There isn't just that.  But I mentioned it since it was what was being
discussed.

A lot of things get broken in cheats when you use this plugin.

But it does cause some other issues (small, but noticeable).

On Thu, Aug 25, 2011 at 9:05 PM, J M <[email protected]> wrote:
> The client doesn't decide it, but it knows when it's going to happen at the
> same time the server does. This is so that client side prediction can work
> effectively with crits. Whether an attack is a crit is decided by both the
> server and the client at the same time. They used to allow clients to decide
> it, and crit hacks used to be much more useful. Nowadays, crit hacks simply
> shoot every time there is going to be a crit, instead of forcing crits every
> time you shoot.
>
> On Thu, Aug 25, 2011 at 9:55 PM, Necavi <[email protected]> wrote:
>
>> Out of curiosity, why should the client decide when a critical hit occurs?
>> I can see some benefit to it, but mostly I see it as exploitable.
>>
>> -----Original Message-----
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of hlds
>> Sent: Thursday, August 25, 2011 17:07
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack?
>>
>> Valve should first add some basic server side protection against some
>> common hacks.
>>
>> For example should be easy to block "100% crits" hacks like this one:
>> http://www.youtube.com/watch?v=4hq_LZUPvqI. I understand why the client
>> has to decide when a a critical hit occurs,  but the server should validate
>> the decision.
>>
>> Most speedhacks also should be detected by server.
>>
>>
>>  ----- Original Message -----
>>  From: [email protected]
>>  Sent: 08/25/11 11:36 PM
>>  To: Half-Life dedicated Linux server mailing list
>>  Subject: [hlds_linux] Dealing with F2P ban evasion and status hack?
>>
>>
>> Is Valve really doing anything to catch people making F2P accounts to
>> avoid cheat bans?
>>
>> Ever since we switched to IP bans, we've been able to catch many
>> cheaters using F2P to avoid bans. Some of them have even made up to 4
>> accounts in a row. Unfortunately, I've started to see some of these
>> people sprinkle our ban system with dynamic IPs which will inevitably
>> ban innocent users.
>>
>> We've also recently dealt with another hacker here (Valve can confirm
>> they use the same IP address).
>>
>> http://steamcommunity.com/profiles/76561198047123732 - primary cheating
>> account
>> http://steamcommunity.com/profiles/76561198038410008
>>
>> What was unusual about this is that he was using a name copy program
>> and the admin at that time was complaining he couldn't use the status
>> command. Is it possible to have the status command blocked somehow?
>> The cheater in question posted this youtube video on this hack forum.
>>
>> http://casualhacks.net/forum/showthread.php?t=69
>>
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