I think that this ties into the discussion about using domainnames for
connecting to servers; the details that the server/client advertise need
to be different from the actual IP address that the server is using.
Sounds like you want to start the server with '+ip 192.168.1.1', but
then have (the non-existent) "advertise_details 123.123.123.123:27015"
in your server config file.
How about it Valve? Anyone want to comment?
A
On 14/08/2011 09:33, Didrole wrote:
Since the move to the new auth system, community will show the ip as the
server advertises it as soon as the ticket is validated.
2011/8/14<[email protected]>
Last I checked Steam Friends will show the IP of the server as you connect
to it, not as the server advertises it.
If you're behind the same NAT as the server, then the local IP will be
shown. If you connect to the server from the public IP, the public IP will
be shown.
Does that help at all?
On 14/08/2011, at 5:50 PM, Svensk Ljud& Ljus Produktion wrote:
Thanks for the reply tylerschwend but that dont work.
We must have the real ip (192.168.1.1) on the command line, else it wont
start.
But I can get it up by using "+ip 192.168.1.1 -ip 123.123.123.123" on the
command line, but still it show wrong ip in friends list.
If I do it the other way "-ip 192.168.1.1 +ip 123.123.123.123" it doesnt
start..
Peter
Sweden
[email protected] skrev 2011-08-13 22:46:
+ip on command line, specify external ip.
Sent via BlackBerry by AT&T
-----Original Message-----
From: Svensk Ljud& Ljus Produktion<[email protected]>
Sender: [email protected]
Date: Sat, 13 Aug 2011 22:21:18
To: Half-Life dedicated Linux server mailing list<
[email protected]>
Reply-To: [email protected], Half-Life dedicated Linux server mailing
list
<[email protected]>
Cc: [email protected]<[email protected]>
Subject: [hlds_linux] Friends on server showing internal ip when trying
to
join..
Hello !
This is concerning TF2 and dods gameservers.
We have 4 servers on one public ip (machines).
The problem:
If I open friendslist and trying to join the server my friend is in and
that server have +IP 192.168.1.1 in the startline, then I cant join ..
The same happens if I open the "Server" list and using the "Friends"
tab.
This have been working and we have had hlds/srcds servers here since
early 2k / before steam ...
Is there any command that can be used in startline or cfg files that can
solve this ?
We have now only the gameport forwarded to the servers, maybe we can
bind cl port or something ?
All help is welcome !
Peter
Sweden
Ps. I have tested with both -ip and +ip - same result :(
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