect to the server from the public IP, the public IP
>>> will
>>> be shown.
>>>
>>> Does that help at all?
>>>
>>> On 14/08/2011, at 5:50 PM, Svensk Ljud&  Ljus Produktion wrote:
>>>
>>>  Thanks for the reply tylerschwend but that dont work.
>>>>
>>>> We must have the real ip (192.168.1.1) on the command line, else it wont
>>>>
>>> start.
>>>
>>>> But I can get it up by using "+ip 192.168.1.1 -ip 123.123.123.123" on
>>>> the
>>>>
>>> command line, but still it show wrong ip in friends list.
>>>
>>>> If I do it the other way "-ip 192.168.1.1 +ip 123.123.123.123" it doesnt
>>>>
>>> start..
>>>
>>>> Peter
>>>> Sweden
>>>>
>>>>
>>>> [email protected] skrev 2011-08-13 22:46:
>>>>
>>>>> +ip on command line, specify external ip.
>>>>> Sent via BlackBerry by AT&T
>>>>>
>>>>> -----Original Message-----
>>>>> From: Svensk Ljud&   Ljus Produktion<[email protected]>
>>>>> Sender: 
>>>>> hlds_linux-bounces@list.**valvesoftware.com<[email protected]>
>>>>> Date: Sat, 13 Aug 2011 22:21:18
>>>>> To: Half-Life dedicated Linux server mailing list<
>>>>>
>>>> [email protected].**com <[email protected]>
>>> >
>>>
>>>> Reply-To: [email protected], Half-Life dedicated Linux server mailing
>>>>>
>>>> list
>>>
>>>>      
>>>> <hlds_linux@list.**valvesoftware.com<[email protected]>
>>>>> >
>>>>> Cc: [email protected]<branti1@**hotmail.com <[email protected]>>
>>>>> Subject: [hlds_linux] Friends on server showing internal ip when trying
>>>>>
>>>> to
>>>
>>>>      join..
>>>>>
>>>>> Hello !
>>>>>
>>>>> This is concerning TF2 and dods gameservers.
>>>>>
>>>>> We have 4 servers on one public ip (machines).
>>>>>
>>>>> The problem:
>>>>>
>>>>> If I open friendslist and trying to join the server my friend is in and
>>>>> that server have +IP 192.168.1.1 in the startline, then I cant join ..
>>>>>
>>>>> The same happens if I open the "Server" list and using the "Friends"
>>>>>
>>>> tab.
>>>
>>>> This have been working and we have had hlds/srcds servers here since
>>>>> early 2k / before steam ...
>>>>>
>>>>> Is there any command that can be used in startline or cfg files that
>>>>> can
>>>>> solve this ?
>>>>> We have now only the gameport forwarded to the servers, maybe we can
>>>>> bind cl port or something ?
>>>>>
>>>>> All help is welcome !
>>>>>
>>>>> Peter
>>>>> Sweden
>>>>>
>>>>> Ps. I have tested with both -ip and +ip - same result :(
>>>>>
>>>>>
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>>>
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>>>>>
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>>
>>
>
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