There isn't just that. But I mentioned it since it was what was being discussed.
A lot of things get broken in cheats when you use this plugin. But it does cause some other issues (small, but noticeable). On Thu, Aug 25, 2011 at 9:05 PM, J M <[email protected]> wrote: > The client doesn't decide it, but it knows when it's going to happen at the > same time the server does. This is so that client side prediction can work > effectively with crits. Whether an attack is a crit is decided by both the > server and the client at the same time. They used to allow clients to decide > it, and crit hacks used to be much more useful. Nowadays, crit hacks simply > shoot every time there is going to be a crit, instead of forcing crits every > time you shoot. > > On Thu, Aug 25, 2011 at 9:55 PM, Necavi <[email protected]> wrote: > >> Out of curiosity, why should the client decide when a critical hit occurs? >> I can see some benefit to it, but mostly I see it as exploitable. >> >> -----Original Message----- >> From: [email protected] [mailto: >> [email protected]] On Behalf Of hlds >> Sent: Thursday, August 25, 2011 17:07 >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack? >> >> Valve should first add some basic server side protection against some >> common hacks. >> >> For example should be easy to block "100% crits" hacks like this one: >> http://www.youtube.com/watch?v=4hq_LZUPvqI. I understand why the client >> has to decide when a a critical hit occurs, but the server should validate >> the decision. >> >> Most speedhacks also should be detected by server. >> >> >> ----- Original Message ----- >> From: [email protected] >> Sent: 08/25/11 11:36 PM >> To: Half-Life dedicated Linux server mailing list >> Subject: [hlds_linux] Dealing with F2P ban evasion and status hack? >> >> >> Is Valve really doing anything to catch people making F2P accounts to >> avoid cheat bans? >> >> Ever since we switched to IP bans, we've been able to catch many >> cheaters using F2P to avoid bans. Some of them have even made up to 4 >> accounts in a row. Unfortunately, I've started to see some of these >> people sprinkle our ban system with dynamic IPs which will inevitably >> ban innocent users. >> >> We've also recently dealt with another hacker here (Valve can confirm >> they use the same IP address). >> >> http://steamcommunity.com/profiles/76561198047123732 - primary cheating >> account >> http://steamcommunity.com/profiles/76561198038410008 >> >> What was unusual about this is that he was using a name copy program >> and the admin at that time was complaining he couldn't use the status >> command. Is it possible to have the status command blocked somehow? >> The cheater in question posted this youtube video on this hack forum. >> >> http://casualhacks.net/forum/showthread.php?t=69 >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

